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/**
* @file llinventorysettings.cpp
* @author optional
* @brief A base class for asset based settings groups.
*
* $LicenseInfo:2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llinventorysettings.h"
#include "llinventorytype.h"
#include "llinventorydefines.h"
#include "lldictionary.h"
#include "llsingleton.h"
#include "llinvtranslationbrdg.h"
//=========================================================================
namespace {
LLTranslationBridge::ptr_t sTranslator;
}
//=========================================================================
struct SettingsEntry : public LLDictionaryEntry
{
SettingsEntry(const std::string &name,
const std::string& default_new_name,
LLInventoryType::EIconName iconName) :
LLDictionaryEntry(name),
mDefaultNewName(default_new_name),
mLabel(name),
mIconName(iconName)
{
std::string transdname = sTranslator->getString(mLabel);
if (!transdname.empty())
{
mLabel = transdname;
}
}
std::string mLabel;
std::string mDefaultNewName; //keep mLabel for backward compatibility
LLInventoryType::EIconName mIconName;
};
class LLSettingsDictionary : public LLSingleton<LLSettingsDictionary>,
public LLDictionary<LLSettingsType::type_e, SettingsEntry>
{
LLSINGLETON(LLSettingsDictionary);
void initSingleton();
};
LLSettingsDictionary::LLSettingsDictionary()
{
}
void LLSettingsDictionary::initSingleton()
{
addEntry(LLSettingsType::ST_SKY, new SettingsEntry("sky", "New Sky", LLInventoryType::ICONNAME_SETTINGS_SKY));
addEntry(LLSettingsType::ST_WATER, new SettingsEntry("water", "New Water", LLInventoryType::ICONNAME_SETTINGS_WATER));
addEntry(LLSettingsType::ST_DAYCYCLE, new SettingsEntry("day", "New Day", LLInventoryType::ICONNAME_SETTINGS_DAY));
addEntry(LLSettingsType::ST_NONE, new SettingsEntry("none", "New Settings", LLInventoryType::ICONNAME_SETTINGS));
addEntry(LLSettingsType::ST_INVALID, new SettingsEntry("invalid", "New Settings", LLInventoryType::ICONNAME_SETTINGS));
}
//=========================================================================
LLSettingsType::type_e LLSettingsType::fromInventoryFlags(U32 flags)
{
return (LLSettingsType::type_e)(flags & LLInventoryItemFlags::II_FLAGS_SUBTYPE_MASK);
}
LLInventoryType::EIconName LLSettingsType::getIconName(LLSettingsType::type_e type)
{
const SettingsEntry *entry = LLSettingsDictionary::instance().lookup(type);
if (!entry)
return getIconName(ST_INVALID);
return entry->mIconName;
}
void LLSettingsType::initClass(LLTranslationBridge::ptr_t &trans)
{
sTranslator = trans;
}
void LLSettingsType::cleanupClass()
{
sTranslator.reset();
}
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