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/**
* @file llapp.h
* @brief Declaration of the LLApp class.
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLAPP_H
#define LL_LLAPP_H
#include <map>
#include "llrun.h"
#include "llsd.h"
#include "lloptioninterface.h"
// Forward declarations
class LLErrorThread;
class LLLiveFile;
typedef void (*LLAppErrorHandler)();
typedef void (*LLAppChildCallback)(int pid, bool exited, int status);
#if !LL_WINDOWS
extern S32 LL_SMACKDOWN_SIGNAL;
extern S32 LL_HEARTBEAT_SIGNAL;
// Clear all of the signal handlers (which we want to do for the child process when we fork
void clear_signals();
class LLChildInfo
{
public:
LLChildInfo() : mGotSigChild(FALSE), mCallback(NULL) {}
BOOL mGotSigChild;
LLAppChildCallback mCallback;
};
#endif
class LL_COMMON_API LLApp : public LLOptionInterface
{
friend class LLErrorThread;
public:
typedef enum e_app_status
{
APP_STATUS_RUNNING, // The application is currently running - the default status
APP_STATUS_QUITTING, // The application is currently quitting - threads should listen for this and clean up
APP_STATUS_STOPPED, // The application is no longer running - tells the error thread it can exit
APP_STATUS_ERROR // The application had a fatal error occur - tells the error thread to run
} EAppStatus;
LLApp();
virtual ~LLApp();
protected:
LLApp(LLErrorThread* error_thread);
void commonCtor();
public:
/**
* @brief Return the static app instance if one was created.
*/
static LLApp* instance();
/** @name Runtime options */
//@{
/**
* @brief Enumeration to specify option priorities in highest to
* lowest order.
*/
enum OptionPriority
{
PRIORITY_RUNTIME_OVERRIDE,
PRIORITY_COMMAND_LINE,
PRIORITY_SPECIFIC_CONFIGURATION,
PRIORITY_GENERAL_CONFIGURATION,
PRIORITY_DEFAULT,
PRIORITY_COUNT
};
/**
* @brief Get the application option at the highest priority.
*
* If the return value is undefined, the option does not exist.
* @param name The name of the option.
* @return Returns the option data.
*/
virtual LLSD getOption(const std::string& name) const;
/**
* @brief Parse command line options and insert them into
* application command line options.
*
* The name inserted into the option will have leading option
* identifiers (a minus or double minus) stripped. All options
* with values will be stored as a string, while all options
* without values will be stored as true.
* @param argc The argc passed into main().
* @param argv The argv passed into main().
* @return Returns true if the parse succeeded.
*/
bool parseCommandOptions(int argc, char** argv);
/**
* @brief Keep track of live files automatically.
*
* *TODO: it currently uses the <code>addToEventTimer()</code> API
* instead of the runner. I should probalby use the runner.
*
* *NOTE: DO NOT add the livefile instance to any kind of check loop.
*
* @param livefile A valid instance of an LLLiveFile. This LLApp
* instance will delete the livefile instance.
*/
void manageLiveFile(LLLiveFile* livefile);
/**
* @brief Set the options at the specified priority.
*
* This function completely replaces the options at the priority
* level with the data specified. This function will make sure
* level and data might be valid before doing the replace.
* @param level The priority level of the data.
* @param data The data to set.
* @return Returns true if the option was set.
*/
bool setOptionData(OptionPriority level, LLSD data);
/**
* @brief Get the option data at the specified priority.
*
* This method is probably not so useful except when merging
* information.
* @param level The priority level of the data.
* @return Returns The data (if any) at the level priority.
*/
LLSD getOptionData(OptionPriority level);
//@}
//
// Main application logic
//
virtual bool init() = 0; // Override to do application initialization
//
// cleanup()
//
// It's currently assumed that the cleanup() method will only get
// called from the main thread or the error handling thread, as it will
// likely do thread shutdown, among other things.
//
virtual bool cleanup() = 0; // Override to do application cleanup
//
// mainLoop()
//
// Runs the application main loop. It's assumed that when you exit
// this method, the application is in one of the cleanup states, either QUITTING or ERROR
//
virtual bool mainLoop() = 0; // Override for the application main loop. Needs to at least gracefully notice the QUITTING state and exit.
//
// Application status
//
static void setQuitting(); // Set status to QUITTING, the app is now shutting down
static void setStopped(); // Set status to STOPPED, the app is done running and should exit
static void setError(); // Set status to ERROR, the error handler should run
static bool isStopped();
static bool isRunning();
static bool isQuitting();
static bool isError();
static bool isExiting(); // Either quitting or error (app is exiting, cleanly or not)
#if !LL_WINDOWS
static U32 getSigChildCount();
static void incSigChildCount();
#endif
static int getPid();
/** @name Error handling methods */
//@{
/**
* @brief Do our generic platform-specific error-handling setup --
* signals on unix, structured exceptions on windows.
*
* DO call this method if your app will either spawn children or be
* spawned by a launcher.
* Call just after app object construction.
* (Otherwise your app will crash when getting signals,
* and will not core dump.)
*
* DO NOT call this method if your application has specialized
* error handling code.
*/
void setupErrorHandling();
void setErrorHandler(LLAppErrorHandler handler);
void setSyncErrorHandler(LLAppErrorHandler handler);
//@}
#if !LL_WINDOWS
//
// Child process handling (Unix only for now)
//
// Set a callback to be run on exit of a child process
// WARNING! This callback is run from the signal handler due to the extreme crappiness of
// Linux threading requiring waitpid() to be called from the thread that spawned the process.
// At some point I will make this more behaved, but I'm not going to fix this right now - djs
void setChildCallback(pid_t pid, LLAppChildCallback callback);
// The child callback to run if no specific handler is set
void setDefaultChildCallback(LLAppChildCallback callback);
// Fork and do the proper signal handling/error handling mojo
// *NOTE: You need to make sure your signal handling callback is
// correct after you fork, because not all threads are duplicated
// when you fork!
pid_t fork();
#endif
/**
* @brief Get a reference to the application runner
*
* Please use the runner with caution. Since the Runner usage
* pattern is not yet clear, this method just gives access to it
* to add and remove runnables.
* @return Returns the application runner. Do not save the
* pointer past the caller's stack frame.
*/
LLRunner& getRunner() { return mRunner; }
public:
typedef std::map<std::string, std::string> string_map;
string_map mOptionMap; // Contains all command-line options and arguments in a map
protected:
static void setStatus(EAppStatus status); // Use this to change the application status.
static EAppStatus sStatus; // Reflects current application status
static BOOL sErrorThreadRunning; // Set while the error thread is running
#if !LL_WINDOWS
static LLAtomicU32* sSigChildCount; // Number of SIGCHLDs received.
typedef std::map<pid_t, LLChildInfo> child_map; // Map key is a PID
static child_map sChildMap;
static LLAppChildCallback sDefaultChildCallback;
#endif
/**
* @brief This method is called once a frame to do once a frame tasks.
*/
void stepFrame();
private:
void startErrorThread();
static void runErrorHandler(); // run shortly after we detect an error, ran in the relatively robust context of the LLErrorThread - preferred.
static void runSyncErrorHandler(); // run IMMEDIATELY when we get an error, ran in the context of the faulting thread.
// *NOTE: On Windows, we need a routine to reset the structured
// exception handler when some evil driver has taken it over for
// their own purposes
typedef int(*signal_handler_func)(int signum);
static LLAppErrorHandler sErrorHandler;
static LLAppErrorHandler sSyncErrorHandler;
// Default application threads
LLErrorThread* mThreadErrorp; // Waits for app to go to status ERROR, then runs the error callback
// This is the application level runnable scheduler.
LLRunner mRunner;
/** @name Runtime option implementation */
//@{
// The application options.
LLSD mOptions;
// The live files for this application
std::vector<LLLiveFile*> mLiveFiles;
//@}
private:
// the static application instance if it was created.
static LLApp* sApplication;
#if !LL_WINDOWS
friend void default_unix_signal_handler(int signum, siginfo_t *info, void *);
#endif
public:
static BOOL sLogInSignal;
};
#endif // LL_LLAPP_H
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