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/**
* @file llgesture.h
* @brief A gesture is a combination of a triggering chat phrase or
* key, a sound, an animation, and a chat string.
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLGESTURE_H
#define LL_LLGESTURE_H
#include "llanimationstates.h"
#include "lluuid.h"
#include "llstring.h"
#include "lldarray.h"
class LLGesture
{
public:
LLGesture();
LLGesture(KEY key, MASK mask, const std::string &trigger,
const LLUUID &sound_item_id, const std::string &animation,
const std::string &output_string);
LLGesture(U8 **buffer, S32 max_size); // deserializes, advances buffer
LLGesture(const LLGesture &gesture);
const LLGesture &operator=(const LLGesture &rhs);
virtual ~LLGesture() {};
// Accessors
KEY getKey() const { return mKey; }
MASK getMask() const { return mMask; }
const std::string& getTrigger() const { return mTrigger; }
const LLUUID& getSound() const { return mSoundItemID; }
const std::string& getAnimation() const { return mAnimation; }
const std::string& getOutputString() const { return mOutputString; }
// Triggers if a key/mask matches it
virtual BOOL trigger(KEY key, MASK mask);
// Triggers if case-insensitive substring matches (assumes string is lowercase)
virtual BOOL trigger(const LLString &string);
// non-endian-neutral serialization
U8 *serialize(U8 *buffer) const;
U8 *deserialize(U8 *buffer, S32 max_size);
static S32 getMaxSerialSize();
protected:
KEY mKey; // usually a function key
MASK mMask; // usually MASK_NONE, or MASK_SHIFT
std::string mTrigger; // string, no whitespace allowed
std::string mTriggerLower; // lowercase version of mTrigger
LLUUID mSoundItemID; // ItemID of sound to play, LLUUID::null if none
std::string mAnimation; // canonical name of animation or face animation
std::string mOutputString; // string to say
static const S32 MAX_SERIAL_SIZE;
};
class LLGestureList
{
public:
LLGestureList();
virtual ~LLGestureList();
// Triggers if a key/mask matches one in the list
BOOL trigger(KEY key, MASK mask);
// Triggers if substring matches and generates revised string.
BOOL triggerAndReviseString(const LLString &string, LLString* revised_string);
// Used for construction from UI
S32 count() const { return mList.count(); }
virtual LLGesture* get(S32 i) const { return mList.get(i); }
virtual void put(LLGesture* gesture) { mList.put( gesture ); }
void deleteAll();
// non-endian-neutral serialization
U8 *serialize(U8 *buffer) const;
U8 *deserialize(U8 *buffer, S32 max_size);
S32 getMaxSerialSize();
protected:
// overridden by child class to use local LLGesture implementation
virtual LLGesture *create_gesture(U8 **buffer, S32 max_size);
protected:
LLDynamicArray<LLGesture*> mList;
static const S32 SERIAL_HEADER_SIZE;
};
#endif
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