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/**
* @file audioengine_openal.cpp
* @brief implementation of audio engine using OpenAL
* support as a OpenAL 3D implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "lldir.h"
#include "llaudioengine_openal.h"
#include "lllistener_openal.h"
const float LLAudioEngine_OpenAL::WIND_BUFFER_SIZE_SEC = 0.05f;
LLAudioEngine_OpenAL::LLAudioEngine_OpenAL()
:
mWindGen(NULL),
mWindBuf(NULL),
mWindBufFreq(0),
mWindBufSamples(0),
mWindBufBytes(0),
mWindSource(AL_NONE),
mNumEmptyWindALBuffers(MAX_NUM_WIND_BUFFERS)
{
}
// virtual
LLAudioEngine_OpenAL::~LLAudioEngine_OpenAL()
{
}
// virtual
bool LLAudioEngine_OpenAL::init(void* userdata, const std::string &app_title)
{
mWindGen = NULL;
LLAudioEngine::init(userdata, app_title);
if(!alutInit(NULL, NULL))
{
LL_WARNS() << "LLAudioEngine_OpenAL::init() ALUT initialization failed: " << alutGetErrorString (alutGetError ()) << LL_ENDL;
return false;
}
LL_INFOS() << "LLAudioEngine_OpenAL::init() OpenAL successfully initialized" << LL_ENDL;
LL_INFOS() << "OpenAL version: "
<< ll_safe_string(alGetString(AL_VERSION)) << LL_ENDL;
LL_INFOS() << "OpenAL vendor: "
<< ll_safe_string(alGetString(AL_VENDOR)) << LL_ENDL;
LL_INFOS() << "OpenAL renderer: "
<< ll_safe_string(alGetString(AL_RENDERER)) << LL_ENDL;
ALint major = alutGetMajorVersion ();
ALint minor = alutGetMinorVersion ();
LL_INFOS() << "ALUT version: " << major << "." << minor << LL_ENDL;
ALCdevice *device = alcGetContextsDevice(alcGetCurrentContext());
alcGetIntegerv(device, ALC_MAJOR_VERSION, 1, &major);
alcGetIntegerv(device, ALC_MINOR_VERSION, 1, &minor);
LL_INFOS() << "ALC version: " << major << "." << minor << LL_ENDL;
LL_INFOS() << "ALC default device: "
<< ll_safe_string(alcGetString(device,
ALC_DEFAULT_DEVICE_SPECIFIER))
<< LL_ENDL;
return true;
}
// virtual
std::string LLAudioEngine_OpenAL::getDriverName(bool verbose)
{
ALCdevice *device = alcGetContextsDevice(alcGetCurrentContext());
std::ostringstream version;
version <<
"OpenAL";
if (verbose)
{
version <<
", version " <<
ll_safe_string(alGetString(AL_VERSION)) <<
" / " <<
ll_safe_string(alGetString(AL_VENDOR)) <<
" / " <<
ll_safe_string(alGetString(AL_RENDERER));
if (device)
version <<
": " <<
ll_safe_string(alcGetString(device,
ALC_DEFAULT_DEVICE_SPECIFIER));
}
return version.str();
}
// virtual
void LLAudioEngine_OpenAL::allocateListener()
{
mListenerp = (LLListener *) new LLListener_OpenAL();
if(!mListenerp)
{
LL_WARNS() << "LLAudioEngine_OpenAL::allocateListener() Listener creation failed" << LL_ENDL;
}
}
// virtual
void LLAudioEngine_OpenAL::shutdown()
{
LL_INFOS() << "About to LLAudioEngine::shutdown()" << LL_ENDL;
LLAudioEngine::shutdown();
// If a subsequent error occurs while there is still an error recorded
// internally, the second error will simply be ignored.
// Clear previous error to make sure we will captuare a valid failure reason
ALenum error = alutGetError();
if (error != ALUT_ERROR_NO_ERROR)
{
LL_WARNS() << "Uncleared error state prior to shutdown: "
<< alutGetErrorString(error) << LL_ENDL;
}
LL_INFOS() << "About to alutExit()" << LL_ENDL;
if(!alutExit())
{
LL_WARNS() << "LLAudioEngine_OpenAL::shutdown() ALUT shutdown failed: " << alutGetErrorString (alutGetError ()) << LL_ENDL;
}
LL_INFOS() << "LLAudioEngine_OpenAL::shutdown() OpenAL successfully shut down" << LL_ENDL;
delete mListenerp;
mListenerp = NULL;
}
LLAudioBuffer *LLAudioEngine_OpenAL::createBuffer()
{
return new LLAudioBufferOpenAL();
}
LLAudioChannel *LLAudioEngine_OpenAL::createChannel()
{
return new LLAudioChannelOpenAL();
}
void LLAudioEngine_OpenAL::setInternalGain(F32 gain)
{
//LL_INFOS() << "LLAudioEngine_OpenAL::setInternalGain() Gain: " << gain << LL_ENDL;
alListenerf(AL_GAIN, gain);
}
LLAudioChannelOpenAL::LLAudioChannelOpenAL()
:
mALSource(AL_NONE),
mLastSamplePos(0)
{
alGenSources(1, &mALSource);
}
LLAudioChannelOpenAL::~LLAudioChannelOpenAL()
{
cleanup();
alDeleteSources(1, &mALSource);
}
void LLAudioChannelOpenAL::cleanup()
{
alSourceStop(mALSource);
alSourcei(mALSource, AL_BUFFER, AL_NONE);
mCurrentBufferp = NULL;
}
void LLAudioChannelOpenAL::play()
{
if (mALSource == AL_NONE)
{
LL_WARNS() << "Playing without a mALSource, aborting" << LL_ENDL;
return;
}
if(!isPlaying())
{
alSourcePlay(mALSource);
getSource()->setPlayedOnce(true);
}
}
void LLAudioChannelOpenAL::playSynced(LLAudioChannel *channelp)
{
if (channelp)
{
LLAudioChannelOpenAL *masterchannelp =
(LLAudioChannelOpenAL*)channelp;
if (mALSource != AL_NONE &&
masterchannelp->mALSource != AL_NONE)
{
// we have channels allocated to master and slave
ALfloat master_offset;
alGetSourcef(masterchannelp->mALSource, AL_SEC_OFFSET,
&master_offset);
LL_INFOS() << "Syncing with master at " << master_offset
<< "sec" << LL_ENDL;
// *TODO: detect when this fails, maybe use AL_SAMPLE_
alSourcef(mALSource, AL_SEC_OFFSET, master_offset);
}
}
play();
}
bool LLAudioChannelOpenAL::isPlaying()
{
if (mALSource != AL_NONE)
{
ALint state;
alGetSourcei(mALSource, AL_SOURCE_STATE, &state);
if(state == AL_PLAYING)
{
return true;
}
}
return false;
}
bool LLAudioChannelOpenAL::updateBuffer()
{
if (!mCurrentSourcep)
{
// This channel isn't associated with any source, nothing
// to be updated
return false;
}
if (LLAudioChannel::updateBuffer())
{
// Base class update returned true, which means that we need to actually
// set up the source for a different buffer.
LLAudioBufferOpenAL *bufferp = (LLAudioBufferOpenAL *)mCurrentSourcep->getCurrentBuffer();
ALuint buffer = bufferp->getBuffer();
alSourcei(mALSource, AL_BUFFER, buffer);
mLastSamplePos = 0;
}
if (mCurrentSourcep)
{
alSourcef(mALSource, AL_GAIN,
mCurrentSourcep->getGain() * getSecondaryGain());
alSourcei(mALSource, AL_LOOPING,
mCurrentSourcep->isLoop() ? AL_TRUE : AL_FALSE);
alSourcef(mALSource, AL_ROLLOFF_FACTOR,
gAudiop->mListenerp->getRolloffFactor());
}
return true;
}
void LLAudioChannelOpenAL::updateLoop()
{
if (mALSource == AL_NONE)
{
return;
}
// Hack: We keep track of whether we looped or not by seeing when the
// sample position looks like it's going backwards. Not reliable; may
// yield false negatives.
//
ALint cur_pos;
alGetSourcei(mALSource, AL_SAMPLE_OFFSET, &cur_pos);
if (cur_pos < mLastSamplePos)
{
mLoopedThisFrame = true;
}
mLastSamplePos = cur_pos;
}
void LLAudioChannelOpenAL::update3DPosition()
{
if(!mCurrentSourcep)
{
return;
}
if (mCurrentSourcep->isForcedPriority())
{
alSource3f(mALSource, AL_POSITION, 0.0, 0.0, 0.0);
alSource3f(mALSource, AL_VELOCITY, 0.0, 0.0, 0.0);
alSourcei (mALSource, AL_SOURCE_RELATIVE, AL_TRUE);
} else {
LLVector3 float_pos;
float_pos.setVec(mCurrentSourcep->getPositionGlobal());
alSourcefv(mALSource, AL_POSITION, float_pos.mV);
alSourcefv(mALSource, AL_VELOCITY, mCurrentSourcep->getVelocity().mV);
alSourcei (mALSource, AL_SOURCE_RELATIVE, AL_FALSE);
}
alSourcef(mALSource, AL_GAIN, mCurrentSourcep->getGain() * getSecondaryGain());
}
LLAudioBufferOpenAL::LLAudioBufferOpenAL()
{
mALBuffer = AL_NONE;
}
LLAudioBufferOpenAL::~LLAudioBufferOpenAL()
{
cleanup();
}
void LLAudioBufferOpenAL::cleanup()
{
if(mALBuffer != AL_NONE)
{
alDeleteBuffers(1, &mALBuffer);
mALBuffer = AL_NONE;
}
}
bool LLAudioBufferOpenAL::loadWAV(const std::string& filename)
{
cleanup();
mALBuffer = alutCreateBufferFromFile(filename.c_str());
if(mALBuffer == AL_NONE)
{
ALenum error = alutGetError();
if (gDirUtilp->fileExists(filename))
{
LL_WARNS() <<
"LLAudioBufferOpenAL::loadWAV() Error loading "
<< filename
<< " " << alutGetErrorString(error) << LL_ENDL;
}
else
{
// It's common for the file to not actually exist.
LL_DEBUGS() <<
"LLAudioBufferOpenAL::loadWAV() Error loading "
<< filename
<< " " << alutGetErrorString(error) << LL_ENDL;
}
return false;
}
return true;
}
U32 LLAudioBufferOpenAL::getLength()
{
if(mALBuffer == AL_NONE)
{
return 0;
}
ALint length;
alGetBufferi(mALBuffer, AL_SIZE, &length);
return length / 2; // convert size in bytes to size in (16-bit) samples
}
// ------------
bool LLAudioEngine_OpenAL::initWind()
{
ALenum error;
LL_INFOS() << "LLAudioEngine_OpenAL::initWind() start" << LL_ENDL;
mNumEmptyWindALBuffers = MAX_NUM_WIND_BUFFERS;
alGetError(); /* clear error */
alGenSources(1,&mWindSource);
if((error=alGetError()) != AL_NO_ERROR)
{
LL_WARNS() << "LLAudioEngine_OpenAL::initWind() Error creating wind sources: "<<error<<LL_ENDL;
}
mWindGen = new LLWindGen<WIND_SAMPLE_T>;
mWindBufFreq = mWindGen->getInputSamplingRate();
mWindBufSamples = llceil(mWindBufFreq * WIND_BUFFER_SIZE_SEC);
mWindBufBytes = mWindBufSamples * 2 /*stereo*/ * sizeof(WIND_SAMPLE_T);
mWindBuf = new WIND_SAMPLE_T [mWindBufSamples * 2 /*stereo*/];
if(mWindBuf==NULL)
{
LL_ERRS() << "LLAudioEngine_OpenAL::initWind() Error creating wind memory buffer" << LL_ENDL;
return false;
}
LL_INFOS() << "LLAudioEngine_OpenAL::initWind() done" << LL_ENDL;
return true;
}
void LLAudioEngine_OpenAL::cleanupWind()
{
LL_INFOS() << "LLAudioEngine_OpenAL::cleanupWind()" << LL_ENDL;
if (mWindSource != AL_NONE)
{
// detach and delete all outstanding buffers on the wind source
alSourceStop(mWindSource);
ALint processed;
alGetSourcei(mWindSource, AL_BUFFERS_PROCESSED, &processed);
while (processed--)
{
ALuint buffer = AL_NONE;
alSourceUnqueueBuffers(mWindSource, 1, &buffer);
alDeleteBuffers(1, &buffer);
}
// delete the wind source itself
alDeleteSources(1, &mWindSource);
mWindSource = AL_NONE;
}
delete[] mWindBuf;
mWindBuf = NULL;
delete mWindGen;
mWindGen = NULL;
}
void LLAudioEngine_OpenAL::updateWind(LLVector3 wind_vec, F32 camera_altitude)
{
LLVector3 wind_pos;
F64 pitch;
F64 center_freq;
ALenum error;
if (!mEnableWind)
return;
if(!mWindBuf)
return;
if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
{
// wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
// need to convert this to the conventional orientation DS3D and OpenAL use
// where +X = right, +Y = up, +Z = backwards
wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
pitch = 1.0 + mapWindVecToPitch(wind_vec);
center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0));
mWindGen->mTargetFreq = (F32)center_freq;
mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
alSourcei(mWindSource, AL_LOOPING, AL_FALSE);
alSource3f(mWindSource, AL_POSITION, 0.0, 0.0, 0.0);
alSource3f(mWindSource, AL_VELOCITY, 0.0, 0.0, 0.0);
alSourcef(mWindSource, AL_ROLLOFF_FACTOR, 0.0);
alSourcei(mWindSource, AL_SOURCE_RELATIVE, AL_TRUE);
}
// ok lets make a wind buffer now
ALint processed, queued, unprocessed;
alGetSourcei(mWindSource, AL_BUFFERS_PROCESSED, &processed);
alGetSourcei(mWindSource, AL_BUFFERS_QUEUED, &queued);
unprocessed = queued - processed;
// ensure that there are always at least 3x as many filled buffers
// queued as we managed to empty since last time.
mNumEmptyWindALBuffers = llmin(mNumEmptyWindALBuffers + processed * 3 - unprocessed, MAX_NUM_WIND_BUFFERS-unprocessed);
mNumEmptyWindALBuffers = llmax(mNumEmptyWindALBuffers, 0);
//LL_INFOS() << "mNumEmptyWindALBuffers: " << mNumEmptyWindALBuffers <<" (" << unprocessed << ":" << processed << ")" << LL_ENDL;
while(processed--) // unqueue old buffers
{
ALuint buffer;
ALenum error;
alGetError(); /* clear error */
alSourceUnqueueBuffers(mWindSource, 1, &buffer);
error = alGetError();
if(error != AL_NO_ERROR)
{
LL_WARNS() << "LLAudioEngine_OpenAL::updateWind() error swapping (unqueuing) buffers" << LL_ENDL;
}
else
{
alDeleteBuffers(1, &buffer);
}
}
unprocessed += mNumEmptyWindALBuffers;
while (mNumEmptyWindALBuffers > 0) // fill+queue new buffers
{
ALuint buffer;
alGetError(); /* clear error */
alGenBuffers(1,&buffer);
if((error=alGetError()) != AL_NO_ERROR)
{
LL_WARNS() << "LLAudioEngine_OpenAL::updateWind() Error creating wind buffer: " << error << LL_ENDL;
break;
}
alBufferData(buffer,
AL_FORMAT_STEREO_FLOAT32,
mWindGen->windGenerate(mWindBuf,
mWindBufSamples),
mWindBufBytes,
mWindBufFreq);
error = alGetError();
if(error != AL_NO_ERROR)
{
LL_WARNS() << "LLAudioEngine_OpenAL::updateWind() error swapping (bufferdata) buffers" << LL_ENDL;
}
alSourceQueueBuffers(mWindSource, 1, &buffer);
error = alGetError();
if(error != AL_NO_ERROR)
{
LL_WARNS() << "LLAudioEngine_OpenAL::updateWind() error swapping (queuing) buffers" << LL_ENDL;
}
--mNumEmptyWindALBuffers;
}
ALint playing;
alGetSourcei(mWindSource, AL_SOURCE_STATE, &playing);
if(playing != AL_PLAYING)
{
alSourcePlay(mWindSource);
LL_DEBUGS() << "Wind had stopped - probably ran out of buffers - restarting: " << (unprocessed+mNumEmptyWindALBuffers) << " now queued." << LL_ENDL;
}
}
|