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/**
* @file lua_function.cpp
* @author Nat Goodspeed
* @date 2024-02-05
* @brief Implementation for lua_function.
*
* $LicenseInfo:firstyear=2024&license=viewerlgpl$
* Copyright (c) 2024, Linden Research, Inc.
* $/LicenseInfo$
*/
// Precompiled header
#include "linden_common.h"
// associated header
#include "lua_function.h"
// STL headers
// std headers
#include <algorithm>
#include <map>
#include <memory> // std::unique_ptr
// external library headers
// other Linden headers
#include "hexdump.h"
#include "llsd.h"
#include "llsdutil.h"
#include "lualistener.h"
int lluau::dostring(lua_State* L, const std::string& desc, const std::string& text)
{
{
size_t bytecodeSize = 0;
// The char* returned by luau_compile() must be freed by calling free().
// Use unique_ptr so the memory will be freed even if luau_load() throws.
std::unique_ptr<char[], freer> bytecode{
luau_compile(text.data(), text.length(), nullptr, &bytecodeSize)};
auto r = luau_load(L, desc.data(), bytecode.get(), bytecodeSize, 0);
if (r != LUA_OK)
return r;
} // free bytecode
// It's important to pass LUA_MULTRET as the expected number of return
// values: if we pass any fixed number, we discard any returned values
// beyond that number.
return lua_pcall(L, 0, LUA_MULTRET, 0);
}
std::string lua_tostdstring(lua_State* L, int index)
{
size_t len;
const char* strval{ lua_tolstring(L, index, &len) };
return { strval, len };
}
void lua_pushstdstring(lua_State* L, const std::string& str)
{
luaL_checkstack(L, 1, nullptr);
lua_pushlstring(L, str.c_str(), str.length());
}
// By analogy with existing lua_tomumble() functions, return an LLSD object
// corresponding to the Lua object at stack index 'index' in state L.
// This function assumes that a Lua caller is fully aware that they're trying
// to call a viewer function. In other words, the caller must specifically
// construct Lua data convertible to LLSD.
//
// For proper error handling, we REQUIRE that the Lua runtime be compiled as
// C++ so errors are raised as C++ exceptions rather than as longjmp() calls:
// http://www.lua.org/manual/5.4/manual.html#4.4
// "Internally, Lua uses the C longjmp facility to handle errors. (Lua will
// use exceptions if you compile it as C++; search for LUAI_THROW in the
// source code for details.)"
// Some blocks within this function construct temporary C++ objects in the
// expectation that these objects will be properly destroyed even if code
// reached by that block raises a Lua error.
LLSD lua_tollsd(lua_State* L, int index)
{
LL_DEBUGS("Lua") << "lua_tollsd(" << index << ") of " << lua_gettop(L) << " stack entries: "
<< lua_what(L, index) << LL_ENDL;
DebugExit log_exit("lua_tollsd()");
switch (lua_type(L, index))
{
case LUA_TNONE:
// Should LUA_TNONE be an error instead of returning isUndefined()?
case LUA_TNIL:
return {};
case LUA_TBOOLEAN:
return bool(lua_toboolean(L, index));
case LUA_TNUMBER:
{
// Vanilla Lua supports lua_tointegerx(), which tells the caller
// whether the number at the specified stack index is or is not an
// integer. Apparently the function exists but does not work right in
// Luau: it reports even non-integer numbers as integers.
// Instead, check if integer truncation leaves the number intact.
lua_Number numval{ lua_tonumber(L, index) };
lua_Integer intval{ narrow(numval) };
if (lua_Number(intval) == numval)
{
return LLSD::Integer(intval);
}
else
{
return numval;
}
}
case LUA_TSTRING:
return lua_tostdstring(L, index);
case LUA_TUSERDATA:
{
LLSD::Binary binary(lua_rawlen(L, index));
std::memcpy(binary.data(), lua_touserdata(L, index), binary.size());
return binary;
}
case LUA_TTABLE:
{
// A Lua table correctly constructed to convert to LLSD will have
// either consecutive integer keys starting at 1, which we represent
// as an LLSD array (with Lua key 1 at C++ index 0), or will have
// all string keys.
//
// In the belief that Lua table traversal skips "holes," that is, it
// doesn't report any key/value pair whose value is nil, we allow a
// table with integer keys >= 1 but with "holes." This produces an
// LLSD array with isUndefined() entries at unspecified keys. There
// would be no other way for a Lua caller to construct an
// isUndefined() LLSD array entry. However, to guard against crazy int
// keys, we forbid gaps larger than a certain size: crazy int keys
// could result in a crazy large contiguous LLSD array.
//
// Possible looseness could include:
// - A mix of integer and string keys could produce an LLSD map in
// which the integer keys are converted to string. (Key conversion
// must be performed in C++, not Lua, to avoid confusing
// lua_next().)
// - However, since in Lua t[0] and t["0"] are distinct table entries,
// do not consider converting numeric string keys to int to return
// an LLSD array.
// But until we get more experience with actual Lua scripts in
// practice, let's say that any deviation is a Lua coding error.
// An important property of the strict definition above is that most
// conforming data blobs can make a round trip across the language
// boundary and still compare equal. A non-conforming data blob would
// lose that property.
// Known exceptions to round trip identity:
// - Empty LLSD map and empty LLSD array convert to empty Lua table.
// But empty Lua table converts to isUndefined() LLSD object.
// - LLSD::Real with integer value returns as LLSD::Integer.
// - LLSD::UUID, LLSD::Date and LLSD::URI all convert to Lua string,
// and so return as LLSD::String.
// - Lua does not store any table key whose value is nil. An LLSD
// array with isUndefined() entries produces a Lua table with
// "holes" in the int key sequence; this converts back to an LLSD
// array containing corresponding isUndefined() entries -- except
// when one or more of the final entries isUndefined(). These are
// simply dropped, producing a shorter LLSD array than the original.
// - For the same reason, any keys in an LLSD map whose value
// isUndefined() are simply discarded in the converted Lua table.
// This converts back to an LLSD map lacking those keys.
// - If it's important to preserve the original length of an LLSD
// array whose final entries are undefined, or the full set of keys
// for an LLSD map some of whose values are undefined, store an
// LLSD::emptyArray() or emptyMap() instead. These will be
// represented in Lua as empty table, which should convert back to
// undefined LLSD. Naturally, though, those won't survive a second
// round trip.
// This is the most important of the luaL_checkstack() calls because a
// deeply nested Lua structure will enter this case at each level, and
// we'll need another 2 stack slots to traverse each nested table.
luaL_checkstack(L, 2, nullptr);
// BEFORE we push nil to initialize the lua_next() traversal, convert
// 'index' to absolute! Our caller might have passed a relative index;
// we do, below: lua_tollsd(L, -1). If 'index' is -1, then when we
// push nil, what we find at index -1 is nil, not the table!
index = lua_absindex(L, index);
LL_DEBUGS("Lua") << "checking for empty table" << LL_ENDL;
lua_pushnil(L); // first key
LL_DEBUGS("Lua") << lua_stack(L) << LL_ENDL;
if (! lua_next(L, index))
{
// it's a table, but the table is empty -- no idea if it should be
// modeled as empty array or empty map -- return isUndefined(),
// which can be consumed as either
LL_DEBUGS("Lua") << "empty table" << LL_ENDL;
return {};
}
// key is at stack index -2, value at index -1
// from here until lua_next() returns 0, have to lua_pop(2) if we
// return early
LuaPopper popper(L, 2);
// Remember the type of the first key
auto firstkeytype{ lua_type(L, -2) };
LL_DEBUGS("Lua") << "table not empty, first key type " << lua_typename(L, firstkeytype)
<< LL_ENDL;
switch (firstkeytype)
{
case LUA_TNUMBER:
{
// First Lua key is a number: try to convert table to LLSD array.
// This is tricky because we don't know in advance the size of the
// array. The Lua reference manual says that lua_rawlen() is the
// same as the length operator '#'; but the length operator states
// that it might stop at any "hole" in the subject table.
// Moreover, the Lua next() function (and presumably lua_next())
// traverses a table in unspecified order, even for numeric keys
// (emphasized in the doc).
// Make a preliminary pass over the whole table to validate and to
// collect keys.
std::vector<LLSD::Integer> keys;
// Try to determine the length of the table. If the length
// operator is truthful, avoid allocations while we grow the keys
// vector. Even if it's not, we can still grow the vector, albeit
// a little less efficiently.
keys.reserve(lua_objlen(L, index));
do
{
auto arraykeytype{ lua_type(L, -2) };
switch (arraykeytype)
{
case LUA_TNUMBER:
{
int isint;
lua_Integer intkey{ lua_tointegerx(L, -2, &isint) };
if (! isint)
{
// key isn't an integer - this doesn't fit our LLSD
// array constraints
return lluau::error(L, "Expected integer array key, got %f instead",
lua_tonumber(L, -2));
}
if (intkey < 1)
{
return lluau::error(L, "array key %d out of bounds", int(intkey));
}
keys.push_back(LLSD::Integer(intkey));
break;
}
case LUA_TSTRING:
// break out strings specially to report the value
return lluau::error(L, "Cannot convert string array key '%s' to LLSD",
lua_tostring(L, -2));
default:
return lluau::error(L, "Cannot convert %s array key to LLSD",
lua_typename(L, arraykeytype));
}
// remove value, keep key for next iteration
lua_pop(L, 1);
} while (lua_next(L, index) != 0);
popper.disarm();
// Table keys are all integers: are they reasonable integers?
// Arbitrary max: may bite us, but more likely to protect us
size_t array_max{ 10000 };
if (keys.size() > array_max)
{
return lluau::error(L, "Conversion from Lua to LLSD array limited to %d entries",
int(array_max));
}
// We know the smallest key is >= 1. Check the largest. We also
// know the vector is NOT empty, else we wouldn't have gotten here.
std::sort(keys.begin(), keys.end());
LLSD::Integer highkey = *keys.rbegin();
if ((highkey - LLSD::Integer(keys.size())) > 100)
{
// Looks like we've gone beyond intentional array gaps into
// crazy key territory.
return lluau::error(L, "Gaps in Lua table too large for conversion to LLSD array");
}
LL_DEBUGS("Lua") << "collected " << keys.size() << " keys, max " << highkey << LL_ENDL;
// right away expand the result array to the size we'll need
LLSD result{ LLSD::emptyArray() };
result[highkey - 1] = LLSD();
// Traverse the table again, and this time populate result array.
lua_pushnil(L); // first key
while (lua_next(L, index))
{
// key at stack index -2, value at index -1
// We've already validated lua_tointegerx() for each key.
auto key{ lua_tointeger(L, -2) };
LL_DEBUGS("Lua") << "key " << key << ':' << LL_ENDL;
// Don't forget to subtract 1 from Lua key for LLSD subscript!
result[LLSD::Integer(key) - 1] = lua_tollsd(L, -1);
// remove value, keep key for next iteration
lua_pop(L, 1);
}
return result;
}
case LUA_TSTRING:
{
// First Lua key is a string: try to convert table to LLSD map
LLSD result{ LLSD::emptyMap() };
do
{
auto mapkeytype{ lua_type(L, -2) };
if (mapkeytype != LUA_TSTRING)
{
return lluau::error(L, "Cannot convert %s map key to LLSD",
lua_typename(L, mapkeytype));
}
auto key{ lua_tostdstring(L, -2) };
LL_DEBUGS("Lua") << "map key " << std::quoted(key) << ':' << LL_ENDL;
result[key] = lua_tollsd(L, -1);
// remove value, keep key for next iteration
lua_pop(L, 1);
} while (lua_next(L, index) != 0);
popper.disarm();
return result;
}
default:
// First Lua key isn't number or string: sorry
return lluau::error(L, "Cannot convert %s table key to LLSD",
lua_typename(L, firstkeytype));
}
}
default:
// Other Lua entities (e.g. function, C function, light userdata,
// thread, userdata) are not convertible to LLSD, indicating a coding
// error in the caller.
return lluau::error(L, "Cannot convert type %s to LLSD", luaL_typename(L, index));
}
}
// By analogy with existing lua_pushmumble() functions, push onto state L's
// stack a Lua object corresponding to the passed LLSD object.
void lua_pushllsd(lua_State* L, const LLSD& data)
{
// might need 2 slots for array or map
luaL_checkstack(L, 2, nullptr);
switch (data.type())
{
case LLSD::TypeUndefined:
lua_pushnil(L);
break;
case LLSD::TypeBoolean:
lua_pushboolean(L, data.asBoolean());
break;
case LLSD::TypeInteger:
lua_pushinteger(L, data.asInteger());
break;
case LLSD::TypeReal:
lua_pushnumber(L, data.asReal());
break;
case LLSD::TypeBinary:
{
auto binary{ data.asBinary() };
std::memcpy(lua_newuserdata(L, binary.size()),
binary.data(), binary.size());
break;
}
case LLSD::TypeMap:
{
// push a new table with space for our non-array keys
lua_createtable(L, 0, data.size());
for (const auto& pair: llsd::inMap(data))
{
// push value -- so now table is at -2, value at -1
lua_pushllsd(L, pair.second);
// pop value, assign to table[key]
lua_setfield(L, -2, pair.first.c_str());
}
break;
}
case LLSD::TypeArray:
{
// push a new table with space for array entries
lua_createtable(L, data.size(), 0);
lua_Integer key{ 0 };
for (const auto& item: llsd::inArray(data))
{
// push new array value: table at -2, value at -1
lua_pushllsd(L, item);
// pop value, assign table[key] = value
lua_rawseti(L, -2, ++key);
}
break;
}
case LLSD::TypeString:
case LLSD::TypeUUID:
case LLSD::TypeDate:
case LLSD::TypeURI:
default:
{
lua_pushstdstring(L, data.asString());
break;
}
}
}
LuaState::LuaState(script_finished_fn cb):
mCallback(cb),
mState(luaL_newstate())
{
luaL_openlibs(mState);
LuaFunction::init(mState);
// Try to make print() write to our log.
lua_register(mState, "print", LuaFunction::get("print_info"));
}
LuaState::~LuaState()
{
// Did somebody call listen_events() on this LuaState?
// That is, is there a LuaListener key in its registry?
auto keytype{ lua_getfield(mState, LUA_REGISTRYINDEX, "event.listener") };
if (keytype == LUA_TNUMBER)
{
// We do have a LuaListener. Retrieve it.
int isint;
auto listener{ LuaListener::getInstance(lua_tointegerx(mState, -1, &isint)) };
// pop the int "event.listener" key
lua_pop(mState, 1);
// if we got a LuaListener instance, destroy it
// (if (! isint), lua_tointegerx() returned 0, but key 0 might
// validly designate someone ELSE's LuaListener)
if (isint && listener)
{
auto lptr{ listener.get() };
listener.reset();
delete lptr;
}
}
lua_close(mState);
if (mCallback)
{
// mError potentially set by previous checkLua() call(s)
mCallback(mError);
}
}
bool LuaState::checkLua(const std::string& desc, int r)
{
if (r != LUA_OK)
{
mError = lua_tostring(mState, -1);
lua_pop(mState, 1);
LL_WARNS() << desc << ": " << mError << LL_ENDL;
return false;
}
return true;
}
std::pair<int, LLSD> LuaState::expr(const std::string& desc, const std::string& text)
{
if (! checkLua(desc, lluau::dostring(mState, desc, text)))
return { -1, mError };
// here we believe there was no error -- did the Lua fragment leave
// anything on the stack?
std::pair<int, LLSD> result{ lua_gettop(mState), {} };
if (! result.first)
return result;
// aha, at least one entry on the stack!
if (result.first == 1)
{
result.second = lua_tollsd(mState, 1);
// pop the result we claimed
lua_settop(mState, 0);
return result;
}
// multiple entries on the stack
for (int index = 1; index <= result.first; ++index)
{
result.second.append(lua_tollsd(mState, index));
}
// pop everything
lua_settop(mState, 0);
return result;
}
LuaPopper::~LuaPopper()
{
if (mCount)
{
lua_pop(mState, mCount);
}
}
LuaFunction::LuaFunction(const std::string_view& name, lua_CFunction function,
const std::string_view& helptext)
{
getRegistry().emplace(name, Registry::mapped_type{ function, helptext });
}
void LuaFunction::init(lua_State* L)
{
for (const auto& [name, pair]: getRegistry())
{
const auto& [funcptr, helptext] = pair;
lua_register(L, name.c_str(), funcptr);
}
}
lua_CFunction LuaFunction::get(const std::string& key)
{
// use find() instead of subscripting to avoid creating an entry for
// unknown key
const auto& registry{ getRegistry() };
auto found{ registry.find(key) };
return (found == registry.end())? nullptr : found->second.first;
}
LuaFunction::Registry& LuaFunction::getRegistry()
{
// use a function-local static to ensure it's initialized
static Registry registry;
return registry;
}
std::ostream& operator<<(std::ostream& out, const lua_what& self)
{
switch (lua_type(self.L, self.index))
{
case LUA_TNONE:
// distinguish acceptable but non-valid index
out << "none";
break;
case LUA_TNIL:
out << "nil";
break;
case LUA_TBOOLEAN:
{
auto oldflags { out.flags() };
out << std::boolalpha << lua_toboolean(self.L, self.index);
out.flags(oldflags);
break;
}
case LUA_TNUMBER:
out << lua_tonumber(self.L, self.index);
break;
case LUA_TSTRING:
out << std::quoted(lua_tostdstring(self.L, self.index));
break;
case LUA_TUSERDATA:
{
const S32 maxlen = 20;
S32 binlen{ lua_rawlen(self.L, self.index) };
LLSD::Binary binary(std::min(maxlen, binlen));
std::memcpy(binary.data(), lua_touserdata(self.L, self.index), binary.size());
out << LL::hexdump(binary);
if (binlen > maxlen)
{
out << "...(" << (binlen - maxlen) << " more)";
}
break;
}
case LUA_TLIGHTUSERDATA:
out << lua_touserdata(self.L, self.index);
break;
default:
// anything else, don't bother trying to report value, just type
out << lua_typename(self.L, lua_type(self.L, self.index));
break;
}
return out;
}
std::ostream& operator<<(std::ostream& out, const lua_stack& self)
{
const char* sep = "stack: [";
for (int index = 1; index <= lua_gettop(self.L); ++index)
{
out << sep << lua_what(self.L, index);
sep = ", ";
}
out << ']';
return out;
}
DebugExit::~DebugExit()
{
LL_DEBUGS("Lua") << "exit " << mName << LL_ENDL;
}
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