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/**
* @file llbbox.cpp
* @brief General purpose bounding box class (Not axis aligned)
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
// self include
#include "llbbox.h"
// library includes
#include "m4math.h"
void LLBBox::addPointLocal(const LLVector3& p)
{
if (mEmpty)
{
mMinLocal = p;
mMaxLocal = p;
mEmpty = FALSE;
}
else
{
mMinLocal.mV[VX] = llmin( p.mV[VX], mMinLocal.mV[VX] );
mMinLocal.mV[VY] = llmin( p.mV[VY], mMinLocal.mV[VY] );
mMinLocal.mV[VZ] = llmin( p.mV[VZ], mMinLocal.mV[VZ] );
mMaxLocal.mV[VX] = llmax( p.mV[VX], mMaxLocal.mV[VX] );
mMaxLocal.mV[VY] = llmax( p.mV[VY], mMaxLocal.mV[VY] );
mMaxLocal.mV[VZ] = llmax( p.mV[VZ], mMaxLocal.mV[VZ] );
}
}
void LLBBox::addPointAgent( LLVector3 p)
{
p -= mPosAgent;
p.rotVec( ~mRotation );
addPointLocal( p );
}
void LLBBox::addBBoxAgent(const LLBBox& b)
{
if (mEmpty)
{
mPosAgent = b.mPosAgent;
mRotation = b.mRotation;
mMinLocal.clearVec();
mMaxLocal.clearVec();
}
LLVector3 vertex[8];
vertex[0].setVec( b.mMinLocal.mV[VX], b.mMinLocal.mV[VY], b.mMinLocal.mV[VZ] );
vertex[1].setVec( b.mMinLocal.mV[VX], b.mMinLocal.mV[VY], b.mMaxLocal.mV[VZ] );
vertex[2].setVec( b.mMinLocal.mV[VX], b.mMaxLocal.mV[VY], b.mMinLocal.mV[VZ] );
vertex[3].setVec( b.mMinLocal.mV[VX], b.mMaxLocal.mV[VY], b.mMaxLocal.mV[VZ] );
vertex[4].setVec( b.mMaxLocal.mV[VX], b.mMinLocal.mV[VY], b.mMinLocal.mV[VZ] );
vertex[5].setVec( b.mMaxLocal.mV[VX], b.mMinLocal.mV[VY], b.mMaxLocal.mV[VZ] );
vertex[6].setVec( b.mMaxLocal.mV[VX], b.mMaxLocal.mV[VY], b.mMinLocal.mV[VZ] );
vertex[7].setVec( b.mMaxLocal.mV[VX], b.mMaxLocal.mV[VY], b.mMaxLocal.mV[VZ] );
LLMatrix4 m( b.mRotation );
m.translate( b.mPosAgent );
m.translate( -mPosAgent );
m.rotate( ~mRotation );
for( S32 i=0; i<8; i++ )
{
addPointLocal( vertex[i] * m );
}
}
LLBBox LLBBox::getAxisAligned() const
{
// no rotiation = axis aligned rotation
LLBBox aligned(mPosAgent, LLQuaternion(), LLVector3(), LLVector3());
// add the center point so that it's not empty
aligned.addPointAgent(mPosAgent);
// add our BBox
aligned.addBBoxAgent(*this);
return aligned;
}
// Increases the size to contain other_box
void LLBBox::join(const LLBBox& other_box)
{
LLVector3 other_min = (other_box.mPosAgent - mPosAgent) - other_box.mMinLocal;
mMinLocal.mV[VX] = llmin( other_min.mV[VX], mMinLocal.mV[VX] );
mMinLocal.mV[VY] = llmin( other_min.mV[VY], mMinLocal.mV[VY] );
mMinLocal.mV[VZ] = llmin( other_min.mV[VZ], mMinLocal.mV[VZ] );
LLVector3 other_max = (other_box.mPosAgent - mPosAgent) + other_box.mMaxLocal;
mMaxLocal.mV[VX] = llmax( other_max.mV[VX], mMaxLocal.mV[VX] );
mMaxLocal.mV[VY] = llmax( other_max.mV[VY], mMaxLocal.mV[VY] );
mMaxLocal.mV[VZ] = llmax( other_max.mV[VZ], mMaxLocal.mV[VZ] );
}
void LLBBox::expand( F32 delta )
{
mMinLocal.mV[VX] -= delta;
mMinLocal.mV[VY] -= delta;
mMinLocal.mV[VZ] -= delta;
mMaxLocal.mV[VX] += delta;
mMaxLocal.mV[VY] += delta;
mMaxLocal.mV[VZ] += delta;
}
LLVector3 LLBBox::localToAgent(const LLVector3& v) const
{
LLMatrix4 m( mRotation );
m.translate( mPosAgent );
return v * m;
}
LLVector3 LLBBox::agentToLocal(const LLVector3& v) const
{
LLMatrix4 m;
m.translate( -mPosAgent );
m.rotate( ~mRotation ); // inverse rotation
return v * m;
}
LLVector3 LLBBox::localToAgentBasis(const LLVector3& v) const
{
LLMatrix4 m( mRotation );
return v * m;
}
LLVector3 LLBBox::agentToLocalBasis(const LLVector3& v) const
{
LLMatrix4 m( ~mRotation ); // inverse rotation
return v * m;
}
BOOL LLBBox::containsPointLocal(const LLVector3& p) const
{
if ( (p.mV[VX] < mMinLocal.mV[VX])
||(p.mV[VX] > mMaxLocal.mV[VX])
||(p.mV[VY] < mMinLocal.mV[VY])
||(p.mV[VY] > mMaxLocal.mV[VY])
||(p.mV[VZ] < mMinLocal.mV[VZ])
||(p.mV[VZ] > mMaxLocal.mV[VZ]))
{
return FALSE;
}
return TRUE;
}
BOOL LLBBox::containsPointAgent(const LLVector3& p) const
{
LLVector3 point_local = agentToLocal(p);
return containsPointLocal(point_local);
}
LLVector3 LLBBox::getMinAgent() const
{
return localToAgent(mMinLocal);
}
LLVector3 LLBBox::getMaxAgent() const
{
return localToAgent(mMaxLocal);
}
/*
LLBBox operator*(const LLBBox &a, const LLMatrix4 &b)
{
return LLBBox( a.mMin * b, a.mMax * b );
}
*/
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