blob: 2a58db659e11582b2929461087399a93b3c075ab (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
|
/**
* @file llmemory.h
* @brief Memory allocation/deallocation header-stuff goes here.
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_MEMORY_H
#define LL_MEMORY_H
#include <new>
#include <cstdlib>
#include "llerror.h"
extern S32 gTotalDAlloc;
extern S32 gTotalDAUse;
extern S32 gDACount;
const U32 LLREFCOUNT_SENTINEL_VALUE = 0xAAAAAAAA;
//----------------------------------------------------------------------------
class LLMemory
{
public:
static void initClass();
static void cleanupClass();
static void freeReserve();
private:
static char* reserveMem;
};
//----------------------------------------------------------------------------
// RefCount objects should generally only be accessed by way of LLPointer<>'s
// NOTE: LLPointer<LLFoo> x = new LLFoo(); MAY NOT BE THREAD SAFE
// if LLFoo::LLFoo() does anything like put itself in an update queue.
// The queue may get accessed before it gets assigned to x.
// The correct implementation is:
// LLPointer<LLFoo> x = new LLFoo; // constructor does not do anything interesting
// x->instantiate(); // does stuff like place x into an update queue
// see llthread.h for LLThreadSafeRefCount
//----------------------------------------------------------------------------
class LLRefCount
{
protected:
LLRefCount(const LLRefCount&); // not implemented
private:
LLRefCount&operator=(const LLRefCount&); // not implemented
protected:
virtual ~LLRefCount(); // use unref()
public:
LLRefCount();
void ref()
{
mRef++;
}
S32 unref()
{
llassert(mRef >= 1);
if (0 == --mRef)
{
delete this;
return 0;
}
return mRef;
}
S32 getNumRefs() const
{
return mRef;
}
private:
S32 mRef;
};
//----------------------------------------------------------------------------
// Note: relies on Type having ref() and unref() methods
template <class Type> class LLPointer
{
public:
LLPointer() :
mPointer(NULL)
{
}
LLPointer(Type* ptr) :
mPointer(ptr)
{
ref();
}
LLPointer(const LLPointer<Type>& ptr) :
mPointer(ptr.mPointer)
{
ref();
}
// support conversion up the type hierarchy. See Item 45 in Effective C++, 3rd Ed.
template<typename Subclass>
LLPointer(const LLPointer<Subclass>& ptr) :
mPointer(ptr.get())
{
ref();
}
~LLPointer()
{
unref();
}
Type* get() const { return mPointer; }
const Type* operator->() const { return mPointer; }
Type* operator->() { return mPointer; }
const Type& operator*() const { return *mPointer; }
Type& operator*() { return *mPointer; }
operator BOOL() const { return (mPointer != NULL); }
operator bool() const { return (mPointer != NULL); }
bool operator!() const { return (mPointer == NULL); }
bool isNull() const { return (mPointer == NULL); }
bool notNull() const { return (mPointer != NULL); }
operator Type*() const { return mPointer; }
operator const Type*() const { return mPointer; }
bool operator !=(Type* ptr) const { return (mPointer != ptr); }
bool operator ==(Type* ptr) const { return (mPointer == ptr); }
bool operator ==(const LLPointer<Type>& ptr) const { return (mPointer == ptr.mPointer); }
bool operator < (const LLPointer<Type>& ptr) const { return (mPointer < ptr.mPointer); }
bool operator > (const LLPointer<Type>& ptr) const { return (mPointer > ptr.mPointer); }
LLPointer<Type>& operator =(Type* ptr)
{
if( mPointer != ptr )
{
unref();
mPointer = ptr;
ref();
}
return *this;
}
LLPointer<Type>& operator =(const LLPointer<Type>& ptr)
{
if( mPointer != ptr.mPointer )
{
unref();
mPointer = ptr.mPointer;
ref();
}
return *this;
}
// support assignment up the type hierarchy. See Item 45 in Effective C++, 3rd Ed.
template<typename Subclass>
LLPointer<Type>& operator =(const LLPointer<Subclass>& ptr)
{
if( mPointer != ptr.get() )
{
unref();
mPointer = ptr.get();
ref();
}
return *this;
}
protected:
void ref()
{
if (mPointer)
{
mPointer->ref();
}
}
void unref()
{
if (mPointer)
{
Type *tempp = mPointer;
mPointer = NULL;
tempp->unref();
if (mPointer != NULL)
{
llwarns << "Unreference did assignment to non-NULL because of destructor" << llendl;
unref();
}
}
}
protected:
Type* mPointer;
};
//template <class Type>
//class LLPointerTraits
//{
// static Type* null();
//};
//
// Expands LLPointer to return a pointer to a special instance of class Type instead of NULL.
// This is useful in instances where operations on NULL pointers are semantically safe and/or
// when error checking occurs at a different granularity or in a different part of the code
// than when referencing an object via a LLHandle.
//
template <class Type>
class LLHandle
{
public:
LLHandle() :
mPointer(NULL)
{
}
LLHandle(Type* ptr) :
mPointer(NULL)
{
assign(ptr);
}
LLHandle(const LLHandle<Type>& ptr) :
mPointer(NULL)
{
assign(ptr.mPointer);
}
// support conversion up the type hierarchy. See Item 45 in Effective C++, 3rd Ed.
template<typename Subclass>
LLHandle(const LLHandle<Subclass>& ptr) :
mPointer(NULL)
{
assign(ptr.get());
}
~LLHandle()
{
unref();
}
const Type* operator->() const { return nonNull(mPointer); }
Type* operator->() { return nonNull(mPointer); }
Type* get() const { return mPointer; }
// we disallow these operations as they expose our null objects to direct manipulation
// and bypass the reference counting semantics
//const Type& operator*() const { return *nonNull(mPointer); }
//Type& operator*() { return *nonNull(mPointer); }
operator BOOL() const { return mPointer != NULL; }
operator bool() const { return mPointer != NULL; }
bool operator!() const { return mPointer == NULL; }
bool isNull() const { return mPointer == NULL; }
bool notNull() const { return mPointer != NULL; }
operator Type*() const { return mPointer; }
operator const Type*() const { return mPointer; }
bool operator !=(Type* ptr) const { return (mPointer != ptr); }
bool operator ==(Type* ptr) const { return (mPointer == ptr); }
bool operator ==(const LLHandle<Type>& ptr) const { return (mPointer == ptr.mPointer); }
bool operator < (const LLHandle<Type>& ptr) const { return (mPointer < ptr.mPointer); }
bool operator > (const LLHandle<Type>& ptr) const { return (mPointer > ptr.mPointer); }
LLHandle<Type>& operator =(Type* ptr)
{
assign(ptr);
return *this;
}
LLHandle<Type>& operator =(const LLHandle<Type>& ptr)
{
assign(ptr.mPointer);
return *this;
}
// support assignment up the type hierarchy. See Item 45 in Effective C++, 3rd Ed.
template<typename Subclass>
LLHandle<Type>& operator =(const LLHandle<Subclass>& ptr)
{
assign(ptr.get());
return *this;
}
public:
typedef Type* (*NullFunc)();
static const NullFunc sNullFunc;
protected:
void ref()
{
if (mPointer)
{
mPointer->ref();
}
}
void unref()
{
if (mPointer)
{
Type *tempp = mPointer;
mPointer = NULL;
tempp->unref();
if (mPointer != NULL)
{
llwarns << "Unreference did assignment to non-NULL because of destructor" << llendl;
unref();
}
}
}
void assign(Type* ptr)
{
if( mPointer != ptr )
{
unref();
mPointer = ptr;
ref();
}
}
static Type* nonNull(Type* ptr)
{
return ptr == NULL ? sNullFunc() : ptr;
}
protected:
Type* mPointer;
};
// LLInitializedPointer is just a pointer with a default constructor that initializes it to NULL
// NOT a smart pointer like LLPointer<>
// Useful for example in std::map<int,LLInitializedPointer<LLFoo> >
// (std::map uses the default constructor for creating new entries)
template <typename T> class LLInitializedPointer
{
public:
LLInitializedPointer() : mPointer(NULL) {}
~LLInitializedPointer() { delete mPointer; }
const T* operator->() const { return mPointer; }
T* operator->() { return mPointer; }
const T& operator*() const { return *mPointer; }
T& operator*() { return *mPointer; }
operator const T*() const { return mPointer; }
operator T*() { return mPointer; }
T* operator=(T* x) { return (mPointer = x); }
operator bool() const { return mPointer != NULL; }
bool operator!() const { return mPointer == NULL; }
bool operator==(T* rhs) { return mPointer == rhs; }
bool operator==(const LLInitializedPointer<T>* rhs) { return mPointer == rhs.mPointer; }
protected:
T* mPointer;
};
//----------------------------------------------------------------------------
// LLSingleton implements the getInstance() method part of the Singleton pattern. It can't make
// the derived class constructors protected, though, so you have to do that yourself.
// The proper way to use LLSingleton is to inherit from it while using the typename that you'd
// like to be static as the template parameter, like so:
// class FooBar: public LLSingleton<FooBar>
// As currently written, it is not thread-safe.
template <typename T>
class LLSingleton
{
public:
static T* getInstance()
{
static T instance;
return &instance;
}
};
//----------------------------------------------------------------------------
#endif
|