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/**
* @file lllocaltextureobject.cpp
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "lllocaltextureobject.h"
#include "llimage.h"
#include "llrender.h"
#include "lltexlayer.h"
#include "llgltexture.h"
#include "lluuid.h"
#include "llwearable.h"
LLLocalTextureObject::LLLocalTextureObject() :
mIsBakedReady(FALSE),
mDiscard(MAX_DISCARD_LEVEL+1)
{
mImage = NULL;
}
LLLocalTextureObject::LLLocalTextureObject(LLGLTexture* image, const LLUUID& id) :
mIsBakedReady(FALSE),
mDiscard(MAX_DISCARD_LEVEL+1)
{
mImage = image;
gGL.getTexUnit(0)->bind(mImage);
mID = id;
}
LLLocalTextureObject::LLLocalTextureObject(const LLLocalTextureObject& lto) :
mImage(lto.mImage),
mID(lto.mID),
mIsBakedReady(lto.mIsBakedReady),
mDiscard(lto.mDiscard)
{
U32 num_layers = lto.getNumTexLayers();
mTexLayers.reserve(num_layers);
for (U32 index = 0; index < num_layers; index++)
{
LLTexLayer* original_layer = lto.getTexLayer(index);
if (!original_layer)
{
LL_ERRS() << "could not clone Local Texture Object: unable to extract texlayer!" << LL_ENDL;
continue;
}
LLTexLayer* new_layer = new LLTexLayer(*original_layer);
new_layer->setLTO(this);
mTexLayers.push_back(new_layer);
}
}
LLLocalTextureObject::~LLLocalTextureObject()
{
}
LLGLTexture* LLLocalTextureObject::getImage() const
{
return mImage;
}
LLTexLayer* LLLocalTextureObject::getTexLayer(U32 index) const
{
if (index >= getNumTexLayers())
{
return NULL;
}
return mTexLayers[index];
}
LLTexLayer* LLLocalTextureObject::getTexLayer(const std::string &name)
{
for(auto layer : mTexLayers)
{
if (layer->getName().compare(name) == 0)
{
return layer;
}
}
return NULL;
}
U32 LLLocalTextureObject::getNumTexLayers() const
{
return mTexLayers.size();
}
LLUUID LLLocalTextureObject::getID() const
{
return mID;
}
S32 LLLocalTextureObject::getDiscard() const
{
return mDiscard;
}
BOOL LLLocalTextureObject::getBakedReady() const
{
return mIsBakedReady;
}
void LLLocalTextureObject::setImage(LLGLTexture* new_image)
{
mImage = new_image;
}
BOOL LLLocalTextureObject::setTexLayer(LLTexLayer *new_tex_layer, U32 index)
{
if (index >= getNumTexLayers() )
{
return FALSE;
}
if (new_tex_layer == NULL)
{
return removeTexLayer(index);
}
LLTexLayer *layer = new LLTexLayer(*new_tex_layer);
layer->setLTO(this);
if (mTexLayers[index])
{
delete mTexLayers[index];
}
mTexLayers[index] = layer;
return TRUE;
}
BOOL LLLocalTextureObject::addTexLayer(LLTexLayer *new_tex_layer, LLWearable *wearable)
{
if (new_tex_layer == NULL)
{
return FALSE;
}
LLTexLayer *layer = new LLTexLayer(*new_tex_layer, wearable);
layer->setLTO(this);
mTexLayers.push_back(layer);
return TRUE;
}
BOOL LLLocalTextureObject::addTexLayer(LLTexLayerTemplate *new_tex_layer, LLWearable *wearable)
{
if (new_tex_layer == NULL)
{
return FALSE;
}
LLTexLayer *layer = new LLTexLayer(*new_tex_layer, this, wearable);
layer->setLTO(this);
mTexLayers.push_back(layer);
return TRUE;
}
BOOL LLLocalTextureObject::removeTexLayer(U32 index)
{
if (index >= getNumTexLayers())
{
return FALSE;
}
tex_layer_vec_t::iterator iter = mTexLayers.begin();
iter += index;
delete *iter;
mTexLayers.erase(iter);
return TRUE;
}
void LLLocalTextureObject::setID(LLUUID new_id)
{
mID = new_id;
}
void LLLocalTextureObject::setDiscard(S32 new_discard)
{
mDiscard = new_discard;
}
void LLLocalTextureObject::setBakedReady(BOOL ready)
{
mIsBakedReady = ready;
}
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