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/**
* @file threadsafeschedule.h
* @author Nat Goodspeed
* @date 2021-10-02
* @brief ThreadSafeSchedule is an ordered queue in which every item has an
* associated timestamp.
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Copyright (c) 2021, Linden Research, Inc.
* $/LicenseInfo$
*/
#if ! defined(LL_THREADSAFESCHEDULE_H)
#define LL_THREADSAFESCHEDULE_H
#include "chrono.h"
#include "llexception.h"
#include "llthreadsafequeue.h"
#include "tuple.h"
#include <chrono>
#include <tuple>
namespace LL
{
namespace ThreadSafeSchedulePrivate
{
using TimePoint = std::chrono::steady_clock::time_point;
// Bundle consumer's data with a TimePoint to order items by timestamp.
template <typename... Args>
using TimestampedTuple = std::tuple<TimePoint, Args...>;
// comparison functor for TimedTuples -- see TimedQueue comments
struct ReverseTupleOrder
{
template <typename Tuple>
bool operator()(const Tuple& left, const Tuple& right) const
{
return std::get<0>(left) > std::get<0>(right);
}
};
template <typename... Args>
using TimedQueue = PriorityQueueAdapter<
TimestampedTuple<Args...>,
// std::vector is the default storage for std::priority_queue,
// have to restate to specify comparison template parameter
std::vector<TimestampedTuple<Args...>>,
// std::priority_queue uses a counterintuitive comparison
// behavior: the default std::less comparator is used to present
// the *highest* value as top(). So to sort by earliest timestamp,
// we must invert by using >.
ReverseTupleOrder>;
} // namespace ThreadSafeSchedulePrivate
/**
* ThreadSafeSchedule is an ordered LLThreadSafeQueue in which every item
* is given an associated timestamp. That is, TimePoint is implicitly
* prepended to the std::tuple with the specified types.
*
* Items are popped in increasing chronological order. Moreover, any item
* with a timestamp in the future is held back until
* std::chrono::steady_clock reaches that timestamp.
*/
template <typename... Args>
class ThreadSafeSchedule:
public LLThreadSafeQueue<ThreadSafeSchedulePrivate::TimestampedTuple<Args...>,
ThreadSafeSchedulePrivate::TimedQueue<Args...>>
{
public:
using DataTuple = std::tuple<Args...>;
using TimeTuple = ThreadSafeSchedulePrivate::TimestampedTuple<Args...>;
private:
using super = LLThreadSafeQueue<TimeTuple, ThreadSafeSchedulePrivate::TimedQueue<Args...>>;
using lock_t = typename super::lock_t;
// VS 2017 needs this due to a bug:
// https://developercommunity.visualstudio.com/t/cannot-access-protected-enumerator-of-enclosing-cl/203430
enum pop_result { EMPTY=super::EMPTY, DONE=super::DONE, WAITING=super::WAITING, POPPED=super::POPPED };
public:
using TimePoint = ThreadSafeSchedulePrivate::TimePoint;
using Clock = TimePoint::clock;
ThreadSafeSchedule(U32 capacity=1024):
super(capacity)
{}
/*----------------------------- push() -----------------------------*/
/// explicitly pass TimeTuple
using super::push;
/// pass DataTuple with implicit now
// This could be ambiguous for Args with a single type. Unfortunately
// we can't enable_if an individual method with a condition based on
// the *class* template arguments, only on that method's template
// arguments. We could specialize this class for the single-Args case;
// we could minimize redundancy by breaking out a common base class...
void push(const DataTuple& tuple)
{
push(tuple_cons(Clock::now(), tuple));
}
/// individually pass each component of the TimeTuple
void push(const TimePoint& time, Args&&... args)
{
push(TimeTuple(time, std::forward<Args>(args)...));
}
/// individually pass every component except the TimePoint (implies now)
// This could be ambiguous if the first specified template parameter
// type is also TimePoint. We could try to disambiguate, but a simpler
// approach would be for the caller to explicitly construct DataTuple
// and call that overload.
void push(Args&&... args)
{
push(Clock::now(), std::forward<Args>(args)...);
}
/*--------------------------- tryPush() ----------------------------*/
/// explicit TimeTuple
using super::tryPush;
/// DataTuple with implicit now
bool tryPush(const DataTuple& tuple)
{
return tryPush(tuple_cons(Clock::now(), tuple));
}
/// individually pass components
bool tryPush(const TimePoint& time, Args&&... args)
{
return tryPush(TimeTuple(time, std::forward<Args>(args)...));
}
/// individually pass components with implicit now
bool tryPush(Args&&... args)
{
return tryPush(Clock::now(), std::forward<Args>(args)...);
}
/*-------------------------- tryPushFor() --------------------------*/
/// explicit TimeTuple
using super::tryPushFor;
/// DataTuple with implicit now
template <typename Rep, typename Period>
bool tryPushFor(const std::chrono::duration<Rep, Period>& timeout,
const DataTuple& tuple)
{
return tryPushFor(timeout, tuple_cons(Clock::now(), tuple));
}
/// individually pass components
template <typename Rep, typename Period>
bool tryPushFor(const std::chrono::duration<Rep, Period>& timeout,
const TimePoint& time, Args&&... args)
{
return tryPushFor(TimeTuple(time, std::forward<Args>(args)...));
}
/// individually pass components with implicit now
template <typename Rep, typename Period>
bool tryPushFor(const std::chrono::duration<Rep, Period>& timeout,
Args&&... args)
{
return tryPushFor(Clock::now(), std::forward<Args>(args)...);
}
/*------------------------- tryPushUntil() -------------------------*/
/// explicit TimeTuple
using super::tryPushUntil;
/// DataTuple with implicit now
template <typename Clock, typename Duration>
bool tryPushUntil(const std::chrono::time_point<Clock, Duration>& until,
const DataTuple& tuple)
{
return tryPushUntil(until, tuple_cons(Clock::now(), tuple));
}
/// individually pass components
template <typename Clock, typename Duration>
bool tryPushUntil(const std::chrono::time_point<Clock, Duration>& until,
const TimePoint& time, Args&&... args)
{
return tryPushUntil(until, TimeTuple(time, std::forward<Args>(args)...));
}
/// individually pass components with implicit now
template <typename Clock, typename Duration>
bool tryPushUntil(const std::chrono::time_point<Clock, Duration>& until,
Args&&... args)
{
return tryPushUntil(until, Clock::now(), std::forward<Args>(args)...);
}
/*----------------------------- pop() ------------------------------*/
// Our consumer may or may not care about the timestamp associated
// with each popped item, so we allow retrieving either DataTuple or
// TimeTuple. One potential use would be to observe, and possibly
// adjust for, the time lag between the item time and the actual
// current time.
/// pop DataTuple by value
// It would be great to notice when sizeof...(Args) == 1 and directly
// return the first (only) value, instead of making pop()'s caller
// call std::get<0>(value). See push(DataTuple) remarks for why we
// haven't yet jumped through those hoops.
DataTuple pop()
{
return tuple_cdr(popWithTime());
}
/// pop TimeTuple by value
TimeTuple popWithTime()
{
lock_t lock(super::mLock);
// We can't just sit around waiting forever, given that there may
// be items in the queue that are not yet ready but will *become*
// ready in the near future. So in fact, with this class, every
// pop() becomes a tryPopUntil(), constrained to the timestamp of
// the head item. It almost doesn't matter what we specify for the
// caller's time constraint -- all we really care about is the
// head item's timestamp. Since pop() and popWithTime() are
// defined to wait until either an item becomes available or the
// queue is closed, loop until one of those things happens. The
// constraint we pass just determines how often we'll loop while
// waiting.
TimeTuple tt;
while (true)
{
// Pick a point suitably far into the future.
TimePoint until = TimePoint::clock::now() + std::chrono::hours(24);
pop_result popped = tryPopUntil_(lock, until, tt);
if (popped == POPPED)
return std::move(tt);
// DONE: throw, just as super::pop() does
if (popped == DONE)
{
LLTHROW(LLThreadSafeQueueInterrupt());
}
// WAITING: we've still got items to drain.
// EMPTY: not closed, so it's worth waiting for more items.
// Either way, loop back to wait.
}
}
// We can use tryPop(TimeTuple&) just as it stands; the only behavior
// difference is in our canPop() override method.
using super::tryPop;
/// tryPop(DataTuple&)
bool tryPop(DataTuple& tuple)
{
TimeTuple tt;
if (! super::tryPop(tt))
return false;
tuple = tuple_cdr(std::move(tt));
return true;
}
/// for when Args has exactly one type
bool tryPop(typename std::tuple_element<1, TimeTuple>::type& value)
{
TimeTuple tt;
if (! super::tryPop(tt))
return false;
value = std::get<1>(std::move(tt));
return true;
}
/// tryPopFor()
template <typename Rep, typename Period, typename Tuple>
bool tryPopFor(const std::chrono::duration<Rep, Period>& timeout, Tuple& tuple)
{
// It's important to use OUR tryPopUntil() implementation, rather
// than delegating immediately to our base class.
return tryPopUntil(Clock::now() + timeout, tuple);
}
/// tryPopUntil(TimeTuple&)
template <typename Clock, typename Duration>
bool tryPopUntil(const std::chrono::time_point<Clock, Duration>& until,
TimeTuple& tuple)
{
// super::tryPopUntil() wakes up when an item becomes available or
// we hit 'until', whichever comes first. Thing is, the current
// head of the queue could become ready sooner than either of
// those events, and we need to deliver it as soon as it does.
// Don't wait past the TimePoint of the head item.
// Naturally, lock the queue before peeking at mStorage.
return super::tryLockUntil(
until,
[this, until, &tuple](lock_t& lock)
{
// Use our time_point_cast to allow for 'until' that's a
// time_point type other than TimePoint.
return POPPED ==
tryPopUntil_(lock, LL::time_point_cast<TimePoint>(until), tuple);
});
}
pop_result tryPopUntil_(lock_t& lock, const TimePoint& until, TimeTuple& tuple)
{
TimePoint adjusted = until;
if (! super::mStorage.empty())
{
// use whichever is earlier: the head item's timestamp, or
// the caller's limit
adjusted = min(std::get<0>(super::mStorage.front()), adjusted);
}
// now delegate to base-class tryPopUntil_()
pop_result popped;
while ((popped = pop_result(super::tryPopUntil_(lock, adjusted, tuple))) == WAITING)
{
// If super::tryPopUntil_() returns WAITING, it means there's
// a head item, but it's not yet time. But it's worth looping
// back to recheck.
}
return popped;
}
/// tryPopUntil(DataTuple&)
template <typename Clock, typename Duration>
bool tryPopUntil(const std::chrono::time_point<Clock, Duration>& until,
DataTuple& tuple)
{
TimeTuple tt;
if (! tryPopUntil(until, tt))
return false;
tuple = tuple_cdr(std::move(tt));
return true;
}
/// for when Args has exactly one type
template <typename Clock, typename Duration>
bool tryPopUntil(const std::chrono::time_point<Clock, Duration>& until,
typename std::tuple_element<1, TimeTuple>::type& value)
{
TimeTuple tt;
if (! tryPopUntil(until, tt))
return false;
value = std::get<1>(std::move(tt));
return true;
}
/*------------------------------ etc. ------------------------------*/
// We can't hide items that aren't yet ready because we can't traverse
// the underlying priority_queue: it has no iterators, only top(). So
// a consumer could observe size() > 0 and yet tryPop() returns false.
// Shrug, in a multi-consumer scenario that would be expected behavior.
using super::size;
// open/closed state
using super::close;
using super::isClosed;
using super::done;
private:
// this method is called by base class pop_() every time we're
// considering whether to deliver the current head element
bool canPop(const TimeTuple& head) const override
{
// an item with a future timestamp isn't yet ready to pop
// (should we add some slop for overhead?)
return std::get<0>(head) <= Clock::now();
}
};
} // namespace LL
#endif /* ! defined(LL_THREADSAFESCHEDULE_H) */
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