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/**
* @file llinventory.h
* @brief LLInventoryItem and LLInventoryCategory class declaration.
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLINVENTORY_H
#define LL_LLINVENTORY_H
#include <functional>
#include "llassetstorage.h"
#include "lldarray.h"
#include "llmemtype.h"
#include "llpermissions.h"
#include "llsaleinfo.h"
#include "llsd.h"
#include "lluuid.h"
#include "llxmlnode.h"
// consts for Key field in the task inventory update message
extern const U8 TASK_INVENTORY_ITEM_KEY;
extern const U8 TASK_INVENTORY_ASSET_KEY;
// anonymous enumeration to specify a max inventory buffer size for
// use in packBinaryBucket()
enum
{
MAX_INVENTORY_BUFFER_SIZE = 1024
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryType
//
// Class used to encapsulate operations around inventory type.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryType
{
public:
enum EType
{
IT_TEXTURE = 0,
IT_SOUND = 1,
IT_CALLINGCARD = 2,
IT_LANDMARK = 3,
//IT_SCRIPT = 4,
//IT_CLOTHING = 5,
IT_OBJECT = 6,
IT_NOTECARD = 7,
IT_CATEGORY = 8,
IT_ROOT_CATEGORY = 9,
IT_LSL = 10,
//IT_LSL_BYTECODE = 11,
//IT_TEXTURE_TGA = 12,
//IT_BODYPART = 13,
//IT_TRASH = 14,
IT_SNAPSHOT = 15,
//IT_LOST_AND_FOUND = 16,
IT_ATTACHMENT = 17,
IT_WEARABLE = 18,
IT_ANIMATION = 19,
IT_GESTURE = 20,
IT_COUNT = 21,
IT_NONE = -1
};
// machine transation between type and strings
static EType lookup(const char* name);
static const char* lookup(EType type);
// translation from a type to a human readable form.
static const char* lookupHumanReadable(EType type);
// return the default inventory for the given asset type.
static EType defaultForAssetType(LLAssetType::EType asset_type);
private:
// don't instantiate or derive one of these objects
LLInventoryType( void ) {}
~LLInventoryType( void ) {}
//private:
// static const char* mInventoryTypeNames[];
// static const char* mInventoryTypeHumanNames[];
// static LLInventoryType::EType mInventoryAssetType[];
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryObject
//
// This is the base class for inventory objects that handles the
// common code between items and categories. The 'mParentUUID' member
// means the parent category since all inventory objects except each
// user's root category are in some category. Each user's root
// category will have mParentUUID==LLUUID::null.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMessageSystem;
class LLInventoryObject : public LLRefCount
{
protected:
LLUUID mUUID;
LLUUID mParentUUID;
LLAssetType::EType mType;
LLString mName;
protected:
virtual ~LLInventoryObject( void );
public:
MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY);
LLInventoryObject(const LLUUID& uuid, const LLUUID& parent_uuid,
LLAssetType::EType type, const LLString& name);
LLInventoryObject();
virtual void copy(const LLInventoryObject* other); // LLRefCount requires custom copy
// accessors
const LLUUID& getUUID() const;
const LLUUID& getParentUUID() const;
const LLString& getName() const;
LLAssetType::EType getType() const;
// mutators - will not call updateServer();
void setUUID(const LLUUID& new_uuid);
void rename(const LLString& new_name);
void setParent(const LLUUID& new_parent);
void setType(LLAssetType::EType type);
// file support - implemented here so that a minimal information
// set can be transmitted between simulator and viewer.
// virtual BOOL importFile(FILE* fp);
virtual BOOL exportFile(FILE* fp, BOOL include_asset_key = TRUE) const;
virtual BOOL importLegacyStream(std::istream& input_stream);
virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const;
// virtual methods
virtual void removeFromServer();
virtual void updateParentOnServer(BOOL) const;
virtual void updateServer(BOOL) const;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryItem
//
// An inventory item represents something that the current user has in
// their inventory.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryItem : public LLInventoryObject
{
public:
typedef LLDynamicArray<LLPointer<LLInventoryItem> > item_array_t;
protected:
LLPermissions mPermissions;
LLUUID mAssetUUID;
LLString mDescription;
LLSaleInfo mSaleInfo;
LLInventoryType::EType mInventoryType;
U32 mFlags;
S32 mCreationDate; // seconds from 1/1/1970, UTC
public:
enum
{
// The meaning of LLInventoryItem::mFlags is distinct for each
// inventory type.
II_FLAGS_NONE = 0,
// landmark flags
II_FLAGS_LANDMARK_VISITED = 1,
// flag to indicate that object permissions should have next
// owner perm be more restrictive on rez. We bump this into
// the second byte of the flags since the low byte is used to
// track attachment points.
II_FLAGS_OBJECT_SLAM_PERM = 0x100,
// These flags specify which permissions masks to overwrite
// upon rez. Normally, if no permissions slam (above) or
// overwrite flags are set, the asset's permissions are
// used and the inventory's permissions are ignored. If
// any of these flags are set, the inventory's permissions
// take precedence.
II_FLAGS_OBJECT_PERM_OVERWRITE_BASE = 0x010000,
II_FLAGS_OBJECT_PERM_OVERWRITE_OWNER = 0x020000,
II_FLAGS_OBJECT_PERM_OVERWRITE_GROUP = 0x040000,
II_FLAGS_OBJECT_PERM_OVERWRITE_EVERYONE = 0x080000,
II_FLAGS_OBJECT_PERM_OVERWRITE_NEXT_OWNER = 0x100000,
// wearables use the low order byte of flags to store the
// EWearableType enumeration found in newview/llwearable.h
};
protected:
~LLInventoryItem(); // ref counted
public:
MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY);
LLInventoryItem(const LLUUID& uuid,
const LLUUID& parent_uuid,
const LLPermissions& permissions,
const LLUUID& asset_uuid,
LLAssetType::EType type,
LLInventoryType::EType inv_type,
const LLString& name,
const LLString& desc,
const LLSaleInfo& sale_info,
U32 flags,
S32 creation_date_utc);
LLInventoryItem();
// Create a copy of an inventory item from a pointer to another item
// Note: Because InventoryItems are ref counted, reference copy (a = b)
// is prohibited
LLInventoryItem(const LLInventoryItem* other);
virtual void copy(const LLInventoryItem* other); // LLRefCount requires custom copy
// As a constructor alternative, the clone() method works like a
// copy constructor, but gens a new UUID.
// It is up to the caller to delete (unref) the item.
virtual void clone(LLPointer<LLInventoryItem>& newitem) const;
// accessors
const LLPermissions& getPermissions() const;
const LLUUID& getCreatorUUID() const;
const LLUUID& getAssetUUID() const;
const LLString& getDescription() const;
const LLSaleInfo& getSaleInfo() const;
LLInventoryType::EType getInventoryType() const;
U32 getFlags() const;
S32 getCreationDate() const;
U32 getCRC32() const; // really more of a checksum.
// mutators - will not call updateServer(), and will never fail
// (though it may correct to sane values)
void setAssetUUID(const LLUUID& asset_id);
void setDescription(const LLString& new_desc);
void setSaleInfo(const LLSaleInfo& sale_info);
void setPermissions(const LLPermissions& perm);
void setInventoryType(LLInventoryType::EType inv_type);
void setFlags(U32 flags);
void setCreationDate(S32 creation_date_utc);
// Put this inventory item onto the current outgoing mesage. It
// assumes you have already called nextBlock().
virtual void packMessage(LLMessageSystem* msg) const;
// unpack returns TRUE if the inventory item came through the
// network ok. It uses a simple crc check which is defeatable, but
// we want to detect network mangling somehow.
virtual BOOL unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
// file support
virtual BOOL importFile(FILE* fp);
virtual BOOL exportFile(FILE* fp, BOOL include_asset_key = TRUE) const;
virtual BOOL importLegacyStream(std::istream& input_stream);
virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const;
virtual LLXMLNode *exportFileXML(BOOL include_asset_key = TRUE) const;
BOOL importXML(LLXMLNode* node);
// helper functions
// pack all information needed to reconstruct this item into the given binary bucket.
// perm_override is optional
S32 packBinaryBucket(U8* bin_bucket, LLPermissions* perm_override = NULL) const;
void unpackBinaryBucket(U8* bin_bucket, S32 bin_bucket_size);
LLSD asLLSD() const;
bool fromLLSD(LLSD& sd);
};
BOOL item_dictionary_sort(LLInventoryItem* a,LLInventoryItem* b);
BOOL item_date_sort(LLInventoryItem* a, LLInventoryItem* b);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryCategory
//
// An instance of this class represents a category of inventory
// items. Users come with a set of default categories, and can create
// new ones as needed.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryCategory : public LLInventoryObject
{
public:
typedef LLDynamicArray<LLPointer<LLInventoryCategory> > cat_array_t;
protected:
~LLInventoryCategory();
public:
MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY);
LLInventoryCategory(const LLUUID& uuid, const LLUUID& parent_uuid,
LLAssetType::EType preferred_type,
const LLString& name);
LLInventoryCategory();
LLInventoryCategory(const LLInventoryCategory* other);
virtual void copy(const LLInventoryCategory* other); // LLRefCount requires custom copy
// accessors and mutators
LLAssetType::EType getPreferredType() const;
void setPreferredType(LLAssetType::EType type);
// For messaging system support
virtual void packMessage(LLMessageSystem* msg) const;
virtual void unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
// file support
virtual BOOL importFile(FILE* fp);
virtual BOOL exportFile(FILE* fp, BOOL include_asset_key = TRUE) const;
virtual BOOL importLegacyStream(std::istream& input_stream);
virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const;
protected:
// The type of asset that this category was "meant" to hold
// (although it may in fact hold any type).
LLAssetType::EType mPreferredType;
};
//-----------------------------------------------------------------------------
// Useful bits
//-----------------------------------------------------------------------------
// This functor tests if an item is transferrable and returns true if
// it is. Derived from unary_function<> so that the object can be used
// in stl-compliant adaptable predicates (eg, not1<>). You might want
// to use this in std::partition() or similar logic.
struct IsItemTransferable : public std::unary_function<LLInventoryItem*, bool>
{
LLUUID mDestID;
IsItemTransferable(const LLUUID& dest_id) : mDestID(dest_id) {}
bool operator()(const LLInventoryItem* item) const
{
return (item->getPermissions().allowTransferTo(mDestID)) ? true:false;
}
};
// This functor is used to set the owner and group of inventory items,
// for example, in a simple std::for_each() loop. Note that the call
// to setOwnerAndGroup can fail if authority_id != LLUUID::null.
struct SetItemOwnerAndGroup
{
LLUUID mAuthorityID;
LLUUID mOwnerID;
LLUUID mGroupID;
SetItemOwnerAndGroup(const LLUUID& authority_id,
const LLUUID& owner_id,
const LLUUID& group_id) :
mAuthorityID(authority_id), mOwnerID(owner_id), mGroupID(group_id) {}
void operator()(LLInventoryItem* item) const
{
LLPermissions perm = item->getPermissions();
bool is_atomic = (LLAssetType::AT_OBJECT == item->getType()) ? false : true;
perm.setOwnerAndGroup(mAuthorityID, mOwnerID, mGroupID, is_atomic);
item->setPermissions(perm);
}
};
// This functor is used to unset the share with group, everyone perms, and
// for sale info for objects being sold through contents.
struct SetNotForSale
{
LLUUID mAgentID;
LLUUID mGroupID;
SetNotForSale(const LLUUID& agent_id,
const LLUUID& group_id) :
mAgentID(agent_id), mGroupID(group_id) {}
void operator()(LLInventoryItem* item) const
{
// Clear group & everyone permissions.
LLPermissions perm = item->getPermissions();
perm.setGroupBits(mAgentID, mGroupID, FALSE, PERM_MODIFY | PERM_MOVE | PERM_COPY);
perm.setEveryoneBits(mAgentID, mGroupID, FALSE, PERM_MOVE | PERM_COPY);
item->setPermissions(perm);
// Mark group & everyone permissions for overwrite on the next
// rez if it is an object.
if(LLAssetType::AT_OBJECT == item->getType())
{
U32 flags = item->getFlags();
flags |= LLInventoryItem::II_FLAGS_OBJECT_PERM_OVERWRITE_GROUP;
flags |= LLInventoryItem::II_FLAGS_OBJECT_PERM_OVERWRITE_EVERYONE;
item->setFlags(flags);
}
// Clear for sale info.
item->setSaleInfo(LLSaleInfo::DEFAULT);
}
};
typedef std::list<LLPointer<LLInventoryObject> > InventoryObjectList;
// These functions convert between structured data and an inventroy
// item, appropriate for serialization.
LLSD ll_create_sd_from_inventory_item(LLPointer<LLInventoryItem> item);
LLPointer<LLInventoryItem> ll_create_item_from_sd(const LLSD& sd_item);
LLSD ll_create_sd_from_inventory_category(LLPointer<LLInventoryCategory> cat);
LLPointer<LLInventoryCategory> ll_create_category_from_sd(const LLSD& sd_cat);
#endif // LL_LLINVENTORY_H
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