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/**
* @file lleventtimer.cpp
* @brief Cross-platform objects for doing timing
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "lleventtimer.h"
#include "u64.h"
//////////////////////////////////////////////////////////////////////////////
//
// LLEventTimer Implementation
//
//////////////////////////////////////////////////////////////////////////////
LLEventTimer::LLEventTimer(F32 period)
: mEventTimer()
{
mPeriod = period;
}
LLEventTimer::LLEventTimer(const LLDate& time)
: mEventTimer()
{
mPeriod = (F32)(time.secondsSinceEpoch() - LLDate::now().secondsSinceEpoch());
}
LLEventTimer::~LLEventTimer()
{
}
//static
void LLEventTimer::updateClass()
{
std::list<LLEventTimer*> completed_timers;
for (auto& timer : instance_snapshot())
{
F32 et = timer.mEventTimer.getElapsedTimeF32();
if (timer.mEventTimer.getStarted() && et > timer.mPeriod) {
timer.mEventTimer.reset();
if ( timer.tick() )
{
completed_timers.push_back( &timer );
}
}
}
if ( completed_timers.size() > 0 )
{
for (std::list<LLEventTimer*>::iterator completed_iter = completed_timers.begin();
completed_iter != completed_timers.end();
completed_iter++ )
{
delete *completed_iter;
}
}
}
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