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/**
* @file llimage.h
* @brief Object for managing images and their textures.
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLIMAGE_H
#define LL_LLIMAGE_H
#include "lluuid.h"
#include "llstring.h"
#include "llpointer.h"
#include "lltrace.h"
constexpr S32 MIN_IMAGE_MIP = 2; // 4x4, only used for expand/contract power of 2
constexpr S32 MAX_IMAGE_MIP = 12; // 4096x4096
// *TODO : Use MAX_IMAGE_MIP as max discard level and modify j2c management so that the number
// of levels is read from the header's file, not inferred from its size.
constexpr S32 MAX_DISCARD_LEVEL = 5;
// JPEG2000 size constraints
// Those are declared here as they are germane to other image constraints used in the viewer
// and declared right here. Some come from the JPEG2000 spec, some conventions specific to SL.
constexpr S32 MAX_DECOMPOSITION_LEVELS = 32; // Number of decomposition levels cannot exceed 32 according to jpeg2000 spec
constexpr S32 MIN_DECOMPOSITION_LEVELS = 5; // the SL viewer will *crash* trying to decode images with fewer than 5 decomposition levels (unless image is small that is)
constexpr S32 MAX_PRECINCT_SIZE = 4096; // No reason to be bigger than MAX_IMAGE_SIZE
constexpr S32 MIN_PRECINCT_SIZE = 4; // Can't be smaller than MIN_BLOCK_SIZE
constexpr S32 MAX_BLOCK_SIZE = 64; // Max total block size is 4096, hence 64x64 when using square blocks
constexpr S32 MIN_BLOCK_SIZE = 4; // Min block dim is 4 according to jpeg2000 spec
constexpr S32 MIN_LAYER_SIZE = 2000; // Size of the first quality layer (after header). Must be > to FIRST_PACKET_SIZE!!
constexpr S32 MAX_NB_LAYERS = 64; // Max number of layers we'll entertain in SL (practical limit)
constexpr S32 MIN_IMAGE_SIZE = (1<<MIN_IMAGE_MIP); // 4, only used for expand/contract power of 2
constexpr S32 MAX_IMAGE_SIZE = (1<<MAX_IMAGE_MIP); // 4096
constexpr S32 MIN_IMAGE_AREA = MIN_IMAGE_SIZE * MIN_IMAGE_SIZE;
constexpr S32 MAX_IMAGE_AREA = MAX_IMAGE_SIZE * MAX_IMAGE_SIZE;
constexpr S32 MAX_IMAGE_COMPONENTS = 8;
constexpr S32 MAX_IMAGE_DATA_SIZE = MAX_IMAGE_AREA * MAX_IMAGE_COMPONENTS; //4096 * 4096 * 8 = 128 MB
// Note! These CANNOT be changed without modifying simulator code
// *TODO: change both to 1024 when SIM texture fetching is deprecated
constexpr S32 FIRST_PACKET_SIZE = 600;
constexpr S32 MAX_IMG_PACKET_SIZE = 1000;
constexpr S32 HTTP_PACKET_SIZE = 1496;
// Base classes for images.
// There are two major parts for the image:
// The compressed representation, and the decompressed representation.
class LLImageFormatted;
class LLImageRaw;
class LLColor4U;
class LLColor3;
typedef enum e_image_codec
{
IMG_CODEC_INVALID = 0,
IMG_CODEC_RGB = 1,
IMG_CODEC_J2C = 2,
IMG_CODEC_BMP = 3,
IMG_CODEC_TGA = 4,
IMG_CODEC_JPEG = 5,
IMG_CODEC_DXT = 6,
IMG_CODEC_PNG = 7,
IMG_CODEC_EOF = 8
} EImageCodec;
//============================================================================
// library initialization class
// LLImage is frequently used in threads so do not convert it to LLSingleton
class LLImage
{
public:
static void initClass(bool use_new_byte_range = false, S32 minimal_reverse_byte_range_percent = 75);
static void cleanupClass();
static const std::string& getLastThreadError();
static void setLastError(const std::string& message);
static bool useNewByteRange() { return sUseNewByteRange; }
static S32 getReverseByteRangePercent() { return sMinimalReverseByteRangePercent; }
protected:
static thread_local std::string sLastThreadErrorMessage;
static bool sUseNewByteRange;
static S32 sMinimalReverseByteRangePercent;
};
//============================================================================
// Image base class
class LLImageBase
: public LLThreadSafeRefCount
{
protected:
virtual ~LLImageBase();
virtual void deleteData();
virtual U8* allocateData(S32 size = -1);
virtual U8* reallocateData(S32 size = -1);
public:
LLImageBase();
enum
{
TYPE_NORMAL = 0,
TYPE_AVATAR_BAKE = 1,
};
virtual void dump();
virtual void sanityCheck();
U16 getWidth() const { return mWidth; }
U16 getHeight() const { return mHeight; }
S8 getComponents() const { return mComponents; }
S32 getDataSize() const { return mDataSize; }
const U8 *getData() const ;
U8 *getData() ;
bool isBufferInvalid() const;
void setSize(S32 width, S32 height, S32 ncomponents);
U8* allocateDataSize(S32 width, S32 height, S32 ncomponents, S32 size = -1); // setSize() + allocateData()
void enableOverSize() {mAllowOverSize = true ;}
void disableOverSize() {mAllowOverSize = false; }
protected:
// special accessor to allow direct setting of mData and mDataSize by LLImageFormatted
void setDataAndSize(U8 *data, S32 size);
public:
static void generateMip(const U8 *indata, U8* mipdata, int width, int height, S32 nchannels);
// Function for calculating the download priority for textures
// <= 0 priority means that there's no need for more data.
static F32 calc_download_priority(F32 virtual_size, F32 visible_area, S32 bytes_sent);
static EImageCodec getCodecFromExtension(const std::string& exten);
//static LLTrace::MemStatHandle sMemStat;
private:
U8 *mData;
S32 mDataSize;
U16 mWidth;
U16 mHeight;
S8 mComponents;
bool mBadBufferAllocation;
bool mAllowOverSize;
private:
mutable LLSharedMutex mDataMutex;
public:
template<bool SHARED>
class DataLock : public LLSharedMutexLockTemplate<SHARED>
{
public:
DataLock(const LLImageBase* image)
: LLSharedMutexLockTemplate<SHARED>(image ? &image->mDataMutex : nullptr)
{
}
};
};
using LLImageDataLock = LLImageBase::DataLock<false>;
using LLImageDataSharedLock = LLImageBase::DataLock<true>;
// Raw representation of an image (used for textures, and other uncompressed formats
class LLImageRaw : public LLImageBase
{
protected:
/*virtual*/ ~LLImageRaw();
public:
LLImageRaw();
LLImageRaw(U16 width, U16 height, S8 components);
LLImageRaw(const U8* data, U16 width, U16 height, S8 components);
LLImageRaw(U8 *data, U16 width, U16 height, S8 components, bool no_copy = false);
// Construct using createFromFile (used by tools)
//LLImageRaw(const std::string& filename, bool j2c_lowest_mip_only = false);
/*virtual*/ void deleteData();
/*virtual*/ U8* allocateData(S32 size = -1);
/*virtual*/ U8* reallocateData(S32 size);
// use in conjunction with "no_copy" constructor to release data pointer before deleting
// so that deletion of this LLImageRaw will not free the memory at the "data" parameter
// provided to "no_copy" constructor
void releaseData();
bool resize(U16 width, U16 height, S8 components);
//U8 * getSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height) const;
bool setSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height,
const U8 *data, U32 stride = 0, bool reverse_y = false);
void clear(U8 r=0, U8 g=0, U8 b=0, U8 a=255);
void verticalFlip();
// Returns true if the image is not fully opaque
bool checkHasTransparentPixels();
// if the alpha channel is all 100% opaque, delete it
// returns true if alpha channel was deleted
bool optimizeAwayAlpha();
// Create an alpha channel if this image doesn't have one
bool makeAlpha();
static S32 biasedDimToPowerOfTwo(S32 curr_dim, S32 max_dim = MAX_IMAGE_SIZE);
static S32 expandDimToPowerOfTwo(S32 curr_dim, S32 max_dim = MAX_IMAGE_SIZE);
static S32 contractDimToPowerOfTwo(S32 curr_dim, S32 min_dim = MIN_IMAGE_SIZE);
void expandToPowerOfTwo(S32 max_dim = MAX_IMAGE_SIZE, bool scale_image = true);
void contractToPowerOfTwo(S32 max_dim = MAX_IMAGE_SIZE, bool scale_image = true);
void biasedScaleToPowerOfTwo(S32 max_dim = MAX_IMAGE_SIZE);
bool scale(S32 new_width, S32 new_height, bool scale_image = true);
LLPointer<LLImageRaw> scaled(S32 new_width, S32 new_height);
// Fill the buffer with a constant color
void fill( const LLColor4U& color );
// Multiply this raw image by the given color
void tint( const LLColor3& color );
// Copy operations
//duplicate this raw image if refCount > 1.
LLPointer<LLImageRaw> duplicate();
// Src and dst can be any size. Src and dst can each have 3 or 4 components.
void copy( const LLImageRaw* src );
// Src and dst are same size. Src and dst have same number of components.
void copyUnscaled( const LLImageRaw* src );
// Src and dst are same size. Src has 4 components. Dst has 3 components.
void copyUnscaled4onto3( const LLImageRaw* src );
// Src and dst are same size. Src has 3 components. Dst has 4 components.
void copyUnscaled3onto4( const LLImageRaw* src );
// Src and dst are same size. Src has 1 component. Dst has 4 components.
// Alpha component is set to source alpha mask component.
// RGB components are set to fill color.
void copyUnscaledAlphaMask( const LLImageRaw* src, const LLColor4U& fill);
// Src and dst can be any size. Src and dst have same number of components.
void copyScaled( const LLImageRaw* src );
// Composite operations
// Src and dst can be any size. Src and dst can each have 3 or 4 components.
void composite( const LLImageRaw* src );
// Emissive operations used by minimap
// Roughly emulates GLTF emissive texture, but is not GLTF-compliant
// *TODO: Remove in favor of shader
void addEmissive(LLImageRaw* src);
void addEmissiveScaled(LLImageRaw* src);
void addEmissiveUnscaled(LLImageRaw* src);
protected:
// Src and dst can be any size. Src has 4 components. Dst has 3 components.
void compositeScaled4onto3( const LLImageRaw* src );
// Src and dst are same size. Src has 4 components. Dst has 3 components.
void compositeUnscaled4onto3( const LLImageRaw* src );
// Src and dst can be any size. Src has 3 components. Dst has 4 components.
void copyScaled3onto4( const LLImageRaw* src );
// Src and dst can be any size. Src has 4 components. Dst has 3 components.
void copyScaled4onto3( const LLImageRaw* src );
// Create an image from a local file (generally used in tools)
//bool createFromFile(const std::string& filename, bool j2c_lowest_mip_only = false);
void copyLineScaled( const U8* in, U8* out, S32 in_pixel_len, S32 out_pixel_len, S32 in_pixel_step, S32 out_pixel_step );
void compositeRowScaled4onto3( const U8* in, U8* out, S32 in_pixel_len, S32 out_pixel_len );
static U8 fastFractionalMult(U8 a, U8 b);
void setDataAndSize(U8 *data, S32 width, S32 height, S8 components) ;
public:
static S32 sRawImageCount;
private:
static bool validateSrcAndDst(std::string func, const LLImageRaw* src, const LLImageRaw* dst);
};
// Compressed representation of image.
// Subclass from this class for the different representations (J2C, bmp)
class LLImageFormatted : public LLImageBase
{
public:
static LLImageFormatted* createFromType(S8 codec);
static LLImageFormatted* loadFromMemory(const U8* data, U32 size, std::string_view mimetype);
static LLImageFormatted* createFromExtension(const std::string& instring);
static LLImageFormatted* createFromMimeType(std::string_view mimetype);
static S8 getCodecFromMimeType(std::string_view mimetype);
protected:
/*virtual*/ ~LLImageFormatted();
public:
LLImageFormatted(S8 codec);
// LLImageBase
/*virtual*/ void deleteData();
/*virtual*/ U8* allocateData(S32 size = -1);
/*virtual*/ U8* reallocateData(S32 size);
/*virtual*/ void dump();
/*virtual*/ void sanityCheck();
// New methods
// subclasses must return a prefered file extension (lowercase without a leading dot)
virtual std::string getExtension() = 0;
// calcHeaderSize() returns the maximum size of header;
// 0 indicates we don't have a header and have to read the entire file
virtual S32 calcHeaderSize() { return 0; };
// calcDataSize() returns how many bytes to read to load discard_level (including header)
virtual S32 calcDataSize(S32 discard_level);
// calcDiscardLevelBytes() returns the smallest valid discard level based on the number of input bytes
virtual S32 calcDiscardLevelBytes(S32 bytes);
// getRawDiscardLevel() by default returns mDiscardLevel, but may be overridden (LLImageJ2C)
virtual S8 getRawDiscardLevel() { return mDiscardLevel; }
bool load(const std::string& filename, int load_size = 0);
bool save(const std::string& filename);
virtual bool updateData() = 0; // pure virtual
void setData(U8 *data, S32 size);
void appendData(U8 *data, S32 size);
// Loads first 4 channels.
virtual bool decode(LLImageRaw* raw_image, F32 decode_time) = 0;
// Subclasses that can handle more than 4 channels should override this function.
virtual bool decodeChannels(LLImageRaw* raw_image, F32 decode_time, S32 first_channel, S32 max_channel);
virtual bool encode(const LLImageRaw* raw_image, F32 encode_time) = 0;
S8 getCodec() const;
bool isDecoding() const { return mDecoding; }
bool isDecoded() const { return mDecoded; }
void setDiscardLevel(S8 discard_level) { mDiscardLevel = discard_level; }
S8 getDiscardLevel() const { return mDiscardLevel; }
S8 getLevels() const { return mLevels; }
void setLevels(S8 nlevels) { mLevels = nlevels; }
// setLastError needs to be deferred for J2C images since it may be called from a DLL
virtual void resetLastError();
virtual void setLastError(const std::string& message, const std::string& filename = std::string());
protected:
bool copyData(U8 *data, S32 size); // calls updateData()
protected:
S8 mCodec;
S8 mDecoding;
S8 mDecoded; // unused, but changing LLImage layout requires recompiling static Mac/Linux libs. 2009-01-30 JC
S8 mDiscardLevel; // Current resolution level worked on. 0 = full res, 1 = half res, 2 = quarter res, etc...
S8 mLevels; // Number of resolution levels in that image. Min is 1. 0 means unknown.
public:
static S32 sGlobalFormattedMemory;
};
#endif
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