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/**
* @file llluserrelations.h
* @author Phoenix
* @date 2006-10-12
* @brief Declaration of a class for handling granted rights.
*
* Copyright (c) 2006-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLUSERRELAIONS_H
#define LL_LLUSERRELAIONS_H
#include <map>
#include "lluuid.h"
/**
* @class LLRelationship
*
* This class represents a relationship between two agents, where the
* related agent is stored and the other agent is the relationship is
* implicit by container ownership.
* This is merely a cache of this information used by the sim
* and viewer.
*
* You are expected to use this in a map or similar structure, eg:
* typedef std::map<LLUUID, LLRelationship> agent_relationship_map;
*/
class LLRelationship
{
public:
/**
* @brief Constructors.
*/
LLRelationship();
LLRelationship(S32 grant_to, S32 grant_from, bool is_online);
static const LLRelationship DEFAULT_RELATIONSHIP;
/**
* @name Status functionality
*
* I thought it would be keen to have a generic status interface,
* but the only thing we currently cache is online status. As this
* assumption changes, this API may evolve.
*/
//@{
/**
* @brief Does this instance believe the related agent is currently
* online or available.
*
* NOTE: This API may be deprecated if there is any transient status
* other than online status, for example, away/busy/etc.
*
* This call does not check any kind of central store or make any
* deep information calls - it simply checks a cache of online
* status.
* @return Returns true if this relationship believes the agent is
* online.
*/
bool isOnline() const;
/**
* @brief Set the online status.
*
* NOTE: This API may be deprecated if there is any transient status
* other than online status.
* @param is_online Se the online status
*/
void online(bool is_online);
//@}
/* @name Granted rights
*/
//@{
/**
* @brief Anonymous enumeration for specifying rights.
*/
enum
{
GRANT_NONE = 0x0,
GRANT_ONLINE_STATUS = 0x1,
GRANT_MAP_LOCATION = 0x2,
GRANT_MODIFY_OBJECTS = 0x4,
};
/**
* ???
*/
static const U8 GRANTED_VISIBLE_MASK;
/**
* @brief Check for a set of rights granted to agent.
*
* @param rights A bitfield to check for rights.
* @return Returns true if all rights have been granted.
*/
bool isRightGrantedTo(S32 rights) const;
/**
* @brief Check for a set of rights granted from an agent.
*
* @param rights A bitfield to check for rights.
* @return Returns true if all rights have been granted.
*/
bool isRightGrantedFrom(S32 rights) const;
/**
* @brief Get the rights granted to the other agent.
*
* @return Returns the bitmask of granted rights.
*/
S32 getRightsGrantedTo() const;
/**
* @brief Get the rights granted from the other agent.
*
* @return Returns the bitmask of granted rights.
*/
S32 getRightsGrantedFrom() const;
void setRightsTo(S32 to_agent) { mGrantToAgent = to_agent; }
void setRightsFrom(S32 from_agent) { mGrantFromAgent = from_agent; }
/**
* @brief Grant a set of rights.
*
* Any bit which is set will grant that right if it is set in the
* instance. You can pass in LLGrantedRights::NONE to not change
* that field.
* @param to_agent The rights to grant to agent_id.
* @param from_agent The rights granted from agent_id.
*/
void grantRights(S32 to_agent, S32 from_agent);
/**
* @brief Revoke a set of rights.
*
* Any bit which is set will revoke that right if it is set in the
* instance. You can pass in LLGrantedRights::NONE to not change
* that field.
* @param to_agent The rights to grant to agent_id.
* @param from_agent The rights granted from agent_id.
*/
void revokeRights(S32 to_agent, S32 from_agent);
//@}
protected:
S32 mGrantToAgent;
S32 mGrantFromAgent;
bool mIsOnline;
};
#endif // LL_LLUSERRELAIONS_H
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