1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
/**
* @file llmainthreadtask.h
* @author Nat Goodspeed
* @date 2019-12-04
* @brief LLMainThreadTask dispatches work to the main thread. When invoked on
* the main thread, it performs the work inline.
*
* $LicenseInfo:firstyear=2019&license=viewerlgpl$
* Copyright (c) 2019, Linden Research, Inc.
* $/LicenseInfo$
*/
#if ! defined(LL_LLMAINTHREADTASK_H)
#define LL_LLMAINTHREADTASK_H
#include "lleventtimer.h"
#include "llthread.h"
#include "llmake.h"
#include <future>
#include <type_traits> // std::result_of
/**
* LLMainThreadTask provides a way to perform some task specifically on the
* main thread, waiting for it to complete. A task consists of a C++ nullary
* invocable (i.e. any callable that requires no arguments) with arbitrary
* return type.
*
* Instead of instantiating LLMainThreadTask, pass your invocable to its
* static dispatch() method. dispatch() returns the result of calling your
* task. (Or, if your task throws an exception, dispatch() throws that
* exception. See std::packaged_task.)
*
* When you call dispatch() on the main thread (as determined by
* on_main_thread() in llthread.h), it simply calls your task and returns the
* result.
*
* When you call dispatch() on a secondary thread, it instantiates an
* LLEventTimer subclass scheduled immediately. Next time the main loop calls
* LLEventTimer::updateClass(), your task will be run, and LLMainThreadTask
* will fulfill a future with its result. Meanwhile the requesting thread
* blocks on that future. As soon as it is set, the requesting thread wakes up
* with the task result.
*/
class LLMainThreadTask
{
private:
// Don't instantiate this class -- use dispatch() instead.
LLMainThreadTask() {}
public:
/// dispatch() is the only way to invoke this functionality.
template <typename CALLABLE>
static auto dispatch(CALLABLE&& callable) -> decltype(callable())
{
if (on_main_thread())
{
// we're already running on the main thread, perfect
return callable();
}
else
{
// It's essential to construct LLEventTimer subclass instances on
// the heap because, on completion, LLEventTimer deletes them.
// Once we enable C++17, we can use Class Template Argument
// Deduction. Until then, use llmake_heap().
auto* task = llmake_heap<Task>(std::forward<CALLABLE>(callable));
auto future = task->mTask.get_future();
// Now simply block on the future.
return future.get();
}
}
private:
template <typename CALLABLE>
struct Task: public LLEventTimer
{
Task(CALLABLE&& callable):
// no wait time: call tick() next chance we get
LLEventTimer(0),
mTask(std::forward<CALLABLE>(callable))
{}
bool tick() override
{
// run the task on the main thread, will populate the future
// obtained by get_future()
mTask();
// tell LLEventTimer we're done (one shot)
return true;
}
// Given arbitrary CALLABLE, which might be a lambda, how are we
// supposed to obtain its signature for std::packaged_task? It seems
// redundant to have to add an argument list to engage invoke_result_t, then
// add the argument list again to complete the signature. At least we
// only support a nullary CALLABLE.
std::packaged_task<std::invoke_result_t<CALLABLE>()> mTask;
};
};
#endif /* ! defined(LL_LLMAINTHREADTASK_H) */
|