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/**
* @file llbboxlocal.h
* @brief General purpose bounding box class.
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_BBOXLOCAL_H
#define LL_BBOXLOCAL_H
#include "v3math.h"
class LLMatrix4;
class LLBBoxLocal
{
public:
LLBBoxLocal() {}
LLBBoxLocal( const LLVector3& min, const LLVector3& max ) : mMin( min ), mMax( max ) {}
// Default copy constructor is OK.
const LLVector3& getMin() const { return mMin; }
void setMin( const LLVector3& min ) { mMin = min; }
const LLVector3& getMax() const { return mMax; }
void setMax( const LLVector3& max ) { mMax = max; }
LLVector3 getCenter() const { return (mMax - mMin) * 0.5f + mMin; }
LLVector3 getExtent() const { return mMax - mMin; }
BOOL containsPoint(const LLVector3& p) const;
BOOL intersects(const LLBBoxLocal& b) const;
void addPoint(const LLVector3& p);
void addBBox(const LLBBoxLocal& b) { addPoint( b.mMin ); addPoint( b.mMax ); }
void expand( F32 delta );
friend LLBBoxLocal operator*(const LLBBoxLocal& a, const LLMatrix4& b);
private:
LLVector3 mMin;
LLVector3 mMax;
};
LLBBoxLocal operator*(const LLBBoxLocal &a, const LLMatrix4 &b);
#endif // LL_BBOXLOCAL_H
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