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/**
* @file llavatarappearance.h
* @brief Declaration of LLAvatarAppearance class
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_AVATAR_APPEARANCE_H
#define LL_AVATAR_APPEARANCE_H
#include "llcharacter.h"
#include "llavatarappearancedefines.h"
#include "llavatarjointmesh.h"
#include "lldriverparam.h"
#include "lltexlayer.h"
#include "llviewervisualparam.h"
#include "llxmltree.h"
class LLTexLayerSet;
class LLTexGlobalColor;
class LLTexGlobalColorInfo;
class LLWearableData;
class LLAvatarBoneInfo;
class LLAvatarSkeletonInfo;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLAvatarAppearance
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLAvatarAppearance : public LLCharacter
{
LOG_CLASS(LLAvatarAppearance);
protected:
struct LLAvatarXmlInfo;
/********************************************************************************
** **
** INITIALIZATION
**/
private:
// Hide default constructor.
LLAvatarAppearance() {}
public:
LLAvatarAppearance(LLWearableData* wearable_data);
virtual ~LLAvatarAppearance();
static void initClass(const std::string& avatar_file_name, const std::string& skeleton_file_name); // initializes static members
static void initClass();
static void cleanupClass(); // Cleanup data that's only init'd once per class.
virtual void initInstance(); // Called after construction to initialize the instance.
S32 mInitFlags;
virtual BOOL loadSkeletonNode();
BOOL loadMeshNodes();
BOOL loadLayersets();
/** Initialization
** **
*******************************************************************************/
/********************************************************************************
** **
** INHERITED
**/
//--------------------------------------------------------------------
// LLCharacter interface and related
//--------------------------------------------------------------------
public:
/*virtual*/ LLJoint* getCharacterJoint(U32 num);
/*virtual*/ const char* getAnimationPrefix() { return "avatar"; }
/*virtual*/ LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset);
/*virtual*/ LLJoint* findCollisionVolume(S32 volume_id);
/*virtual*/ S32 getCollisionVolumeID(std::string &name);
/*virtual*/ LLPolyMesh* getHeadMesh();
/*virtual*/ LLPolyMesh* getUpperBodyMesh();
/** Inherited
** **
*******************************************************************************/
/********************************************************************************
** **
** STATE
**/
public:
virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
virtual BOOL isValid() const;
virtual BOOL isUsingLocalAppearance() const = 0;
virtual BOOL isEditingAppearance() const = 0;
bool isBuilt() const { return mIsBuilt; }
/** State
** **
*******************************************************************************/
/********************************************************************************
** **
** SKELETON
**/
protected:
virtual LLAvatarJoint* createAvatarJoint() = 0;
virtual LLAvatarJoint* createAvatarJoint(S32 joint_num) = 0;
virtual LLAvatarJointMesh* createAvatarJointMesh() = 0;
void makeJointAliases(LLAvatarBoneInfo *bone_info);
public:
F32 getPelvisToFoot() const { return mPelvisToFoot; }
/*virtual*/ LLJoint* getRootJoint() { return mRoot; }
LLVector3 mHeadOffset; // current head position
LLAvatarJoint *mRoot;
typedef std::map<std::string, LLJoint*> joint_map_t;
joint_map_t mJointMap;
typedef std::map<std::string, LLVector3> joint_state_map_t;
joint_state_map_t mLastBodySizeState;
joint_state_map_t mCurrBodySizeState;
void compareJointStateMaps(joint_state_map_t& last_state,
joint_state_map_t& curr_state);
void computeBodySize();
public:
typedef std::vector<LLAvatarJoint*> avatar_joint_list_t;
const avatar_joint_list_t& getSkeleton() { return mSkeleton; }
typedef std::map<std::string, std::string> joint_alias_map_t;
const joint_alias_map_t& getJointAliases();
protected:
static BOOL parseSkeletonFile(const std::string& filename, LLXmlTree& skeleton_xml_tree);
virtual void buildCharacter();
virtual BOOL loadAvatar();
BOOL setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 ¤t_volume_num, S32 ¤t_joint_num);
BOOL allocateCharacterJoints(U32 num);
BOOL buildSkeleton(const LLAvatarSkeletonInfo *info);
void clearSkeleton();
BOOL mIsBuilt; // state of deferred character building
avatar_joint_list_t mSkeleton;
LLVector3OverrideMap mPelvisFixups;
joint_alias_map_t mJointAliasMap;
//--------------------------------------------------------------------
// Pelvis height adjustment members.
//--------------------------------------------------------------------
public:
void addPelvisFixup( F32 fixup, const LLUUID& mesh_id );
void removePelvisFixup( const LLUUID& mesh_id );
bool hasPelvisFixup( F32& fixup, LLUUID& mesh_id ) const;
bool hasPelvisFixup( F32& fixup ) const;
LLVector3 mBodySize;
LLVector3 mAvatarOffset;
protected:
F32 mPelvisToFoot;
//--------------------------------------------------------------------
// Cached pointers to well known joints
//--------------------------------------------------------------------
public:
LLJoint* mPelvisp;
LLJoint* mTorsop;
LLJoint* mChestp;
LLJoint* mNeckp;
LLJoint* mHeadp;
LLJoint* mSkullp;
LLJoint* mEyeLeftp;
LLJoint* mEyeRightp;
LLJoint* mHipLeftp;
LLJoint* mHipRightp;
LLJoint* mKneeLeftp;
LLJoint* mKneeRightp;
LLJoint* mAnkleLeftp;
LLJoint* mAnkleRightp;
LLJoint* mFootLeftp;
LLJoint* mFootRightp;
LLJoint* mWristLeftp;
LLJoint* mWristRightp;
//--------------------------------------------------------------------
// XML parse tree
//--------------------------------------------------------------------
protected:
static LLAvatarSkeletonInfo* sAvatarSkeletonInfo;
static LLAvatarXmlInfo* sAvatarXmlInfo;
/** Skeleton
** **
*******************************************************************************/
/********************************************************************************
** **
** RENDERING
**/
public:
BOOL mIsDummy; // for special views and animated object controllers; local to viewer
//--------------------------------------------------------------------
// Morph masks
//--------------------------------------------------------------------
public:
void addMaskedMorph(LLAvatarAppearanceDefines::EBakedTextureIndex index, LLVisualParam* morph_target, BOOL invert, std::string layer);
virtual void applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES) = 0;
/** Rendering
** **
*******************************************************************************/
//--------------------------------------------------------------------
// Composites
//--------------------------------------------------------------------
public:
virtual void invalidateComposite(LLTexLayerSet* layerset) = 0;
/********************************************************************************
** **
** MESHES
**/
public:
virtual void updateMeshTextures() = 0;
virtual void dirtyMesh() = 0; // Dirty the avatar mesh
static const LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary *getDictionary() { return sAvatarDictionary; }
protected:
virtual void dirtyMesh(S32 priority) = 0; // Dirty the avatar mesh, with priority
protected:
typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t;
polymesh_map_t mPolyMeshes;
avatar_joint_list_t mMeshLOD;
// mesh entries and backed textures
static LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary* sAvatarDictionary;
/** Meshes
** **
*******************************************************************************/
/********************************************************************************
** **
** APPEARANCE
**/
//--------------------------------------------------------------------
// Clothing colors (convenience functions to access visual parameters)
//--------------------------------------------------------------------
public:
void setClothesColor(LLAvatarAppearanceDefines::ETextureIndex te, const LLColor4& new_color);
LLColor4 getClothesColor(LLAvatarAppearanceDefines::ETextureIndex te);
static BOOL teToColorParams(LLAvatarAppearanceDefines::ETextureIndex te, U32 *param_name);
//--------------------------------------------------------------------
// Global colors
//--------------------------------------------------------------------
public:
LLColor4 getGlobalColor(const std::string& color_name ) const;
virtual void onGlobalColorChanged(const LLTexGlobalColor* global_color) = 0;
protected:
LLTexGlobalColor* mTexSkinColor;
LLTexGlobalColor* mTexHairColor;
LLTexGlobalColor* mTexEyeColor;
//--------------------------------------------------------------------
// Visibility
//--------------------------------------------------------------------
public:
static LLColor4 getDummyColor();
/** Appearance
** **
*******************************************************************************/
/********************************************************************************
** **
** WEARABLES
**/
public:
LLWearableData* getWearableData() { return mWearableData; }
const LLWearableData* getWearableData() const { return mWearableData; }
virtual BOOL isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex te, U32 index = 0 ) const = 0;
virtual BOOL isWearingWearableType(LLWearableType::EType type ) const;
private:
LLWearableData* mWearableData;
/********************************************************************************
** **
** BAKED TEXTURES
**/
public:
LLTexLayerSet* getAvatarLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
protected:
virtual LLTexLayerSet* createTexLayerSet() = 0;
protected:
class LLMaskedMorph;
typedef std::deque<LLMaskedMorph *> morph_list_t;
struct BakedTextureData
{
LLUUID mLastTextureID;
LLTexLayerSet* mTexLayerSet; // Only exists for self
bool mIsLoaded;
bool mIsUsed;
LLAvatarAppearanceDefines::ETextureIndex mTextureIndex;
U32 mMaskTexName;
// Stores pointers to the joint meshes that this baked texture deals with
avatar_joint_mesh_list_t mJointMeshes;
morph_list_t mMaskedMorphs;
};
typedef std::vector<BakedTextureData> bakedtexturedata_vec_t;
bakedtexturedata_vec_t mBakedTextureDatas;
/********************************************************************************
** **
** PHYSICS
**/
//--------------------------------------------------------------------
// Collision volumes
//--------------------------------------------------------------------
public:
S32 mNumBones;
S32 mNumCollisionVolumes;
LLAvatarJointCollisionVolume* mCollisionVolumes;
protected:
BOOL allocateCollisionVolumes(U32 num);
/** Physics
** **
*******************************************************************************/
/********************************************************************************
** **
** SUPPORT CLASSES
**/
struct LLAvatarXmlInfo
{
LLAvatarXmlInfo();
~LLAvatarXmlInfo();
BOOL parseXmlSkeletonNode(LLXmlTreeNode* root);
BOOL parseXmlMeshNodes(LLXmlTreeNode* root);
BOOL parseXmlColorNodes(LLXmlTreeNode* root);
BOOL parseXmlLayerNodes(LLXmlTreeNode* root);
BOOL parseXmlDriverNodes(LLXmlTreeNode* root);
BOOL parseXmlMorphNodes(LLXmlTreeNode* root);
struct LLAvatarMeshInfo
{
typedef std::pair<LLViewerVisualParamInfo*,BOOL> morph_info_pair_t; // LLPolyMorphTargetInfo stored here
typedef std::vector<morph_info_pair_t> morph_info_list_t;
LLAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {}
~LLAvatarMeshInfo()
{
for (morph_info_list_t::value_type& pair : mPolyMorphTargetInfoList)
{
delete pair.first;
}
mPolyMorphTargetInfoList.clear();
}
std::string mType;
S32 mLOD;
std::string mMeshFileName;
std::string mReferenceMeshName;
F32 mMinPixelArea;
morph_info_list_t mPolyMorphTargetInfoList;
};
typedef std::vector<LLAvatarMeshInfo*> mesh_info_list_t;
mesh_info_list_t mMeshInfoList;
typedef std::vector<LLViewerVisualParamInfo*> skeletal_distortion_info_list_t; // LLPolySkeletalDistortionInfo stored here
skeletal_distortion_info_list_t mSkeletalDistortionInfoList;
struct LLAvatarAttachmentInfo
{
LLAvatarAttachmentInfo()
: mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE),
mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {}
std::string mName;
std::string mJointName;
LLVector3 mPosition;
LLVector3 mRotationEuler;
S32 mGroup;
S32 mAttachmentID;
S32 mPieMenuSlice;
BOOL mVisibleFirstPerson;
BOOL mIsHUDAttachment;
BOOL mHasPosition;
BOOL mHasRotation;
};
typedef std::vector<LLAvatarAttachmentInfo*> attachment_info_list_t;
attachment_info_list_t mAttachmentInfoList;
LLTexGlobalColorInfo *mTexSkinColorInfo;
LLTexGlobalColorInfo *mTexHairColorInfo;
LLTexGlobalColorInfo *mTexEyeColorInfo;
typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t;
layer_info_list_t mLayerInfoList;
typedef std::vector<LLDriverParamInfo*> driver_info_list_t;
driver_info_list_t mDriverInfoList;
struct LLAvatarMorphInfo
{
LLAvatarMorphInfo()
: mInvert(FALSE) {}
std::string mName;
std::string mRegion;
std::string mLayer;
BOOL mInvert;
};
typedef std::vector<LLAvatarMorphInfo*> morph_info_list_t;
morph_info_list_t mMorphMaskInfoList;
};
class LLMaskedMorph
{
public:
LLMaskedMorph(LLVisualParam *morph_target, BOOL invert, std::string layer);
LLVisualParam *mMorphTarget;
BOOL mInvert;
std::string mLayer;
};
/** Support Classes
** **
*******************************************************************************/
};
#endif // LL_AVATAR_APPEARANCE_H
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