summaryrefslogtreecommitdiff
path: root/indra/llcharacter/lltargetingmotion.h
blob: d72a8b11ec37924a16cb6f2efc18a73cc47fe7bc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
/** 
 * @file lltargetingmotion.h
 * @brief Implementation of LLTargetingMotion class.
 *
 * $LicenseInfo:firstyear=2002&license=viewergpl$
 * 
 * Copyright (c) 2002-2007, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlife.com/developers/opensource/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlife.com/developers/opensource/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLTARGETINGMOTION_H
#define LL_LLTARGETINGMOTION_H

//-----------------------------------------------------------------------------
// Header files
//-----------------------------------------------------------------------------
#include "llmotion.h"

#define TARGETING_EASEIN_DURATION	0.3f
#define TARGETING_EASEOUT_DURATION 0.5f
#define TARGETING_PRIORITY LLJoint::HIGH_PRIORITY
#define MIN_REQUIRED_PIXEL_AREA_TARGETING 1000.f;


//-----------------------------------------------------------------------------
// class LLTargetingMotion
//-----------------------------------------------------------------------------
class LLTargetingMotion :
	public LLMotion
{
public:
	// Constructor
	LLTargetingMotion(const LLUUID &id);

	// Destructor
	virtual ~LLTargetingMotion();

public:
	//-------------------------------------------------------------------------
	// functions to support MotionController and MotionRegistry
	//-------------------------------------------------------------------------

	// static constructor
	// all subclasses must implement such a function and register it
	static LLMotion *create(const LLUUID &id) { return new LLTargetingMotion(id); }

public:
	//-------------------------------------------------------------------------
	// animation callbacks to be implemented by subclasses
	//-------------------------------------------------------------------------

	// motions must specify whether or not they loop
	virtual BOOL getLoop() { return TRUE; }

	// motions must report their total duration
	virtual F32 getDuration() { return 0.0; }

	// motions must report their "ease in" duration
	virtual F32 getEaseInDuration() { return TARGETING_EASEIN_DURATION; }

	// motions must report their "ease out" duration.
	virtual F32 getEaseOutDuration() { return TARGETING_EASEOUT_DURATION; }

	// motions must report their priority
	virtual LLJoint::JointPriority getPriority() { return TARGETING_PRIORITY; }

	virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }

	// called to determine when a motion should be activated/deactivated based on avatar pixel coverage
	virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_TARGETING; }

	// run-time (post constructor) initialization,
	// called after parameters have been set
	// must return true to indicate success and be available for activation
	virtual LLMotionInitStatus onInitialize(LLCharacter *character);

	// called when a motion is activated
	// must return TRUE to indicate success, or else
	// it will be deactivated
	virtual BOOL onActivate();

	// called per time step
	// must return TRUE while it is active, and
	// must return FALSE when the motion is completed.
	virtual BOOL onUpdate(F32 time, U8* joint_mask);

	// called when a motion is deactivated
	virtual void onDeactivate();

public:

	LLCharacter			*mCharacter;
	LLPointer<LLJointState>	mTorsoState;
	LLJoint*			mPelvisJoint;
	LLJoint*			mTorsoJoint;
	LLJoint*			mRightHandJoint;
};

#endif // LL_LLTARGETINGMOTION_H