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/**
* @file llkeyframewalkmotion.h
* @brief Implementation of LLKeframeWalkMotion class.
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLKEYFRAMEWALKMOTION_H
#define LL_LLKEYFRAMEWALKMOTION_H
//-----------------------------------------------------------------------------
// Header files
//-----------------------------------------------------------------------------
#include "llkeyframemotion.h"
#include "llcharacter.h"
#include "v3dmath.h"
#define MIN_REQUIRED_PIXEL_AREA_WALK_ADJUST (20.f)
#define MIN_REQUIRED_PIXEL_AREA_FLY_ADJUST (20.f)
//-----------------------------------------------------------------------------
// class LLKeyframeWalkMotion
//-----------------------------------------------------------------------------
class LLKeyframeWalkMotion :
public LLKeyframeMotion
{
friend class LLWalkAdjustMotion;
public:
// Constructor
LLKeyframeWalkMotion(const LLUUID &id);
// Destructor
virtual ~LLKeyframeWalkMotion();
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion *create(const LLUUID &id) { return new LLKeyframeWalkMotion(id); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
virtual BOOL onActivate();
virtual void onDeactivate();
virtual BOOL onUpdate(F32 time, U8* joint_mask);
public:
//-------------------------------------------------------------------------
// Member Data
//-------------------------------------------------------------------------
LLCharacter *mCharacter;
F32 mCyclePhase;
F32 mRealTimeLast;
F32 mAdjTimeLast;
S32 mDownFoot;
};
class LLWalkAdjustMotion : public LLMotion
{
public:
// Constructor
LLWalkAdjustMotion(const LLUUID &id);
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion *create(const LLUUID &id) { return new LLWalkAdjustMotion(id); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
virtual BOOL onActivate();
virtual void onDeactivate();
virtual BOOL onUpdate(F32 time, U8* joint_mask);
virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGH_PRIORITY;}
virtual BOOL getLoop() { return TRUE; }
virtual F32 getDuration() { return 0.f; }
virtual F32 getEaseInDuration() { return 0.f; }
virtual F32 getEaseOutDuration() { return 0.f; }
virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_WALK_ADJUST; }
virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
public:
//-------------------------------------------------------------------------
// Member Data
//-------------------------------------------------------------------------
LLCharacter *mCharacter;
LLJoint* mLeftAnkleJoint;
LLJoint* mRightAnkleJoint;
LLJointState mPelvisState;
LLJoint* mPelvisJoint;
LLVector3d mLastLeftAnklePos;
LLVector3d mLastRightAnklePos;
F32 mLastTime;
F32 mAvgCorrection;
F32 mSpeedAdjust;
F32 mAnimSpeed;
F32 mAvgSpeed;
F32 mRelativeDir;
LLVector3 mPelvisOffset;
F32 mAnkleOffset;
};
class LLFlyAdjustMotion : public LLMotion
{
public:
// Constructor
LLFlyAdjustMotion(const LLUUID &id) : LLMotion(id) {mName = "fly_adjust";}
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion *create(const LLUUID &id) { return new LLFlyAdjustMotion(id); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
virtual BOOL onActivate();
virtual void onDeactivate() {};
virtual BOOL onUpdate(F32 time, U8* joint_mask);
virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGHER_PRIORITY;}
virtual BOOL getLoop() { return TRUE; }
virtual F32 getDuration() { return 0.f; }
virtual F32 getEaseInDuration() { return 0.f; }
virtual F32 getEaseOutDuration() { return 0.f; }
virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_FLY_ADJUST; }
virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
protected:
//-------------------------------------------------------------------------
// Member Data
//-------------------------------------------------------------------------
LLCharacter *mCharacter;
LLJointState mPelvisState;
F32 mRoll;
};
#endif // LL_LLKeyframeWalkMotion_H
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