summaryrefslogtreecommitdiff
path: root/indra/llcharacter/llmultigesture.h
blob: 39ee30568bf899da9548dabd0eeef5ea9f7c4613 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
/** 
 * @file llmultigesture.h
 * @brief Gestures that are asset-based and can have multiple steps.
 *
 * Copyright (c) 2004-$CurrentYear$, Linden Research, Inc.
 * $License$
 */

#ifndef LL_LLMULTIGESTURE_H
#define LL_LLMULTIGESTURE_H

#include <set>
#include <string>
#include <vector>

#include "lluuid.h"
#include "llframetimer.h"

class LLDataPacker;
class LLGestureStep;

class LLMultiGesture
{
public:
	LLMultiGesture();
	virtual ~LLMultiGesture();

	// Maximum number of bytes this could hold once serialized.
	S32 getMaxSerialSize() const;

	BOOL serialize(LLDataPacker& dp) const;
	BOOL deserialize(LLDataPacker& dp);

	void dump();

	void reset();

	const std::string& getTrigger() const { return mTrigger; }
protected:
	LLMultiGesture(const LLMultiGesture& gest);
	const LLMultiGesture& operator=(const LLMultiGesture& rhs);

public:
	// name is stored at asset level
	// desc is stored at asset level
	KEY mKey;
	MASK mMask;

	// String, like "/foo" or "hello" that makes it play
	std::string mTrigger;

	// Replaces the trigger substring with this text
	std::string mReplaceText;

	std::vector<LLGestureStep*> mSteps;

	// Is the gesture currently playing?
	BOOL mPlaying;

	// "instruction pointer" for steps
	S32 mCurrentStep;

	// We're waiting for triggered animations to stop playing
	BOOL mWaitingAnimations;

	// We're waiting a fixed amount of time
	BOOL mWaitingTimer;

	// Waiting after the last step played for all animations to complete
	BOOL mWaitingAtEnd;

	// Timer for waiting
	LLFrameTimer mWaitTimer;

	void (*mDoneCallback)(LLMultiGesture* gesture, void* data);
	void* mCallbackData;

	// Animations that we requested to start
	std::set<LLUUID> mRequestedAnimIDs;

	// Once the animation starts playing (sim says to start playing)
	// the ID is moved from mRequestedAnimIDs to here.
	std::set<LLUUID> mPlayingAnimIDs;
};


enum EStepType
{
	STEP_ANIMATION = 0,
	STEP_SOUND = 1,
	STEP_CHAT = 2,
	STEP_WAIT = 3,

	STEP_EOF = 4
};


class LLGestureStep
{
public:
	LLGestureStep() {}
	virtual ~LLGestureStep() {}

	virtual EStepType getType() = 0;

	// Return a user-readable label for this step
	virtual std::string getLabel() const = 0;

	virtual S32 getMaxSerialSize() const = 0;
	virtual BOOL serialize(LLDataPacker& dp) const = 0;
	virtual BOOL deserialize(LLDataPacker& dp) = 0;

	virtual void dump() = 0;
};


// By default, animation steps start animations.
// If the least significant bit is 1, it will stop animations.
const U32 ANIM_FLAG_STOP = 0x01;

class LLGestureStepAnimation : public LLGestureStep
{
public:
	LLGestureStepAnimation();
	virtual ~LLGestureStepAnimation();

	virtual EStepType getType() { return STEP_ANIMATION; }

	virtual std::string getLabel() const;

	virtual S32 getMaxSerialSize() const;
	virtual BOOL serialize(LLDataPacker& dp) const;
	virtual BOOL deserialize(LLDataPacker& dp);

	virtual void dump();

public:
	std::string mAnimName;
	LLUUID mAnimAssetID;
	U32 mFlags;
};


class LLGestureStepSound : public LLGestureStep
{
public:
	LLGestureStepSound();
	virtual ~LLGestureStepSound();

	virtual EStepType getType() { return STEP_SOUND; }

	virtual std::string getLabel() const;

	virtual S32 getMaxSerialSize() const;
	virtual BOOL serialize(LLDataPacker& dp) const;
	virtual BOOL deserialize(LLDataPacker& dp);

	virtual void dump();

public:
	std::string mSoundName;
	LLUUID mSoundAssetID;
	U32 mFlags;
};


class LLGestureStepChat : public LLGestureStep
{
public:
	LLGestureStepChat();
	virtual ~LLGestureStepChat();

	virtual EStepType getType() { return STEP_CHAT; }

	virtual std::string getLabel() const;

	virtual S32 getMaxSerialSize() const;
	virtual BOOL serialize(LLDataPacker& dp) const;
	virtual BOOL deserialize(LLDataPacker& dp);

	virtual void dump();

public:
	std::string mChatText;
	U32 mFlags;
};


const U32 WAIT_FLAG_TIME		= 0x01;
const U32 WAIT_FLAG_ALL_ANIM	= 0x02;

class LLGestureStepWait : public LLGestureStep
{
public:
	LLGestureStepWait();
	virtual ~LLGestureStepWait();

	virtual EStepType getType() { return STEP_WAIT; }

	virtual std::string getLabel() const;

	virtual S32 getMaxSerialSize() const;
	virtual BOOL serialize(LLDataPacker& dp) const;
	virtual BOOL deserialize(LLDataPacker& dp);

	virtual void dump();

public:
	F32 mWaitSeconds;
	U32 mFlags;
};

#endif