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/**
* @file llmemory.h
* @brief Memory allocation/deallocation header-stuff goes here.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLMEMORY_H
#define LLMEMORY_H
#include "llmemtype.h"
extern S32 gTotalDAlloc;
extern S32 gTotalDAUse;
extern S32 gDACount;
extern void* ll_allocate (size_t size);
extern void ll_release (void *p);
class LL_COMMON_API LLMemory
{
public:
static void initClass();
static void cleanupClass();
static void freeReserve();
// Return the resident set size of the current process, in bytes.
// Return value is zero if not known.
static U64 getCurrentRSS();
static U32 getWorkingSetSize();
static void* tryToAlloc(void* address, U32 size);
static void initMaxHeapSizeGB(F32 max_heap_size_gb, BOOL prevent_heap_failure);
static void updateMemoryInfo() ;
static void logMemoryInfo(BOOL update = FALSE);
static S32 isMemoryPoolLow();
static U32 getAvailableMemKB() ;
static U32 getMaxMemKB() ;
static U32 getAllocatedMemKB() ;
private:
static char* reserveMem;
static U32 sAvailPhysicalMemInKB ;
static U32 sMaxPhysicalMemInKB ;
static U32 sAllocatedMemInKB;
static U32 sAllocatedPageSizeInKB ;
static U32 sMaxHeapSizeInKB;
static BOOL sEnableMemoryFailurePrevention;
};
//----------------------------------------------------------------------------
#if MEM_TRACK_MEM
class LLMutex ;
class LL_COMMON_API LLMemTracker
{
private:
LLMemTracker() ;
~LLMemTracker() ;
public:
static void release() ;
static LLMemTracker* getInstance() ;
void track(const char* function, const int line) ;
void preDraw(BOOL pause) ;
void postDraw() ;
const char* getNextLine() ;
private:
static LLMemTracker* sInstance ;
char** mStringBuffer ;
S32 mCapacity ;
U32 mLastAllocatedMem ;
S32 mCurIndex ;
S32 mCounter;
S32 mDrawnIndex;
S32 mNumOfDrawn;
BOOL mPaused;
LLMutex* mMutexp ;
};
#define MEM_TRACK_RELEASE LLMemTracker::release() ;
#define MEM_TRACK LLMemTracker::getInstance()->track(__FUNCTION__, __LINE__) ;
#else // MEM_TRACK_MEM
#define MEM_TRACK_RELEASE
#define MEM_TRACK
#endif // MEM_TRACK_MEM
//----------------------------------------------------------------------------
//
//class LLPrivateMemoryPool defines a private memory pool for an application to use, so the application does not
//need to access the heap directly fro each memory allocation. Throught this, the allocation speed is faster,
//and reduces virtaul address space gragmentation problem.
//Note: this class is thread-safe by passing true to the constructor function. However, you do not need to do this unless
//you are sure the memory allocation and de-allocation will happen in different threads. To make the pool thread safe
//increases allocation and deallocation cost.
//
class LL_COMMON_API LLPrivateMemoryPool
{
friend class LLPrivateMemoryPoolManager ;
public:
class LL_COMMON_API LLMemoryBlock //each block is devided into slots uniformly
{
public:
LLMemoryBlock() ;
~LLMemoryBlock() ;
void init(char* buffer, U32 buffer_size, U32 slot_size) ;
void setBuffer(char* buffer, U32 buffer_size) ;
char* allocate() ;
void free(void* addr) ;
bool empty() {return !mAllocatedSlots;}
bool isFull() {return mAllocatedSlots == mTotalSlots;}
bool isFree() {return !mTotalSlots;}
U32 getSlotSize()const {return mSlotSize;}
U32 getTotalSlots()const {return mTotalSlots;}
U32 getBufferSize()const {return mBufferSize;}
char* getBuffer() const {return mBuffer;}
//debug use
void resetBitMap() ;
private:
char* mBuffer;
U32 mSlotSize ; //when the block is not initialized, it is the buffer size.
U32 mBufferSize ;
U32 mUsageBits ;
U8 mTotalSlots ;
U8 mAllocatedSlots ;
U8 mDummySize ; //size of extra U32 reserved for mUsageBits.
public:
LLMemoryBlock* mPrev ;
LLMemoryBlock* mNext ;
LLMemoryBlock* mSelf ;
struct CompareAddress
{
bool operator()(const LLMemoryBlock* const& lhs, const LLMemoryBlock* const& rhs)
{
return (U32)lhs->getBuffer() < (U32)rhs->getBuffer();
}
};
};
class LL_COMMON_API LLMemoryChunk //is divided into memory blocks.
{
public:
LLMemoryChunk() ;
~LLMemoryChunk() ;
void init(char* buffer, U32 buffer_size, U32 min_slot_size, U32 max_slot_size, U32 min_block_size, U32 max_block_size) ;
void setBuffer(char* buffer, U32 buffer_size) ;
bool empty() ;
char* allocate(U32 size) ;
void free(void* addr) ;
const char* getBuffer() const {return mBuffer;}
U32 getBufferSize() const {return mBufferSize;}
U32 getAllocatedSize() const {return mAlloatedSize;}
bool containsAddress(const char* addr) const;
static U32 getMaxOverhead(U32 data_buffer_size, U32 min_slot_size,
U32 max_slot_size, U32 min_block_size, U32 max_block_size) ;
void dump() ;
private:
U32 getPageIndex(U32 addr) ;
U32 getBlockLevel(U32 size) ;
U16 getPageLevel(U32 size) ;
LLMemoryBlock* addBlock(U32 blk_idx) ;
void popAvailBlockList(U32 blk_idx) ;
void addToFreeSpace(LLMemoryBlock* blk) ;
void removeFromFreeSpace(LLMemoryBlock* blk) ;
void removeBlock(LLMemoryBlock* blk) ;
void addToAvailBlockList(LLMemoryBlock* blk) ;
U32 calcBlockSize(U32 slot_size);
LLMemoryBlock* createNewBlock(LLMemoryBlock* blk, U32 buffer_size, U32 slot_size, U32 blk_idx) ;
private:
LLMemoryBlock** mAvailBlockList ;//256 by mMinSlotSize
LLMemoryBlock** mFreeSpaceList;
LLMemoryBlock* mBlocks ; //index of blocks by address.
char* mBuffer ;
U32 mBufferSize ;
char* mDataBuffer ;
char* mMetaBuffer ;
U32 mMinBlockSize ;
U32 mMinSlotSize ;
U32 mMaxSlotSize ;
U32 mAlloatedSize ;
U16 mBlockLevels;
U16 mPartitionLevels;
public:
//form a linked list
LLMemoryChunk* mNext ;
LLMemoryChunk* mPrev ;
LLMemoryChunk* mHashNext ;
} ;
private:
LLPrivateMemoryPool(U32 max_size, bool threaded) ;
~LLPrivateMemoryPool() ;
public:
char *allocate(U32 size) ;
void free(void* addr) ;
void dump() ;
U32 getTotalAllocatedSize() ;
U32 getTotalReservedSize() {return mReservedPoolSize;}
private:
void lock() ;
void unlock() ;
S32 getChunkIndex(U32 size) ;
LLMemoryChunk* addChunk(S32 chunk_index) ;
void checkSize(U32 asked_size) ;
void removeChunk(LLMemoryChunk* chunk) ;
U16 findHashKey(const char* addr);
void addToHashTable(LLMemoryChunk* chunk) ;
void removeFromHashTable(LLMemoryChunk* chunk) ;
void rehash() ;
bool fillHashTable(U16 start, U16 end, LLMemoryChunk* chunk) ;
LLMemoryChunk* findChunk(const char* addr) ;
void destroyPool() ;
public:
enum
{
SMALL_ALLOCATION = 0, //from 8 bytes to 2KB(exclusive), page size 2KB, max chunk size is 4MB.
MEDIUM_ALLOCATION, //from 2KB to 512KB(exclusive), page size 32KB, max chunk size 4MB
LARGE_ALLOCATION, //from 512KB to 4MB(inclusive), page size 64KB, max chunk size 16MB
SUPER_ALLOCATION //allocation larger than 4MB.
};
private:
LLMutex* mMutexp ;
U32 mMaxPoolSize;
U32 mReservedPoolSize ;
LLMemoryChunk* mChunkList[SUPER_ALLOCATION] ; //all memory chunks reserved by this pool, sorted by address
std::vector<LLMemoryChunk*> mChunkHashList ;
U16 mNumOfChunks ;
U16 mHashFactor ;
};
class LL_COMMON_API LLPrivateMemoryPoolManager
{
private:
LLPrivateMemoryPoolManager() ;
~LLPrivateMemoryPoolManager() ;
public:
static LLPrivateMemoryPoolManager* getInstance() ;
static void destroyClass() ;
LLPrivateMemoryPool* newPool(U32 max_size, bool threaded) ;
void deletePool(LLPrivateMemoryPool* pool) ;
private:
static LLPrivateMemoryPoolManager* sInstance ;
std::set<LLPrivateMemoryPool*> mPoolList ;
public:
//debug and statistics info.
void updateStatistics() ;
U32 mTotalReservedSize ;
U32 mTotalAllocatedSize ;
};
//
//the below singleton is used to test the private memory pool.
//
class LL_COMMON_API LLPrivateMemoryPoolTester
{
private:
LLPrivateMemoryPoolTester() ;
~LLPrivateMemoryPoolTester() ;
public:
static LLPrivateMemoryPoolTester* getInstance() ;
static void destroy() ;
void run(bool threaded) ;
private:
void correctnessTest() ;
void performanceTest() ;
void fragmentationtest() ;
void test(U32 min_size, U32 max_size, U32 stride, U32 times, bool random_deletion, bool output_statistics) ;
void testAndTime(U32 size, U32 times) ;
public:
void* operator new(size_t size)
{
return (void*)sPool->allocate(size) ;
}
void operator delete(void* addr)
{
sPool->free(addr) ;
}
void* operator new[](size_t size)
{
return (void*)sPool->allocate(size) ;
}
void operator delete[](void* addr)
{
sPool->free(addr) ;
}
private:
static LLPrivateMemoryPoolTester* sInstance;
static LLPrivateMemoryPool* sPool ;
static LLPrivateMemoryPool* sThreadedPool ;
};
#if 0
//static
void* LLPrivateMemoryPoolTester::operator new(size_t size)
{
return (void*)sPool->allocate(size) ;
}
//static
void LLPrivateMemoryPoolTester::operator delete(void* addr)
{
sPool->free(addr) ;
}
//static
void* LLPrivateMemoryPoolTester::operator new[](size_t size)
{
return (void*)sPool->allocate(size) ;
}
//static
void LLPrivateMemoryPoolTester::operator delete[](void* addr)
{
sPool->free(addr) ;
}
#endif
// LLRefCount moved to llrefcount.h
// LLPointer moved to llpointer.h
// LLSafeHandle moved to llsafehandle.h
// LLSingleton moved to llsingleton.h
#endif
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