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/**
* @file llthread.cpp
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llapr.h"
#include "apr_portable.h"
#include "llthread.h"
#include "llmutex.h"
#include "lltimer.h"
#include "lltrace.h"
#if LL_LINUX || LL_SOLARIS
#include <sched.h>
#endif
//----------------------------------------------------------------------------
// Usage:
// void run_func(LLThread* thread)
// {
// }
// LLThread* thread = new LLThread();
// thread->run(run_func);
// ...
// thread->setQuitting();
// while(!timeout)
// {
// if (thread->isStopped())
// {
// delete thread;
// break;
// }
// }
//
//----------------------------------------------------------------------------
#if LL_DARWIN
// statically allocated thread local storage not supported in Darwin executable formats
#elif LL_WINDOWS
U32 __declspec(thread) LLThread::sThreadIndex = 0;
#elif LL_LINUX
U32 __thread LLThread::sThreadID = 0;
#endif
U32 LLThread::sIDIter = 0;
LL_COMMON_API void assert_main_thread()
{
static U32 s_thread_id = LLThread::currentID();
if (LLThread::currentID() != s_thread_id)
{
llerrs << "Illegal execution outside main thread." << llendl;
}
}
//
// Handed to the APR thread creation function
//
void *APR_THREAD_FUNC LLThread::staticRun(apr_thread_t *apr_threadp, void *datap)
{
LLThread *threadp = (LLThread *)datap;
LLTrace::ThreadRecorder* thread_recorder = new LLTrace::SlaveThreadRecorder();
#if !LL_DARWIN
sThreadIndex = threadp->mID;
#endif
// Run the user supplied function
threadp->run();
//llinfos << "LLThread::staticRun() Exiting: " << threadp->mName << llendl;
// We're done with the run function, this thread is done executing now.
threadp->mStatus = STOPPED;
delete thread_recorder;
return NULL;
}
LLThread::LLThread(const std::string& name, apr_pool_t *poolp) :
mPaused(FALSE),
mName(name),
mAPRThreadp(NULL),
mStatus(STOPPED)
{
mID = ++sIDIter;
// Thread creation probably CAN be paranoid about APR being initialized, if necessary
if (poolp)
{
mIsLocalPool = FALSE;
mAPRPoolp = poolp;
}
else
{
mIsLocalPool = TRUE;
apr_pool_create(&mAPRPoolp, NULL); // Create a subpool for this thread
}
mRunCondition = new LLCondition(mAPRPoolp);
mLocalAPRFilePoolp = NULL ;
}
LLThread::~LLThread()
{
shutdown();
if(mLocalAPRFilePoolp)
{
delete mLocalAPRFilePoolp ;
mLocalAPRFilePoolp = NULL ;
}
}
void LLThread::shutdown()
{
// Warning! If you somehow call the thread destructor from itself,
// the thread will die in an unclean fashion!
if (mAPRThreadp)
{
if (!isStopped())
{
// The thread isn't already stopped
// First, set the flag that indicates that we're ready to die
setQuitting();
//llinfos << "LLThread::~LLThread() Killing thread " << mName << " Status: " << mStatus << llendl;
// Now wait a bit for the thread to exit
// It's unclear whether I should even bother doing this - this destructor
// should never get called unless we're already stopped, really...
S32 counter = 0;
const S32 MAX_WAIT = 600;
while (counter < MAX_WAIT)
{
if (isStopped())
{
break;
}
// Sleep for a tenth of a second
ms_sleep(100);
yield();
counter++;
}
}
if (!isStopped())
{
// This thread just wouldn't stop, even though we gave it time
//llwarns << "LLThread::~LLThread() exiting thread before clean exit!" << llendl;
// Put a stake in its heart.
apr_thread_exit(mAPRThreadp, -1);
return;
}
mAPRThreadp = NULL;
}
delete mRunCondition;
mRunCondition = 0;
if (mIsLocalPool && mAPRPoolp)
{
apr_pool_destroy(mAPRPoolp);
mAPRPoolp = 0;
}
}
void LLThread::start()
{
llassert(isStopped());
// Set thread state to running
mStatus = RUNNING;
apr_status_t status =
apr_thread_create(&mAPRThreadp, NULL, staticRun, (void *)this, mAPRPoolp);
if(status == APR_SUCCESS)
{
// We won't bother joining
apr_thread_detach(mAPRThreadp);
}
else
{
mStatus = STOPPED;
llwarns << "failed to start thread " << mName << llendl;
ll_apr_warn_status(status);
}
}
//============================================================================
// Called from MAIN THREAD.
// Request that the thread pause/resume.
// The thread will pause when (and if) it calls checkPause()
void LLThread::pause()
{
if (!mPaused)
{
// this will cause the thread to stop execution as soon as checkPause() is called
mPaused = 1; // Does not need to be atomic since this is only set/unset from the main thread
}
}
void LLThread::unpause()
{
if (mPaused)
{
mPaused = 0;
}
wake(); // wake up the thread if necessary
}
// virtual predicate function -- returns true if the thread should wake up, false if it should sleep.
bool LLThread::runCondition(void)
{
// by default, always run. Handling of pause/unpause is done regardless of this function's result.
return true;
}
//============================================================================
// Called from run() (CHILD THREAD).
// Stop thread execution if requested until unpaused.
void LLThread::checkPause()
{
mRunCondition->lock();
// This is in a while loop because the pthread API allows for spurious wakeups.
while(shouldSleep())
{
mRunCondition->wait(); // unlocks mRunCondition
// mRunCondition is locked when the thread wakes up
}
mRunCondition->unlock();
}
//============================================================================
void LLThread::setQuitting()
{
mRunCondition->lock();
if (mStatus == RUNNING)
{
mStatus = QUITTING;
}
mRunCondition->unlock();
wake();
}
// static
U32 LLThread::currentID()
{
return (U32)apr_os_thread_current();
}
// static
void LLThread::yield()
{
#if LL_LINUX || LL_SOLARIS
sched_yield(); // annoyingly, apr_thread_yield is a noop on linux...
#else
apr_thread_yield();
#endif
}
void LLThread::wake()
{
mRunCondition->lock();
if(!shouldSleep())
{
mRunCondition->signal();
}
mRunCondition->unlock();
}
void LLThread::wakeLocked()
{
if(!shouldSleep())
{
mRunCondition->signal();
}
}
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