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/**
* @file llpermissionsflags.h
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLPERMISSIONSFLAGS_H
#define LL_LLPERMISSIONSFLAGS_H
// llpermissionsflags.h
// Copyright 2002, Linden Research, Inc.
//
// Flags for various permissions bits.
// Shared between viewer and simulator.
// permission bits
typedef U32 PermissionMask;
typedef U32 PermissionBit;
// Do you have permission to transfer ownership of the object or
// item. Fair use rules dictate that if you cannot copy, you can
// always transfer.
const PermissionBit PERM_TRANSFER = (1 << 13); // 0x00002000
// objects, scale or change textures
// parcels, allow building on it
const PermissionBit PERM_MODIFY = (1 << 14); // 0x00004000
// objects, allow copy
const PermissionBit PERM_COPY = (1 << 15); // 0x00008000
// parcels, allow entry, deprecated
//const PermissionBit PERM_ENTER = (1 << 16); // 0x00010000
// parcels, allow terraform, deprecated
//const PermissionBit PERM_TERRAFORM = (1 << 17); // 0x00020000
// NOTA BENE: This flag is NO LONGER USED!!! However, it is possible that some
// objects in the universe have it set so DON"T USE IT going forward.
//const PermissionBit PERM_OWNER_DEBIT = (1 << 18); // 0x00040000
// objects, can grab/translate/rotate
const PermissionBit PERM_MOVE = (1 << 19); // 0x00080000
// parcels, avatars take damage, deprecated
//const PermissionBit PERM_DAMAGE = (1 << 20); // 0x00100000
// don't use bit 31 -- printf/scanf with "%x" assume signed numbers
const PermissionBit PERM_RESERVED = ((U32)1) << 31;
const PermissionMask PERM_NONE = 0x00000000;
const PermissionMask PERM_ALL = 0x7FFFFFFF;
//const PermissionMask PERM_ALL_PARCEL = PERM_MODIFY | PERM_ENTER | PERM_TERRAFORM | PERM_DAMAGE;
const PermissionMask PERM_ITEM_UNRESTRICTED = PERM_MODIFY | PERM_COPY | PERM_TRANSFER;
// Useful stuff for transmission.
// Which permissions field are we trying to change?
const U8 PERM_BASE = 0x01;
// TODO: Add another PERM_OWNER operation type for allowOperationBy DK 04/03/06
const U8 PERM_OWNER = 0x02;
const U8 PERM_GROUP = 0x04;
const U8 PERM_EVERYONE = 0x08;
const U8 PERM_NEXT_OWNER = 0x10;
// This is just a quickie debugging key
// no modify: PERM_ALL & ~PERM_MODIFY = 0x7fffbfff
// no copy: PERM_ALL & ~PERM_COPY = 0x7fff7fff
// no modify or copy: = 0x7fff3fff
// no transfer: PERM_ALL & ~PERM_TRANSFER = 0x7fffdfff
// no modify, no transfer = 0x7fff9fff
// no copy, no transfer (INVALID!) = 0x7fff5fff
// no modify, no copy, no transfer (INVALID!) = 0x7fff1fff
#endif
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