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/**
* @file llprocess.cpp
* @brief Utility class for launching, terminating, and tracking the state of processes.
*
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llprocess.h"
#include "llsdserialize.h"
#include "llsingleton.h"
#include "llstring.h"
#include "stringize.h"
#include <boost/foreach.hpp>
#include <iostream>
#include <stdexcept>
/// Need an exception to avoid constructing an invalid LLProcess object, but
/// internal use only
struct LLProcessError: public std::runtime_error
{
LLProcessError(const std::string& msg): std::runtime_error(msg) {}
};
LLProcessPtr LLProcess::create(const LLSDParamAdapter<Params>& params)
{
try
{
return LLProcessPtr(new LLProcess(params));
}
catch (const LLProcessError& e)
{
LL_WARNS("LLProcess") << e.what() << LL_ENDL;
return LLProcessPtr();
}
}
LLProcess::LLProcess(const LLSDParamAdapter<Params>& params):
mProcessID(0),
mAutokill(params.autokill)
{
if (! params.validateBlock(true))
{
throw LLProcessError(STRINGIZE("not launched: failed parameter validation\n"
<< LLSDNotationStreamer(params)));
}
launch(params);
}
LLProcess::~LLProcess()
{
if (mAutokill)
{
kill();
}
}
bool LLProcess::isRunning(void)
{
mProcessID = isRunning(mProcessID, mDesc);
return (mProcessID != 0);
}
std::ostream& operator<<(std::ostream& out, const LLProcess::Params& params)
{
std::string cwd(params.cwd);
if (! cwd.empty())
{
out << "cd '" << cwd << "': ";
}
out << '"' << std::string(params.executable) << '"';
BOOST_FOREACH(const std::string& arg, params.args)
{
out << " \"" << arg << '"';
}
return out;
}
/*****************************************************************************
* Windows specific
*****************************************************************************/
#if LL_WINDOWS
static std::string WindowsErrorString(const std::string& operation);
/**
* Wrap a Windows Job Object for use in managing child-process lifespan.
*
* On Windows, we use a Job Object to constrain the lifespan of any
* autokill=true child process to the viewer's own lifespan:
* http://stackoverflow.com/questions/53208/how-do-i-automatically-destroy-child-processes-in-windows
* (thanks Richard!).
*
* We manage it using an LLSingleton for a couple of reasons:
*
* # Lazy initialization: if some viewer session never launches a child
* process, we should never have to create a Job Object.
* # Cross-DLL support: be wary of C++ statics when multiple DLLs are
* involved.
*/
class LLJob: public LLSingleton<LLJob>
{
public:
void assignProcess(const std::string& prog, HANDLE hProcess)
{
// If we never managed to initialize this Job Object, can't use it --
// but don't keep spamming the log, we already emitted warnings when
// we first tried to create.
if (! mJob)
return;
if (! AssignProcessToJobObject(mJob, hProcess))
{
LL_WARNS("LLProcess") << WindowsErrorString(STRINGIZE("AssignProcessToJobObject(\""
<< prog << "\")")) << LL_ENDL;
}
}
private:
friend class LLSingleton<LLJob>;
LLJob():
mJob(0)
{
mJob = CreateJobObject(NULL, NULL);
if (! mJob)
{
LL_WARNS("LLProcess") << WindowsErrorString("CreateJobObject()") << LL_ENDL;
return;
}
JOBOBJECT_EXTENDED_LIMIT_INFORMATION jeli = { 0 };
// Configure all child processes associated with this new job object
// to terminate when the calling process (us!) terminates.
jeli.BasicLimitInformation.LimitFlags = JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE;
if (! SetInformationJobObject(mJob, JobObjectExtendedLimitInformation, &jeli, sizeof(jeli)))
{
LL_WARNS("LLProcess") << WindowsErrorString("SetInformationJobObject()") << LL_ENDL;
// This Job Object is useless to us
CloseHandle(mJob);
// prevent assignProcess() from trying to use it
mJob = 0;
}
}
HANDLE mJob;
};
void LLProcess::launch(const LLSDParamAdapter<Params>& params)
{
PROCESS_INFORMATION pinfo;
STARTUPINFOA sinfo = { sizeof(sinfo) };
// LLProcess::create()'s caller passes a Unix-style array of strings for
// command-line arguments. Our caller can and should expect that these will be
// passed to the child process as individual arguments, regardless of content
// (e.g. embedded spaces). But because Windows invokes any child process with
// a single command-line string, this means we must quote each argument behind
// the scenes.
std::string args = LLStringUtil::quote(params.executable);
BOOST_FOREACH(const std::string& arg, params.args)
{
args += " ";
args += LLStringUtil::quote(arg);
}
// So retarded. Windows requires that the second parameter to
// CreateProcessA be a writable (non-const) string...
std::vector<char> args2(args.begin(), args.end());
args2.push_back('\0');
// Convert wrapper to a real std::string so we can use c_str(); but use a
// named variable instead of a temporary so c_str() pointer remains valid.
std::string cwd(params.cwd);
const char * working_directory = 0;
if (! cwd.empty())
working_directory = cwd.c_str();
if( ! CreateProcessA( NULL, &args2[0], NULL, NULL, FALSE, 0, NULL, working_directory, &sinfo, &pinfo ) )
{
throw LLProcessError(WindowsErrorString("CreateProcessA"));
}
// foo = pinfo.dwProcessId; // get your pid here if you want to use it later on
// CloseHandle(pinfo.hProcess); // stops leaks - nothing else
mProcessID = pinfo.hProcess;
CloseHandle(pinfo.hThread); // stops leaks - nothing else
mDesc = STRINGIZE('"' << std::string(params.executable) << "\" (" << pinfo.dwProcessId << ')');
LL_INFOS("LLProcess") << "Launched " << params << " (" << pinfo.dwProcessId << ")" << LL_ENDL;
// Now associate the new child process with our Job Object -- unless
// autokill is false, i.e. caller asserts the child should persist.
if (params.autokill)
{
LLJob::instance().assignProcess(mDesc, mProcessID);
}
}
LLProcess::id LLProcess::isRunning(id handle, const std::string& desc)
{
if (! handle)
return 0;
DWORD waitresult = WaitForSingleObject(handle, 0);
if(waitresult == WAIT_OBJECT_0)
{
// the process has completed.
if (! desc.empty())
{
LL_INFOS("LLProcess") << desc << " terminated" << LL_ENDL;
}
return 0;
}
return handle;
}
bool LLProcess::kill(void)
{
if (! mProcessID)
return false;
LL_INFOS("LLProcess") << "killing " << mDesc << LL_ENDL;
TerminateProcess(mProcessID, 0);
return ! isRunning();
}
/// GetLastError()/FormatMessage() boilerplate
static std::string WindowsErrorString(const std::string& operation)
{
int result = GetLastError();
LPTSTR error_str = 0;
if (FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
NULL,
result,
0,
(LPTSTR)&error_str,
0,
NULL)
!= 0)
{
char message[256];
wcstombs(message, error_str, sizeof(message));
message[sizeof(message)-1] = 0;
LocalFree(error_str);
return STRINGIZE(operation << " failed (" << result << "): " << message);
}
return STRINGIZE(operation << " failed (" << result
<< "), but FormatMessage() did not explain");
}
/*****************************************************************************
* Non-Windows specific
*****************************************************************************/
#else // Mac and linux
#include <signal.h>
#include <fcntl.h>
#include <errno.h>
#include <sys/wait.h>
// Attempt to reap a process ID -- returns true if the process has exited and been reaped, false otherwise.
static bool reap_pid(pid_t pid)
{
pid_t wait_result = ::waitpid(pid, NULL, WNOHANG);
if (wait_result == pid)
{
return true;
}
if (wait_result == -1 && errno == ECHILD)
{
// No such process -- this may mean we're ignoring SIGCHILD.
return true;
}
return false;
}
void LLProcess::launch(const LLSDParamAdapter<Params>& params)
{
// flush all buffers before the child inherits them
::fflush(NULL);
pid_t child = vfork();
if (child == 0)
{
// child process
std::string cwd(params.cwd);
if (! cwd.empty())
{
// change to the desired child working directory
if (::chdir(cwd.c_str()))
{
// chdir failed
LL_WARNS("LLProcess") << "could not chdir(\"" << cwd << "\")" << LL_ENDL;
// pointless to throw; this is child process...
_exit(248);
}
}
// create an argv vector for the child process
std::vector<const char*> fake_argv;
// add the executable path
std::string executable(params.executable);
fake_argv.push_back(executable.c_str());
// and any arguments
std::vector<std::string> args(params.args.begin(), params.args.end());
BOOST_FOREACH(const std::string& arg, args)
{
fake_argv.push_back(arg.c_str());
}
// terminate with a null pointer
fake_argv.push_back(NULL);
::execv(executable.c_str(), const_cast<char* const*>(&fake_argv[0]));
// If we reach this point, the exec failed.
LL_WARNS("LLProcess") << "failed to launch: ";
BOOST_FOREACH(const char* arg, fake_argv)
{
LL_CONT << arg << ' ';
}
LL_CONT << LL_ENDL;
// Use _exit() instead of exit() per the vfork man page. Exit with a
// distinctive rc: someday soon we'll be able to retrieve it, and it
// would be nice to be able to tell that the child process failed!
_exit(249);
}
// parent process
mProcessID = child;
mDesc = STRINGIZE('"' << std::string(params.executable) << "\" (" << mProcessID << ')');
LL_INFOS("LLProcess") << "Launched " << params << " (" << mProcessID << ")" << LL_ENDL;
}
LLProcess::id LLProcess::isRunning(id pid, const std::string& desc)
{
if (! pid)
return 0;
// Check whether the process has exited, and reap it if it has.
if(reap_pid(pid))
{
// the process has exited.
if (! desc.empty())
{
LL_INFOS("LLProcess") << desc << " terminated" << LL_ENDL;
}
return 0;
}
return pid;
}
bool LLProcess::kill(void)
{
if (! mProcessID)
return false;
// Try to kill the process. We'll do approximately the same thing whether
// the kill returns an error or not, so we ignore the result.
LL_INFOS("LLProcess") << "killing " << mDesc << LL_ENDL;
(void)::kill(mProcessID, SIGTERM);
// This will have the side-effect of reaping the zombie if the process has exited.
return ! isRunning();
}
/*==========================================================================*|
static std::list<pid_t> sZombies;
void LLProcess::orphan(void)
{
// Disassociate the process from this object
if(mProcessID != 0)
{
// We may still need to reap the process's zombie eventually
sZombies.push_back(mProcessID);
mProcessID = 0;
}
}
// static
void LLProcess::reap(void)
{
// Attempt to real all saved process ID's.
std::list<pid_t>::iterator iter = sZombies.begin();
while(iter != sZombies.end())
{
if(reap_pid(*iter))
{
iter = sZombies.erase(iter);
}
else
{
iter++;
}
}
}
|*==========================================================================*/
#endif
|