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/**
* @file llthread.cpp
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010-2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llapr.h"
#include "apr_portable.h"
#include "llthread.h"
#include "llmutex.h"
#include "lltimer.h"
#include "lltrace.h"
#include "lltracethreadrecorder.h"
#include "llexception.h"
#if LL_LINUX || LL_SOLARIS
#include <sched.h>
#endif
#ifdef LL_WINDOWS
const DWORD MS_VC_EXCEPTION=0x406D1388;
#pragma pack(push,8)
typedef struct tagTHREADNAME_INFO
{
DWORD dwType; // Must be 0x1000.
LPCSTR szName; // Pointer to name (in user addr space).
DWORD dwThreadID; // Thread ID (-1=caller thread).
DWORD dwFlags; // Reserved for future use, must be zero.
} THREADNAME_INFO;
#pragma pack(pop)
void set_thread_name( DWORD dwThreadID, const char* threadName)
{
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = threadName;
info.dwThreadID = dwThreadID;
info.dwFlags = 0;
__try
{
::RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(DWORD), (ULONG_PTR*)&info );
}
__except(EXCEPTION_CONTINUE_EXECUTION)
{
}
}
#endif
//----------------------------------------------------------------------------
// Usage:
// void run_func(LLThread* thread)
// {
// }
// LLThread* thread = new LLThread();
// thread->run(run_func);
// ...
// thread->setQuitting();
// while(!timeout)
// {
// if (thread->isStopped())
// {
// delete thread;
// break;
// }
// }
//
//----------------------------------------------------------------------------
U32 LL_THREAD_LOCAL sThreadID = 0;
U32 LLThread::sIDIter = 0;
namespace
{
U32 main_thread()
{
// Using a function-static variable to identify the main thread
// requires that control reach here from the main thread before it
// reaches here from any other thread. We simply trust that whichever
// thread gets here first is the main thread.
static U32 s_thread_id = LLThread::currentID();
return s_thread_id;
}
} // anonymous namespace
LL_COMMON_API bool on_main_thread()
{
return (LLThread::currentID() == main_thread());
}
LL_COMMON_API void assert_main_thread()
{
auto curr = LLThread::currentID();
auto main = main_thread();
if (curr != main)
{
LL_WARNS() << "Illegal execution from thread id " << curr
<< " outside main thread " << main << LL_ENDL;
}
}
void LLThread::registerThreadID()
{
sThreadID = ++sIDIter;
}
//
// Handed to the APR thread creation function
//
void LLThread::threadRun()
{
#ifdef LL_WINDOWS
set_thread_name(-1, mName.c_str());
#endif
// for now, hard code all LLThreads to report to single master thread recorder, which is known to be running on main thread
mRecorder = new LLTrace::ThreadRecorder(*LLTrace::get_master_thread_recorder());
sThreadID = mID;
// Run the user supplied function
do
{
try
{
run();
}
catch (const LLContinueError &e)
{
LL_WARNS("THREAD") << "ContinueException on thread '" << mName <<
"' reentering run(). Error what is: '" << e.what() << "'" << LL_ENDL;
//output possible call stacks to log file.
LLError::LLCallStacks::print();
LOG_UNHANDLED_EXCEPTION("LLThread");
continue;
}
break;
} while (true);
//LL_INFOS() << "LLThread::staticRun() Exiting: " << threadp->mName << LL_ENDL;
delete mRecorder;
mRecorder = NULL;
// We're done with the run function, this thread is done executing now.
//NB: we are using this flag to sync across threads...we really need memory barriers here
// Todo: add LLMutex per thread instead of flag?
// We are using "while (mStatus != STOPPED) {ms_sleep();}" everywhere.
mStatus = STOPPED;
}
LLThread::LLThread(const std::string& name, apr_pool_t *poolp) :
mPaused(FALSE),
mName(name),
mThreadp(NULL),
mStatus(STOPPED),
mRecorder(NULL)
{
mID = ++sIDIter;
mRunCondition = new LLCondition();
mDataLock = new LLMutex();
mLocalAPRFilePoolp = NULL ;
}
LLThread::~LLThread()
{
shutdown();
if (isCrashed())
{
LL_WARNS("THREAD") << "Destroying crashed thread named '" << mName << "'" << LL_ENDL;
}
if(mLocalAPRFilePoolp)
{
delete mLocalAPRFilePoolp ;
mLocalAPRFilePoolp = NULL ;
}
}
void LLThread::shutdown()
{
if (isCrashed())
{
LL_WARNS("THREAD") << "Shutting down crashed thread named '" << mName << "'" << LL_ENDL;
}
// Warning! If you somehow call the thread destructor from itself,
// the thread will die in an unclean fashion!
if (mThreadp)
{
if (!isStopped())
{
// The thread isn't already stopped
// First, set the flag that indicates that we're ready to die
setQuitting();
//LL_INFOS() << "LLThread::~LLThread() Killing thread " << mName << " Status: " << mStatus << LL_ENDL;
// Now wait a bit for the thread to exit
// It's unclear whether I should even bother doing this - this destructor
// should never get called unless we're already stopped, really...
S32 counter = 0;
const S32 MAX_WAIT = 600;
while (counter < MAX_WAIT)
{
if (isStopped())
{
break;
}
// Sleep for a tenth of a second
ms_sleep(100);
yield();
counter++;
}
}
if (!isStopped())
{
// This thread just wouldn't stop, even though we gave it time
//LL_WARNS() << "LLThread::~LLThread() exiting thread before clean exit!" << LL_ENDL;
// Put a stake in its heart. (A very hostile method to force a thread to quit)
#if LL_WINDOWS
TerminateThread(mNativeHandle, 0);
#else
pthread_cancel(mNativeHandle);
#endif
delete mRecorder;
mRecorder = NULL;
mStatus = STOPPED;
return;
}
mThreadp = NULL;
}
delete mRunCondition;
mRunCondition = NULL;
delete mDataLock;
mDataLock = NULL;
if (mRecorder)
{
// missed chance to properly shut down recorder (needs to be done in thread context)
// probably due to abnormal thread termination
// so just leak it and remove it from parent
LLTrace::get_master_thread_recorder()->removeChildRecorder(mRecorder);
}
}
void LLThread::start()
{
llassert(isStopped());
// Set thread state to running
mStatus = RUNNING;
try
{
mThreadp = new std::thread(std::bind(&LLThread::threadRun, this));
mNativeHandle = mThreadp->native_handle();
}
catch (std::system_error& ex)
{
mStatus = STOPPED;
LL_WARNS() << "failed to start thread " << mName << " " << ex.what() << LL_ENDL;
}
}
//============================================================================
// Called from MAIN THREAD.
// Request that the thread pause/resume.
// The thread will pause when (and if) it calls checkPause()
void LLThread::pause()
{
if (!mPaused)
{
// this will cause the thread to stop execution as soon as checkPause() is called
mPaused = 1; // Does not need to be atomic since this is only set/unset from the main thread
}
}
void LLThread::unpause()
{
if (mPaused)
{
mPaused = 0;
}
wake(); // wake up the thread if necessary
}
// virtual predicate function -- returns true if the thread should wake up, false if it should sleep.
bool LLThread::runCondition(void)
{
// by default, always run. Handling of pause/unpause is done regardless of this function's result.
return true;
}
//============================================================================
// Called from run() (CHILD THREAD).
// Stop thread execution if requested until unpaused.
void LLThread::checkPause()
{
mDataLock->lock();
// This is in a while loop because the pthread API allows for spurious wakeups.
while(shouldSleep())
{
mDataLock->unlock();
mRunCondition->wait(); // unlocks mRunCondition
mDataLock->lock();
// mRunCondition is locked when the thread wakes up
}
mDataLock->unlock();
}
//============================================================================
void LLThread::setQuitting()
{
mDataLock->lock();
if (mStatus == RUNNING)
{
mStatus = QUITTING;
}
mDataLock->unlock();
wake();
}
// static
U32 LLThread::currentID()
{
return sThreadID;
}
// static
void LLThread::yield()
{
std::this_thread::yield();
}
void LLThread::wake()
{
mDataLock->lock();
if(!shouldSleep())
{
mRunCondition->signal();
}
mDataLock->unlock();
}
void LLThread::wakeLocked()
{
if(!shouldSleep())
{
mRunCondition->signal();
}
}
//============================================================================
//----------------------------------------------------------------------------
//static
LLMutex* LLThreadSafeRefCount::sMutex = 0;
//static
void LLThreadSafeRefCount::initThreadSafeRefCount()
{
if (!sMutex)
{
sMutex = new LLMutex();
}
}
//static
void LLThreadSafeRefCount::cleanupThreadSafeRefCount()
{
delete sMutex;
sMutex = NULL;
}
//----------------------------------------------------------------------------
LLThreadSafeRefCount::LLThreadSafeRefCount() :
mRef(0)
{
}
LLThreadSafeRefCount::LLThreadSafeRefCount(const LLThreadSafeRefCount& src)
{
mRef = 0;
}
LLThreadSafeRefCount::~LLThreadSafeRefCount()
{
if (mRef != 0)
{
LL_ERRS() << "deleting referenced object mRef = " << mRef << LL_ENDL;
}
}
//============================================================================
LLResponder::~LLResponder()
{
}
//============================================================================
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