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/**
* @file lluuid.h
*
* $LicenseInfo:firstyear=2000&license=viewergpl$
*
* Copyright (c) 2000-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLUUID_H
#define LL_LLUUID_H
#include <iostream>
#include <set>
#include "stdtypes.h"
const S32 UUID_BYTES = 16;
const S32 UUID_WORDS = 4;
const S32 UUID_STR_LENGTH = 37; // actually wrong, should be 36 and use size below
const S32 UUID_STR_SIZE = 37;
const S32 UUID_BASE85_LENGTH = 21; // including the trailing NULL.
struct uuid_time_t {
U32 high;
U32 low;
};
class LLUUID
{
public:
//
// CREATORS
//
LLUUID();
explicit LLUUID(const char *in_string); // Convert from string.
explicit LLUUID(const std::string& in_string); // Convert from string.
LLUUID(const LLUUID &in);
LLUUID &operator=(const LLUUID &rhs);
~LLUUID();
//
// MANIPULATORS
//
void generate(); // Generate a new UUID
void generate(const std::string& stream); //Generate a new UUID based on hash of input stream
BOOL set(const char *in_string, BOOL emit = TRUE); // Convert from string, if emit is FALSE, do not emit warnings
BOOL set(const std::string& in_string, BOOL emit = TRUE); // Convert from string, if emit is FALSE, do not emit warnings
void setNull(); // Faster than setting to LLUUID::null.
S32 cmpTime(uuid_time_t *t1, uuid_time_t *t2);
static void getSystemTime(uuid_time_t *timestamp);
void getCurrentTime(uuid_time_t *timestamp);
//
// ACCESSORS
//
BOOL isNull() const; // Faster than comparing to LLUUID::null.
BOOL notNull() const; // Faster than comparing to LLUUID::null.
// JC: This is dangerous. It allows UUIDs to be cast automatically
// to integers, among other things. Use isNull() or notNull().
// operator bool() const;
// JC: These must return real bool's (not BOOLs) or else use of the STL
// will generate bool-to-int performance warnings.
bool operator==(const LLUUID &rhs) const;
bool operator!=(const LLUUID &rhs) const;
bool operator<(const LLUUID &rhs) const;
bool operator>(const LLUUID &rhs) const;
// xor functions. Useful since any two random uuids xored together
// will yield a determinate third random unique id that can be
// used as a key in a single uuid that represents 2.
const LLUUID& operator^=(const LLUUID& rhs);
LLUUID operator^(const LLUUID& rhs) const;
// similar to functions above, but not invertible
// yields a third random UUID that can be reproduced from the two inputs
// but which, given the result and one of the inputs can't be used to
// deduce the other input
LLUUID combine(const LLUUID& other) const;
void combine(const LLUUID& other, LLUUID& result) const;
friend std::ostream& operator<<(std::ostream& s, const LLUUID &uuid);
friend std::istream& operator>>(std::istream& s, LLUUID &uuid);
void toString(char *out) const; // Does not allocate memory, needs 36 characters (including \0)
void toString(std::string& out) const;
void toCompressedString(char *out) const; // Does not allocate memory, needs 17 characters (including \0)
void toCompressedString(std::string& out) const;
std::string asString() const;
std::string getString() const;
U16 getCRC16() const;
U32 getCRC32() const;
static BOOL validate(const std::string& in_string); // Validate that the UUID string is legal.
static const LLUUID null;
static U32 getRandomSeed();
static S32 getNodeID(unsigned char * node_id);
static BOOL parseUUID(const std::string& buf, LLUUID* value);
U8 mData[UUID_BYTES];
};
// Construct
inline LLUUID::LLUUID()
{
setNull();
}
// Faster than copying from memory
inline void LLUUID::setNull()
{
U32 *word = (U32 *)mData;
word[0] = 0;
word[1] = 0;
word[2] = 0;
word[3] = 0;
}
// Compare
inline bool LLUUID::operator==(const LLUUID& rhs) const
{
U32 *tmp = (U32 *)mData;
U32 *rhstmp = (U32 *)rhs.mData;
// Note: binary & to avoid branching
return
(tmp[0] == rhstmp[0]) &
(tmp[1] == rhstmp[1]) &
(tmp[2] == rhstmp[2]) &
(tmp[3] == rhstmp[3]);
}
inline bool LLUUID::operator!=(const LLUUID& rhs) const
{
U32 *tmp = (U32 *)mData;
U32 *rhstmp = (U32 *)rhs.mData;
// Note: binary | to avoid branching
return
(tmp[0] != rhstmp[0]) |
(tmp[1] != rhstmp[1]) |
(tmp[2] != rhstmp[2]) |
(tmp[3] != rhstmp[3]);
}
/*
// JC: This is dangerous. It allows UUIDs to be cast automatically
// to integers, among other things. Use isNull() or notNull().
inline LLUUID::operator bool() const
{
U32 *word = (U32 *)mData;
return (word[0] | word[1] | word[2] | word[3]) > 0;
}
*/
inline BOOL LLUUID::notNull() const
{
U32 *word = (U32 *)mData;
return (word[0] | word[1] | word[2] | word[3]) > 0;
}
// Faster than == LLUUID::null because doesn't require
// as much memory access.
inline BOOL LLUUID::isNull() const
{
U32 *word = (U32 *)mData;
// If all bits are zero, return !0 == TRUE
return !(word[0] | word[1] | word[2] | word[3]);
}
// Copy constructor
inline LLUUID::LLUUID(const LLUUID& rhs)
{
U32 *tmp = (U32 *)mData;
U32 *rhstmp = (U32 *)rhs.mData;
tmp[0] = rhstmp[0];
tmp[1] = rhstmp[1];
tmp[2] = rhstmp[2];
tmp[3] = rhstmp[3];
}
inline LLUUID::~LLUUID()
{
}
// Assignment
inline LLUUID& LLUUID::operator=(const LLUUID& rhs)
{
// No need to check the case where this==&rhs. The branch is slower than the write.
U32 *tmp = (U32 *)mData;
U32 *rhstmp = (U32 *)rhs.mData;
tmp[0] = rhstmp[0];
tmp[1] = rhstmp[1];
tmp[2] = rhstmp[2];
tmp[3] = rhstmp[3];
return *this;
}
inline LLUUID::LLUUID(const char *in_string)
{
if (!in_string || in_string[0] == 0)
{
setNull();
return;
}
set(in_string);
}
inline LLUUID::LLUUID(const std::string& in_string)
{
if (in_string.empty())
{
setNull();
return;
}
set(in_string);
}
// IW: DON'T "optimize" these w/ U32s or you'll scoogie the sort order
// IW: this will make me very sad
inline bool LLUUID::operator<(const LLUUID &rhs) const
{
U32 i;
for( i = 0; i < (UUID_BYTES - 1); i++ )
{
if( mData[i] != rhs.mData[i] )
{
return (mData[i] < rhs.mData[i]);
}
}
return (mData[UUID_BYTES - 1] < rhs.mData[UUID_BYTES - 1]);
}
inline bool LLUUID::operator>(const LLUUID &rhs) const
{
U32 i;
for( i = 0; i < (UUID_BYTES - 1); i++ )
{
if( mData[i] != rhs.mData[i] )
{
return (mData[i] > rhs.mData[i]);
}
}
return (mData[UUID_BYTES - 1] > rhs.mData[UUID_BYTES - 1]);
}
inline U16 LLUUID::getCRC16() const
{
// A UUID is 16 bytes, or 8 shorts.
U16 *short_data = (U16*)mData;
U16 out = 0;
out += short_data[0];
out += short_data[1];
out += short_data[2];
out += short_data[3];
out += short_data[4];
out += short_data[5];
out += short_data[6];
out += short_data[7];
return out;
}
inline U32 LLUUID::getCRC32() const
{
U32 *tmp = (U32*)mData;
return tmp[0] + tmp[1] + tmp[2] + tmp[3];
}
// Helper structure for ordering lluuids in stl containers.
// eg: std::map<LLUUID, LLWidget*, lluuid_less> widget_map;
struct lluuid_less
{
bool operator()(const LLUUID& lhs, const LLUUID& rhs) const
{
return (lhs < rhs) ? true : false;
}
};
typedef std::set<LLUUID, lluuid_less> uuid_list_t;
/*
* Sub-classes for keeping transaction IDs and asset IDs
* straight.
*/
typedef LLUUID LLAssetID;
class LLTransactionID : public LLUUID
{
public:
LLTransactionID() : LLUUID() { }
static const LLTransactionID tnull;
LLAssetID makeAssetID(const LLUUID& session) const;
};
#endif
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