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/** 
 * @file llimagetga.h
 * @brief Image implementation to compresses and decompressed TGA files.
 *
 * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
 * $License$
 */

#ifndef LL_LLIMAGETGA_H
#define LL_LLIMAGETGA_H

#include "llimage.h"

// This class compresses and decompressed TGA (targa) files

class LLImageTGA : public LLImageFormatted
{
protected:
	virtual ~LLImageTGA();
	
public:
	LLImageTGA();
	LLImageTGA(const LLString& file_name);

	/*virtual*/ BOOL updateData();
	/*virtual*/ BOOL decode(LLImageRaw* raw_image, F32 decode_time=0.0);
	/*virtual*/ BOOL encode(const LLImageRaw* raw_image, F32 encode_time=0.0);

	BOOL			 decodeAndProcess(LLImageRaw* raw_image, F32 domain, F32 weight);
	
private:
	BOOL			 decodeTruecolor( LLImageRaw* raw_image, BOOL rle, BOOL flipped );

	BOOL			 decodeTruecolorRle8( LLImageRaw* raw_image );
	BOOL			 decodeTruecolorRle15( LLImageRaw* raw_image );
	BOOL			 decodeTruecolorRle24( LLImageRaw* raw_image );
	BOOL			 decodeTruecolorRle32( LLImageRaw* raw_image, BOOL &alpha_opaque );

	void			 decodeTruecolorPixel15( U8* dst, const U8* src );

	BOOL			 decodeTruecolorNonRle( LLImageRaw* raw_image, BOOL &alpha_opaque );
	
	BOOL			 decodeColorMap( LLImageRaw* raw_image, BOOL rle, BOOL flipped );

	void			 decodeColorMapPixel8(U8* dst, const U8* src);
	void			 decodeColorMapPixel15(U8* dst, const U8* src);
	void			 decodeColorMapPixel24(U8* dst, const U8* src);
	void			 decodeColorMapPixel32(U8* dst, const U8* src);

	bool			 loadFile(const LLString& file_name);
	
private:
	// Class specific data
	U32 mDataOffset; // Offset from start of data to the actual header.

	// Data from header
	U8 mIDLength;		// Length of identifier string
	U8 mColorMapType;	// 0 = No Map
	U8 mImageType;		// Supported: 2 = Uncompressed true color, 3 = uncompressed monochrome without colormap
	U8 mColorMapIndexLo;	// First color map entry (low order byte)
	U8 mColorMapIndexHi;	// First color map entry (high order byte)
	U8 mColorMapLengthLo;	// Color map length (low order byte)
	U8 mColorMapLengthHi;	// Color map length (high order byte)
	U8 mColorMapDepth;	// Size of color map entry (15, 16, 24, or 32 bits)
	U8 mXOffsetLo;		// X offset of image (low order byte)
	U8 mXOffsetHi;		// X offset of image (hi order byte)
	U8 mYOffsetLo;		// Y offset of image (low order byte)
	U8 mYOffsetHi;		// Y offset of image (hi order byte)
	U8 mWidthLo;		// Width (low order byte)
	U8 mWidthHi;		// Width (hi order byte)
	U8 mHeightLo;		// Height (low order byte)
	U8 mHeightHi;		// Height (hi order byte)
	U8 mPixelSize;		// 8, 16, 24, 32 bits per pixel
	U8 mAttributeBits;	// 4 bits: number of attributes per pixel
	U8 mOriginRightBit;	// 1 bit: origin, 0 = left, 1 = right
	U8 mOriginTopBit;	// 1 bit: origin, 0 = bottom, 1 = top
	U8 mInterleave;		// 2 bits: interleaved flag, 0 = none, 1 = interleaved 2, 2 = interleaved 4

	U8*		mColorMap;
	S32		mColorMapStart;
	S32		mColorMapLength; 
	S32		mColorMapBytesPerEntry;

	BOOL	mIs15Bit;

	static const U8 s5to8bits[32];
};

#endif