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/**
* @file lua_function.h
* @author Nat Goodspeed
* @date 2024-02-05
* @brief Definitions useful for coding a new Luau entry point into C++
*
* $LicenseInfo:firstyear=2024&license=viewerlgpl$
* Copyright (c) 2024, Linden Research, Inc.
* $/LicenseInfo$
*/
#if ! defined(LL_LUA_FUNCTION_H)
#define LL_LUA_FUNCTION_H
#include "luau/luacode.h"
#include "luau/lua.h"
#include "luau/luaconf.h"
#include "luau/lualib.h"
#include "fsyspath.h"
#include "llerror.h"
#include "llsd.h"
#include "stringize.h"
#include <exception> // std::uncaught_exceptions()
#include <memory> // std::shared_ptr
#include <typeindex>
#include <typeinfo>
#include <unordered_map>
#include <utility> // std::pair
class LuaListener;
/*****************************************************************************
* lluau namespace utility functions
*****************************************************************************/
namespace lluau
{
// luau defines luaL_error() as void, but we want to use the Lua idiom of
// 'return error(...)'. Wrap luaL_error() in an int function.
#if __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wformat-security"
#endif // __clang__
template<typename... Args>
int error(lua_State* L, const char* format, Args&&... args)
{
luaL_error(L, format, std::forward<Args>(args)...);
#ifndef LL_MSVC
return 0;
#endif
}
#if __clang__
#pragma clang diagnostic pop
#endif // __clang__
// luau removed lua_dostring(), but since we perform the equivalent luau
// sequence in multiple places, encapsulate it. desc and text are strings
// rather than string_views because dostring() needs pointers to nul-
// terminated char arrays.
int dostring(lua_State* L, const std::string& desc, const std::string& text);
int loadstring(lua_State* L, const std::string& desc, const std::string& text);
fsyspath source_path(lua_State* L);
} // namespace lluau
// must be a macro because LL_PRETTY_FUNCTION is context-sensitive
#define lluau_checkstack(L, n) luaL_checkstack((L), (n), LL_PRETTY_FUNCTION)
std::string lua_tostdstring(lua_State* L, int index);
void lua_pushstdstring(lua_State* L, const std::string& str);
LLSD lua_tollsd(lua_State* L, int index);
void lua_pushllsd(lua_State* L, const LLSD& data);
/*****************************************************************************
* LuaState
*****************************************************************************/
/**
* RAII class to manage the lifespan of a lua_State
*/
class LuaState
{
public:
typedef std::function<void(std::string msg)> script_finished_fn;
LuaState(script_finished_fn cb={});
LuaState(const LuaState&) = delete;
LuaState& operator=(const LuaState&) = delete;
~LuaState();
bool checkLua(const std::string& desc, int r);
// expr() is for when we want to capture any results left on the stack
// by a Lua expression, possibly including multiple return values.
// int < 0 means error, and LLSD::asString() is the error message.
// int == 0 with LLSD::isUndefined() means the Lua expression returned no
// results.
// int == 1 means the Lua expression returned one result.
// int > 1 with LLSD::isArray() means the Lua expression returned
// multiple results, represented as the entries of the array.
std::pair<int, LLSD> expr(const std::string& desc, const std::string& text);
operator lua_State*() const { return mState; }
// Find or create LuaListener for this LuaState.
LuaListener& obtainListener() { return obtainListener(mState); }
// Find or create LuaListener for passed lua_State.
static LuaListener& obtainListener(lua_State* L);
// Given lua_State* L, return the LuaState object managing (the main Lua
// thread for) L.
static LuaState& getParent(lua_State* L);
void set_interrupts_counter(S32 counter);
void check_interrupts_counter();
private:
script_finished_fn mCallback;
lua_State* mState;
std::string mError;
S32 mInterrupts{ 0 };
};
/*****************************************************************************
* LuaPopper
*****************************************************************************/
/**
* LuaPopper is an RAII class whose role is to pop some number of entries
* from the Lua stack if the calling function exits early.
*/
class LuaPopper
{
public:
LuaPopper(lua_State* L, int count):
mState(L),
mCount(count)
{}
LuaPopper(const LuaPopper&) = delete;
LuaPopper& operator=(const LuaPopper&) = delete;
~LuaPopper();
void disarm() { set(0); }
void set(int count) { mCount = count; }
private:
lua_State* mState;
int mCount;
};
/*****************************************************************************
* LuaRemover
*****************************************************************************/
/**
* Remove a particular stack index on exit from enclosing scope.
* If you pass a negative index (meaning relative to the current stack top),
* converts to an absolute index. The point of LuaRemover is to remove the
* entry at the specified index regardless of subsequent pushes to the stack.
*/
class LuaRemover
{
public:
LuaRemover(lua_State* L, int index):
mState(L),
mIndex(lua_absindex(L, index))
{}
LuaRemover(const LuaRemover&) = delete;
LuaRemover& operator=(const LuaRemover&) = delete;
~LuaRemover()
{
lua_remove(mState, mIndex);
}
private:
lua_State* mState;
int mIndex;
};
/*****************************************************************************
* LuaStackDelta
*****************************************************************************/
/**
* Instantiate LuaStackDelta in a block to compare the Lua data stack depth on
* entry (LuaStackDelta construction) and exit. Optionally, pass the expected
* depth increment. (But be aware that LuaStackDelta cannot observe the effect
* of a LuaPopper or LuaRemover declared previously in the same block.)
*/
class LuaStackDelta
{
public:
LuaStackDelta(lua_State* L, const std::string& where, int delta=0);
LuaStackDelta(const LuaStackDelta&) = delete;
LuaStackDelta& operator=(const LuaStackDelta&) = delete;
~LuaStackDelta();
private:
lua_State* L;
std::string mWhere;
int mDepth, mDelta;
};
#define lua_checkdelta(L, ...) LuaStackDelta delta(L, LL_PRETTY_FUNCTION, ##__VA_ARGS__)
/*****************************************************************************
* lua_push() wrappers for generic code
*****************************************************************************/
inline
void lua_push(lua_State* L, bool b)
{
lua_pushboolean(L, int(b));
}
inline
void lua_push(lua_State* L, lua_CFunction fn)
{
lua_pushcfunction(L, fn, "");
}
inline
void lua_push(lua_State* L, lua_Integer n)
{
lua_pushinteger(L, n);
}
inline
void lua_push(lua_State* L, void* p)
{
lua_pushlightuserdata(L, p);
}
inline
void lua_push(lua_State* L, const LLSD& data)
{
lua_pushllsd(L, data);
}
inline
void lua_push(lua_State* L, const char* s, size_t len)
{
lua_pushlstring(L, s, len);
}
inline
void lua_push(lua_State* L)
{
lua_pushnil(L);
}
inline
void lua_push(lua_State* L, lua_Number n)
{
lua_pushnumber(L, n);
}
inline
void lua_push(lua_State* L, const std::string& s)
{
lua_pushstdstring(L, s);
}
inline
void lua_push(lua_State* L, const char* s)
{
lua_pushstring(L, s);
}
/*****************************************************************************
* lua_to() wrappers for generic code
*****************************************************************************/
template <typename T>
auto lua_to(lua_State* L, int index);
template <>
inline
auto lua_to<bool>(lua_State* L, int index)
{
return lua_toboolean(L, index);
}
template <>
inline
auto lua_to<lua_CFunction>(lua_State* L, int index)
{
return lua_tocfunction(L, index);
}
template <>
inline
auto lua_to<lua_Integer>(lua_State* L, int index)
{
return lua_tointeger(L, index);
}
template <>
inline
auto lua_to<LLSD>(lua_State* L, int index)
{
return lua_tollsd(L, index);
}
template <>
inline
auto lua_to<lua_Number>(lua_State* L, int index)
{
return lua_tonumber(L, index);
}
template <>
inline
auto lua_to<std::string>(lua_State* L, int index)
{
return lua_tostdstring(L, index);
}
template <>
inline
auto lua_to<void*>(lua_State* L, int index)
{
return lua_touserdata(L, index);
}
/*****************************************************************************
* field operations
*****************************************************************************/
// return to C++, from table at index, the value of field k
template <typename T>
auto lua_getfieldv(lua_State* L, int index, const char* k)
{
lua_checkdelta(L);
lluau_checkstack(L, 1);
lua_getfield(L, index, k);
LuaPopper pop(L, 1);
return lua_to<T>(L, -1);
}
// set in table at index, as field k, the specified C++ value
template <typename T>
auto lua_setfieldv(lua_State* L, int index, const char* k, const T& value)
{
lua_checkdelta(L);
lluau_checkstack(L, 1);
lua_push(L, value);
lua_setfield(L, index, k);
}
// return to C++, from table at index, the value of field k (without metamethods)
template <typename T>
auto lua_rawgetfield(lua_State* L, int index, const std::string_view& k)
{
lua_checkdelta(L);
lluau_checkstack(L, 1);
lua_pushlstring(L, k.data(), k.length());
lua_rawget(L, index);
LuaPopper pop(L, 1);
return lua_to<T>(L, -1);
}
// set in table at index, as field k, the specified C++ value (without metamethods)
template <typename T>
void lua_rawsetfield(lua_State* L, int index, const std::string_view& k, const T& value)
{
lua_checkdelta(L);
lluau_checkstack(L, 2);
lua_pushlstring(L, k.data(), k.length());
lua_push(L, value);
lua_rawset(L, index);
}
/*****************************************************************************
* lua_function (and helper class LuaFunction)
*****************************************************************************/
/**
* LuaFunction is a base class containing a static registry of its static
* subclass call() methods. call() is NOT virtual: instead, each subclass
* constructor passes a pointer to its distinct call() method to the base-
* class constructor, along with a name by which to register that method.
*
* The init() method walks the registry and registers each such name with the
* passed lua_State.
*/
class LuaFunction
{
public:
LuaFunction(const std::string_view& name, lua_CFunction function,
const std::string_view& helptext);
static void init(lua_State* L);
static lua_CFunction get(const std::string& key);
protected:
using Registry = std::map<std::string, std::pair<lua_CFunction, std::string>>;
using Lookup = std::map<lua_CFunction, std::string>;
static std::pair<const Registry&, const Lookup&> getRState() { return getState(); }
private:
static std::pair<Registry&, Lookup&> getState();
};
/**
* lua_function(name, helptext) is a macro to facilitate defining C++ functions
* available to Lua. It defines a subclass of LuaFunction and declares a
* static instance of that subclass, thereby forcing the compiler to call its
* constructor at module initialization time. The constructor passes the
* stringized instance name to its LuaFunction base-class constructor, along
* with a pointer to the static subclass call() method. It then emits the
* call() method definition header, to be followed by a method body enclosed
* in curly braces as usual.
*/
#define lua_function(name, helptext) \
static struct name##_luasub : public LuaFunction \
{ \
name##_luasub(): LuaFunction(#name, &call, helptext) {} \
static int call(lua_State* L); \
} name##_lua; \
int name##_luasub::call(lua_State* L)
// {
// ... supply method body here, referencing 'L' ...
// }
/*****************************************************************************
* lua_emplace<T>(), lua_toclass<T>()
*****************************************************************************/
// Every instance of DistinctInt has a different int value, barring int
// wraparound.
class DistinctInt
{
public:
DistinctInt(): mValue(++mValues) {}
int get() const { return mValue; }
operator int() const { return mValue; }
private:
static int mValues;
int mValue;
};
namespace {
template <typename T>
struct TypeTag
{
// For (std::is_same<T, U>), &TypeTag<T>::value == &TypeTag<U>::value.
// For (! std::is_same<T, U>), &TypeTag<T>::value != &TypeTag<U>::value.
// And every distinct instance of DistinctInt has a distinct value.
// Therefore, TypeTag<T>::value is an int uniquely associated with each
// distinct T.
static DistinctInt value;
};
template <typename T>
DistinctInt TypeTag<T>::value;
} // anonymous namespace
/**
* On the stack belonging to the passed lua_State, push a Lua userdata object
* containing a newly-constructed C++ object T(args...). The userdata has a
* Luau destructor guaranteeing that the new T instance is destroyed when the
* userdata is garbage-collected, no later than when the LuaState is
* destroyed.
*
* Usage:
* lua_emplace<T>(L, T constructor args...);
* // L's Lua stack top is now a userdata containing T
*/
template <class T, typename... ARGS>
void lua_emplace(lua_State* L, ARGS&&... args)
{
lua_checkdelta(L, 1);
lluau_checkstack(L, 1);
int tag{ TypeTag<T>::value };
if (! lua_getuserdatadtor(L, tag))
{
// We haven't yet told THIS lua_State the destructor to use for this tag.
lua_setuserdatadtor(
L, tag,
[](lua_State*, void* ptr)
{
// destroy the contained T instance
static_cast<T*>(ptr)->~T();
});
}
auto ptr = lua_newuserdatatagged(L, sizeof(T), tag);
// stack is uninitialized userdata
// For now, assume (but verify) that lua_newuserdata() returns a
// conservatively-aligned ptr. If that turns out not to be the case, we
// might have to discard the new userdata, overallocate its successor and
// perform manual alignment -- but only if we must.
llassert((uintptr_t(ptr) % alignof(T)) == 0);
// Construct our T there using placement new
new (ptr) T(std::forward<ARGS>(args)...);
// stack is now initialized userdata containing our T instance -- return
// that
}
/**
* If the value at the passed acceptable index is a full userdata created by
* lua_emplace<T>(), return a pointer to the contained T instance. Otherwise
* (index is not a full userdata; userdata is not of type T) return nullptr.
*/
template <class T>
T* lua_toclass(lua_State* L, int index)
{
lua_checkdelta(L);
// get void* pointer to userdata (if that's what it is)
void* ptr{ lua_touserdatatagged(L, index, TypeTag<T>::value) };
// Derive the T* from ptr. If in future lua_emplace() must manually
// align our T* within the Lua-provided void*, adjust accordingly.
return static_cast<T*>(ptr);
}
/*****************************************************************************
* lua_what()
*****************************************************************************/
// Usage: std::cout << lua_what(L, stackindex) << ...;
// Reports on the Lua value found at the passed stackindex.
// If cast to std::string, returns the corresponding string value.
class lua_what
{
public:
lua_what(lua_State* state, int idx):
L(state),
index(idx)
{}
friend std::ostream& operator<<(std::ostream& out, const lua_what& self);
operator std::string() const { return stringize(*this); }
private:
lua_State* L;
int index;
};
/*****************************************************************************
* lua_stack()
*****************************************************************************/
// Usage: std::cout << lua_stack(L) << ...;
// Reports on the contents of the Lua stack.
// If cast to std::string, returns the corresponding string value.
class lua_stack
{
public:
lua_stack(lua_State* state):
L(state)
{}
friend std::ostream& operator<<(std::ostream& out, const lua_stack& self);
operator std::string() const { return stringize(*this); }
private:
lua_State* L;
};
/*****************************************************************************
* LuaLog
*****************************************************************************/
// adapted from indra/test/debug.h
// can't generalize Debug::operator() target because it's a variadic template
class LuaLog
{
public:
template <typename... ARGS>
LuaLog(lua_State* L, ARGS&&... args):
L(L),
mBlock(stringize(std::forward<ARGS>(args)...))
{
(*this)("entry ", lua_stack(L));
}
// non-copyable
LuaLog(const LuaLog&) = delete;
LuaLog& operator=(const LuaLog&) = delete;
~LuaLog()
{
auto exceptional{ std::uncaught_exceptions()? "exceptional " : "" };
(*this)(exceptional, "exit ", lua_stack(L));
}
template <typename... ARGS>
void operator()(ARGS&&... args)
{
LL_DEBUGS("Lua") << mBlock << ' ';
stream_to(LL_CONT, std::forward<ARGS>(args)...);
LL_ENDL;
}
private:
lua_State* L;
const std::string mBlock;
};
#endif /* ! defined(LL_LUA_FUNCTION_H) */
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