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|
/**
* @file llaudiodecodemgr.cpp
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llaudiodecodemgr.h"
#include "llaudioengine.h"
#include "lllfsthread.h"
#include "llfilesystem.h"
#include "llstring.h"
#include "lldir.h"
#include "llendianswizzle.h"
#include "llassetstorage.h"
#include "llrefcount.h"
#include "threadpool.h"
#include "workqueue.h"
#include "llvorbisencode.h"
#include "vorbis/codec.h"
#include "vorbis/vorbisfile.h"
#include <iterator>
#include <deque>
extern LLAudioEngine *gAudiop;
static const S32 WAV_HEADER_SIZE = 44;
//////////////////////////////////////////////////////////////////////////////
class LLVorbisDecodeState : public LLThreadSafeRefCount
{
public:
class WriteResponder : public LLLFSThread::Responder
{
public:
WriteResponder(LLVorbisDecodeState* decoder) : mDecoder(decoder) {}
~WriteResponder() {}
void completed(S32 bytes)
{
mDecoder->ioComplete(bytes);
}
LLPointer<LLVorbisDecodeState> mDecoder;
};
LLVorbisDecodeState(const LLUUID &uuid, const std::string &out_filename);
BOOL initDecode();
BOOL decodeSection(); // Return TRUE if done.
BOOL finishDecode();
void flushBadFile();
void ioComplete(S32 bytes) { mBytesRead = bytes; }
BOOL isValid() const { return mValid; }
BOOL isDone() const { return mDone; }
const LLUUID &getUUID() const { return mUUID; }
protected:
virtual ~LLVorbisDecodeState();
BOOL mValid;
BOOL mDone;
LLAtomicS32 mBytesRead;
LLUUID mUUID;
std::vector<U8> mWAVBuffer;
std::string mOutFilename;
LLLFSThread::handle_t mFileHandle;
LLFileSystem *mInFilep;
OggVorbis_File mVF;
S32 mCurrentSection;
};
size_t cache_read(void *ptr, size_t size, size_t nmemb, void *datasource)
{
LLFileSystem *file = (LLFileSystem *)datasource;
if (file->read((U8*)ptr, (S32)(size * nmemb))) /*Flawfinder: ignore*/
{
S32 read = file->getLastBytesRead();
return read / size; /*Flawfinder: ignore*/
}
else
{
return 0;
}
}
S32 cache_seek(void *datasource, ogg_int64_t offset, S32 whence)
{
LLFileSystem *file = (LLFileSystem *)datasource;
// cache has 31-bit files
if (offset > S32_MAX)
{
return -1;
}
S32 origin;
switch (whence) {
case SEEK_SET:
origin = 0;
break;
case SEEK_END:
origin = file->getSize();
break;
case SEEK_CUR:
origin = -1;
break;
default:
LL_ERRS("AudioEngine") << "Invalid whence argument to cache_seek" << LL_ENDL;
return -1;
}
if (file->seek((S32)offset, origin))
{
return 0;
}
else
{
return -1;
}
}
S32 cache_close (void *datasource)
{
LLFileSystem *file = (LLFileSystem *)datasource;
delete file;
return 0;
}
long cache_tell (void *datasource)
{
LLFileSystem *file = (LLFileSystem *)datasource;
return file->tell();
}
LLVorbisDecodeState::LLVorbisDecodeState(const LLUUID &uuid, const std::string &out_filename)
{
mDone = FALSE;
mValid = FALSE;
mBytesRead = -1;
mUUID = uuid;
mInFilep = NULL;
mCurrentSection = 0;
mOutFilename = out_filename;
mFileHandle = LLLFSThread::nullHandle();
// No default value for mVF, it's an ogg structure?
// Hey, let's zero it anyway, for predictability.
memset(&mVF, 0, sizeof(mVF));
}
LLVorbisDecodeState::~LLVorbisDecodeState()
{
if (!mDone)
{
delete mInFilep;
mInFilep = NULL;
}
}
BOOL LLVorbisDecodeState::initDecode()
{
ov_callbacks cache_callbacks;
cache_callbacks.read_func = cache_read;
cache_callbacks.seek_func = cache_seek;
cache_callbacks.close_func = cache_close;
cache_callbacks.tell_func = cache_tell;
LL_DEBUGS("AudioEngine") << "Initing decode from vfile: " << mUUID << LL_ENDL;
mInFilep = new LLFileSystem(mUUID, LLAssetType::AT_SOUND);
if (!mInFilep || !mInFilep->getSize())
{
LL_WARNS("AudioEngine") << "unable to open vorbis source vfile for reading" << LL_ENDL;
delete mInFilep;
mInFilep = NULL;
return FALSE;
}
S32 r = ov_open_callbacks(mInFilep, &mVF, NULL, 0, cache_callbacks);
if(r < 0)
{
LL_WARNS("AudioEngine") << r << " Input to vorbis decode does not appear to be an Ogg bitstream: " << mUUID << LL_ENDL;
return(FALSE);
}
S32 sample_count = (S32)ov_pcm_total(&mVF, -1);
size_t size_guess = (size_t)sample_count;
vorbis_info* vi = ov_info(&mVF, -1);
size_guess *= (vi? vi->channels : 1);
size_guess *= 2;
size_guess += 2048;
bool abort_decode = false;
if (vi)
{
if( vi->channels < 1 || vi->channels > LLVORBIS_CLIP_MAX_CHANNELS )
{
abort_decode = true;
LL_WARNS("AudioEngine") << "Bad channel count: " << vi->channels << LL_ENDL;
}
}
else // !vi
{
abort_decode = true;
LL_WARNS("AudioEngine") << "No default bitstream found" << LL_ENDL;
}
if( (size_t)sample_count > LLVORBIS_CLIP_REJECT_SAMPLES ||
(size_t)sample_count <= 0)
{
abort_decode = true;
LL_WARNS("AudioEngine") << "Illegal sample count: " << sample_count << LL_ENDL;
}
if( size_guess > LLVORBIS_CLIP_REJECT_SIZE )
{
abort_decode = true;
LL_WARNS("AudioEngine") << "Illegal sample size: " << size_guess << LL_ENDL;
}
if( abort_decode )
{
LL_WARNS("AudioEngine") << "Canceling initDecode. Bad asset: " << mUUID << LL_ENDL;
vorbis_comment* comment = ov_comment(&mVF,-1);
if (comment && comment->vendor)
{
LL_WARNS("AudioEngine") << "Bad asset encoded by: " << comment->vendor << LL_ENDL;
}
delete mInFilep;
mInFilep = NULL;
return FALSE;
}
try
{
mWAVBuffer.reserve(size_guess);
mWAVBuffer.resize(WAV_HEADER_SIZE);
}
catch (std::bad_alloc&)
{
LL_WARNS("AudioEngine") << "Out of memory when trying to alloc buffer: " << size_guess << LL_ENDL;
delete mInFilep;
mInFilep = NULL;
return FALSE;
}
{
// write the .wav format header
//"RIFF"
mWAVBuffer[0] = 0x52;
mWAVBuffer[1] = 0x49;
mWAVBuffer[2] = 0x46;
mWAVBuffer[3] = 0x46;
// length = datalen + 36 (to be filled in later)
mWAVBuffer[4] = 0x00;
mWAVBuffer[5] = 0x00;
mWAVBuffer[6] = 0x00;
mWAVBuffer[7] = 0x00;
//"WAVE"
mWAVBuffer[8] = 0x57;
mWAVBuffer[9] = 0x41;
mWAVBuffer[10] = 0x56;
mWAVBuffer[11] = 0x45;
// "fmt "
mWAVBuffer[12] = 0x66;
mWAVBuffer[13] = 0x6D;
mWAVBuffer[14] = 0x74;
mWAVBuffer[15] = 0x20;
// chunk size = 16
mWAVBuffer[16] = 0x10;
mWAVBuffer[17] = 0x00;
mWAVBuffer[18] = 0x00;
mWAVBuffer[19] = 0x00;
// format (1 = PCM)
mWAVBuffer[20] = 0x01;
mWAVBuffer[21] = 0x00;
// number of channels
mWAVBuffer[22] = 0x01;
mWAVBuffer[23] = 0x00;
// samples per second
mWAVBuffer[24] = 0x44;
mWAVBuffer[25] = 0xAC;
mWAVBuffer[26] = 0x00;
mWAVBuffer[27] = 0x00;
// average bytes per second
mWAVBuffer[28] = 0x88;
mWAVBuffer[29] = 0x58;
mWAVBuffer[30] = 0x01;
mWAVBuffer[31] = 0x00;
// bytes to output at a single time
mWAVBuffer[32] = 0x02;
mWAVBuffer[33] = 0x00;
// 16 bits per sample
mWAVBuffer[34] = 0x10;
mWAVBuffer[35] = 0x00;
// "data"
mWAVBuffer[36] = 0x64;
mWAVBuffer[37] = 0x61;
mWAVBuffer[38] = 0x74;
mWAVBuffer[39] = 0x61;
// these are the length of the data chunk, to be filled in later
mWAVBuffer[40] = 0x00;
mWAVBuffer[41] = 0x00;
mWAVBuffer[42] = 0x00;
mWAVBuffer[43] = 0x00;
}
//{
//char **ptr=ov_comment(&mVF,-1)->user_comments;
// vorbis_info *vi=ov_info(&vf,-1);
//while(*ptr){
// fprintf(stderr,"%s\n",*ptr);
// ++ptr;
//}
// fprintf(stderr,"\nBitstream is %d channel, %ldHz\n",vi->channels,vi->rate);
// fprintf(stderr,"\nDecoded length: %ld samples\n", (long)ov_pcm_total(&vf,-1));
// fprintf(stderr,"Encoded by: %s\n\n",ov_comment(&vf,-1)->vendor);
//}
return TRUE;
}
BOOL LLVorbisDecodeState::decodeSection()
{
if (!mInFilep)
{
LL_WARNS("AudioEngine") << "No cache file to decode in vorbis!" << LL_ENDL;
return TRUE;
}
if (mDone)
{
// LL_WARNS("AudioEngine") << "Already done with decode, aborting!" << LL_ENDL;
return TRUE;
}
char pcmout[4096]; /*Flawfinder: ignore*/
BOOL eof = FALSE;
long ret=ov_read(&mVF, pcmout, sizeof(pcmout), 0, 2, 1, &mCurrentSection);
if (ret == 0)
{
/* EOF */
eof = TRUE;
mDone = TRUE;
mValid = TRUE;
// LL_INFOS("AudioEngine") << "Vorbis EOF" << LL_ENDL;
}
else if (ret < 0)
{
/* error in the stream. Not a problem, just reporting it in
case we (the app) cares. In this case, we don't. */
LL_WARNS("AudioEngine") << "BAD vorbis decode in decodeSection." << LL_ENDL;
mValid = FALSE;
mDone = TRUE;
// We're done, return TRUE.
return TRUE;
}
else
{
// LL_INFOS("AudioEngine") << "Vorbis read " << ret << "bytes" << LL_ENDL;
/* we don't bother dealing with sample rate changes, etc, but.
you'll have to*/
std::copy(pcmout, pcmout+ret, std::back_inserter(mWAVBuffer));
}
return eof;
}
BOOL LLVorbisDecodeState::finishDecode()
{
if (!isValid())
{
LL_WARNS("AudioEngine") << "Bogus vorbis decode state for " << getUUID() << ", aborting!" << LL_ENDL;
return TRUE; // We've finished
}
if (mFileHandle == LLLFSThread::nullHandle())
{
ov_clear(&mVF);
// write "data" chunk length, in little-endian format
S32 data_length = mWAVBuffer.size() - WAV_HEADER_SIZE;
mWAVBuffer[40] = (data_length) & 0x000000FF;
mWAVBuffer[41] = (data_length >> 8) & 0x000000FF;
mWAVBuffer[42] = (data_length >> 16) & 0x000000FF;
mWAVBuffer[43] = (data_length >> 24) & 0x000000FF;
// write overall "RIFF" length, in little-endian format
data_length += 36;
mWAVBuffer[4] = (data_length) & 0x000000FF;
mWAVBuffer[5] = (data_length >> 8) & 0x000000FF;
mWAVBuffer[6] = (data_length >> 16) & 0x000000FF;
mWAVBuffer[7] = (data_length >> 24) & 0x000000FF;
//
// FUDGECAKES!!! Vorbis encode/decode messes up loop point transitions (pop)
// do a cheap-and-cheesy crossfade
//
{
S16 *samplep;
S32 i;
S32 fade_length;
char pcmout[4096]; /*Flawfinder: ignore*/
fade_length = llmin((S32)128,(S32)(data_length-36)/8);
if((S32)mWAVBuffer.size() >= (WAV_HEADER_SIZE + 2* fade_length))
{
memcpy(pcmout, &mWAVBuffer[WAV_HEADER_SIZE], (2 * fade_length)); /*Flawfinder: ignore*/
}
llendianswizzle(&pcmout, 2, fade_length);
samplep = (S16 *)pcmout;
for (i = 0 ;i < fade_length; i++)
{
*samplep = llfloor((F32)*samplep * ((F32)i/(F32)fade_length));
samplep++;
}
llendianswizzle(&pcmout, 2, fade_length);
if((WAV_HEADER_SIZE+(2 * fade_length)) < (S32)mWAVBuffer.size())
{
memcpy(&mWAVBuffer[WAV_HEADER_SIZE], pcmout, (2 * fade_length)); /*Flawfinder: ignore*/
}
S32 near_end = mWAVBuffer.size() - (2 * fade_length);
if ((S32)mWAVBuffer.size() >= ( near_end + 2* fade_length))
{
memcpy(pcmout, &mWAVBuffer[near_end], (2 * fade_length)); /*Flawfinder: ignore*/
}
llendianswizzle(&pcmout, 2, fade_length);
samplep = (S16 *)pcmout;
for (i = fade_length-1 ; i >= 0; i--)
{
*samplep = llfloor((F32)*samplep * ((F32)i/(F32)fade_length));
samplep++;
}
llendianswizzle(&pcmout, 2, fade_length);
if (near_end + (2 * fade_length) < (S32)mWAVBuffer.size())
{
memcpy(&mWAVBuffer[near_end], pcmout, (2 * fade_length));/*Flawfinder: ignore*/
}
}
if (36 == data_length)
{
LL_WARNS("AudioEngine") << "BAD Vorbis decode in finishDecode!" << LL_ENDL;
mValid = FALSE;
return TRUE; // we've finished
}
mBytesRead = -1;
mFileHandle = LLLFSThread::sLocal->write(mOutFilename, &mWAVBuffer[0], 0, mWAVBuffer.size(),
new WriteResponder(this));
}
if (mFileHandle != LLLFSThread::nullHandle())
{
if (mBytesRead >= 0)
{
if (mBytesRead == 0)
{
LL_WARNS("AudioEngine") << "Unable to write file in LLVorbisDecodeState::finishDecode" << LL_ENDL;
mValid = FALSE;
return TRUE; // we've finished
}
}
else
{
return FALSE; // not done
}
}
mDone = TRUE;
LL_DEBUGS("AudioEngine") << "Finished decode for " << getUUID() << LL_ENDL;
return TRUE;
}
void LLVorbisDecodeState::flushBadFile()
{
if (mInFilep)
{
LL_WARNS("AudioEngine") << "Flushing bad vorbis file from cache for " << mUUID << LL_ENDL;
mInFilep->remove();
}
}
//////////////////////////////////////////////////////////////////////////////
class LLAudioDecodeMgr::Impl
{
friend class LLAudioDecodeMgr;
LLAudioDecodeMgr::Impl();
public:
void processQueue();
void startMoreDecodes();
void enqueueFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState>& decode_state);
void checkDecodesFinished();
protected:
std::deque<LLUUID> mDecodeQueue;
std::map<LLUUID, LLPointer<LLVorbisDecodeState>> mDecodes;
};
LLAudioDecodeMgr::Impl::Impl()
{
}
// Returns the in-progress decode_state, which may be an empty LLPointer if
// there was an error and there is no more work to be done.
LLPointer<LLVorbisDecodeState> beginDecodingAndWritingAudio(const LLUUID &decode_id);
// Return true if finished
bool tryFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState> decode_state);
void LLAudioDecodeMgr::Impl::processQueue()
{
// First, check if any audio from in-progress decodes are ready to play. If
// so, mark them ready for playback (or errored, in case of error).
checkDecodesFinished();
// Second, start as many decodes from the queue as permitted
startMoreDecodes();
}
void LLAudioDecodeMgr::Impl::startMoreDecodes()
{
llassert_always(gAudiop);
LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop");
// *NOTE: main_queue->postTo casts this refcounted smart pointer to a weak
// pointer
LL::WorkQueue::ptr_t general_queue = LL::WorkQueue::getInstance("General");
const LL::ThreadPool::ptr_t general_thread_pool = LL::ThreadPool::getInstance("General");
llassert_always(main_queue);
llassert_always(general_queue);
llassert_always(general_thread_pool);
// Set max decodes to double the thread count of the general work queue.
// This ensures the general work queue is full, but prevents theoretical
// buildup of buffers in memory due to disk writes once the
// LLVorbisDecodeState leaves the worker thread (see
// LLLFSThread::sLocal->write). This is probably as fast as we can get it
// without modifying/removing LLVorbisDecodeState, at which point we should
// consider decoding the audio during the asset download process.
// -Cosmic,2022-05-11
const size_t max_decodes = general_thread_pool->getWidth() * 2;
while (!mDecodeQueue.empty() && mDecodes.size() < max_decodes)
{
const LLUUID decode_id = mDecodeQueue.front();
mDecodeQueue.pop_front();
// Don't decode the same file twice
if (mDecodes.find(decode_id) != mDecodes.end())
{
continue;
}
if (gAudiop->hasDecodedFile(decode_id))
{
continue;
}
// Kick off a decode
mDecodes[decode_id] = LLPointer<LLVorbisDecodeState>(NULL);
main_queue->postTo(
general_queue,
[decode_id, this]() // Work done on general queue
{
LLPointer<LLVorbisDecodeState> decode_state = beginDecodingAndWritingAudio(decode_id);
if (!decode_state)
{
// Audio decode has errored
return decode_state;
}
// Disk write of decoded audio is now in progress off-thread
return decode_state;
},
[decode_id, this](LLPointer<LLVorbisDecodeState> decode_state) // Callback to main thread
mutable {
if (!gAudiop)
{
// There is no LLAudioEngine anymore. This might happen if
// an audio decode is enqueued just before shutdown.
return;
}
// At this point, we can be certain that the pointer to "this"
// is valid because the lifetime of "this" is dependent upon
// the lifetime of gAudiop.
enqueueFinishAudio(decode_id, decode_state);
});
}
}
LLPointer<LLVorbisDecodeState> beginDecodingAndWritingAudio(const LLUUID &decode_id)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
LL_DEBUGS() << "Decoding " << decode_id << " from audio queue!" << LL_ENDL;
std::string d_path = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, decode_id.asString()) + ".dsf";
LLPointer<LLVorbisDecodeState> decode_state = new LLVorbisDecodeState(decode_id, d_path);
if (!decode_state->initDecode())
{
return NULL;
}
// Decode in a loop until we're done
while (!decode_state->decodeSection())
{
// decodeSection does all of the work above
}
if (!decode_state->isDone())
{
// Decode stopped early, or something bad happened to the file
// during decoding.
LL_WARNS("AudioEngine") << decode_id << " has invalid vorbis data or decode has been canceled, aborting decode" << LL_ENDL;
decode_state->flushBadFile();
return NULL;
}
if (!decode_state->isValid())
{
// We had an error when decoding, abort.
LL_WARNS("AudioEngine") << decode_id << " has invalid vorbis data, aborting decode" << LL_ENDL;
decode_state->flushBadFile();
return NULL;
}
// Kick off the writing of the decoded audio to the disk cache.
// The receiving thread can then cheaply call finishDecode() again to check
// if writing has finished. Someone has to hold on to the refcounted
// decode_state to prevent it from getting destroyed during write.
decode_state->finishDecode();
return decode_state;
}
void LLAudioDecodeMgr::Impl::enqueueFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState>& decode_state)
{
// Assumed fast
if (tryFinishAudio(decode_id, decode_state))
{
// Done early!
auto decode_iter = mDecodes.find(decode_id);
llassert(decode_iter != mDecodes.end());
mDecodes.erase(decode_iter);
return;
}
// Not done yet... enqueue it
mDecodes[decode_id] = decode_state;
}
void LLAudioDecodeMgr::Impl::checkDecodesFinished()
{
auto decode_iter = mDecodes.begin();
while (decode_iter != mDecodes.end())
{
const LLUUID& decode_id = decode_iter->first;
const LLPointer<LLVorbisDecodeState>& decode_state = decode_iter->second;
if (tryFinishAudio(decode_id, decode_state))
{
decode_iter = mDecodes.erase(decode_iter);
}
else
{
++decode_iter;
}
}
}
bool tryFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState> decode_state)
{
// decode_state is a file write in progress unless finished is true
bool finished = decode_state && decode_state->finishDecode();
if (!finished)
{
return false;
}
llassert_always(gAudiop);
LLAudioData *adp = gAudiop->getAudioData(decode_id);
if (!adp)
{
LL_WARNS("AudioEngine") << "Missing LLAudioData for decode of " << decode_id << LL_ENDL;
return true;
}
bool valid = decode_state && decode_state->isValid();
// Mark current decode finished regardless of success or failure
adp->setHasCompletedDecode(true);
// Flip flags for decoded data
adp->setHasDecodeFailed(!valid);
adp->setHasDecodedData(valid);
// When finished decoding, there will also be a decoded wav file cached on
// disk with the .dsf extension
if (valid)
{
adp->setHasWAVLoadFailed(false);
}
return true;
}
//////////////////////////////////////////////////////////////////////////////
LLAudioDecodeMgr::LLAudioDecodeMgr()
{
mImpl = new Impl();
}
LLAudioDecodeMgr::~LLAudioDecodeMgr()
{
delete mImpl;
mImpl = nullptr;
}
void LLAudioDecodeMgr::processQueue()
{
mImpl->processQueue();
}
BOOL LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid)
{
if (gAudiop && gAudiop->hasDecodedFile(uuid))
{
// Already have a decoded version, don't need to decode it.
LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has decoded file already" << LL_ENDL;
return TRUE;
}
if (gAssetStorage->hasLocalAsset(uuid, LLAssetType::AT_SOUND))
{
// Just put it on the decode queue.
LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has local asset file already" << LL_ENDL;
mImpl->mDecodeQueue.push_back(uuid);
return TRUE;
}
LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " no file available" << LL_ENDL;
return FALSE;
}
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