summaryrefslogtreecommitdiff
path: root/indra/llappearance/llavatarappearance.h
blob: 1c212873f4bb48baeeb6b9a9fb8ab1750a174f74 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
/**
 * @file llavatarappearance.h
 * @brief Declaration of LLAvatarAppearance class
 *
 * $LicenseInfo:firstyear=2012&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_AVATAR_APPEARANCE_H
#define LL_AVATAR_APPEARANCE_H

#include "llcharacter.h"
#include "llavatarappearancedefines.h"
#include "llavatarjointmesh.h"
#include "lldriverparam.h"
#include "lltexlayer.h"
#include "llviewervisualparam.h"
#include "llxmltree.h"

class LLTexLayerSet;
class LLTexGlobalColor;
class LLTexGlobalColorInfo;
class LLWearableData;
class LLAvatarBoneInfo;
class LLAvatarSkeletonInfo;

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLAvatarAppearance
// 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class LLAvatarAppearance : public LLCharacter
{
	LOG_CLASS(LLAvatarAppearance);

protected:
	struct LLAvatarXmlInfo;

/********************************************************************************
 **                                                                            **
 **                    INITIALIZATION
 **/
private:
	// Hide default constructor.
	LLAvatarAppearance() {}

public:
	LLAvatarAppearance(LLWearableData* wearable_data);
	virtual ~LLAvatarAppearance();

	static void			initClass(); // initializes static members
	static void			cleanupClass();	// Cleanup data that's only init'd once per class.
	virtual void 		initInstance(); // Called after construction to initialize the instance.
	virtual BOOL		loadSkeletonNode();
	BOOL				loadMeshNodes();
	BOOL				loadLayersets();


/**                    Initialization
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    INHERITED
 **/

	//--------------------------------------------------------------------
	// LLCharacter interface and related
	//--------------------------------------------------------------------
public:
	/*virtual*/ LLJoint*		getCharacterJoint(U32 num);

	/*virtual*/ const char*		getAnimationPrefix() { return "avatar"; }
	/*virtual*/ LLVector3		getVolumePos(S32 joint_index, LLVector3& volume_offset);
	/*virtual*/ LLJoint*		findCollisionVolume(U32 volume_id);
	/*virtual*/ S32				getCollisionVolumeID(std::string &name);
	/*virtual*/ LLPolyMesh*		getHeadMesh();
	/*virtual*/ LLPolyMesh*		getUpperBodyMesh();

/**                    Inherited
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    STATE
 **/
public:
	virtual bool 	isSelf() const { return false; } // True if this avatar is for this viewer's agent
	virtual BOOL	isValid() const;
	virtual BOOL	isUsingLocalAppearance() const = 0;
	virtual BOOL	isEditingAppearance() const = 0;

	bool isBuilt() const { return mIsBuilt; }

	
/**                    State
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    SKELETON
 **/

protected:
	virtual LLAvatarJoint*	createAvatarJoint() = 0;
	virtual LLAvatarJoint*	createAvatarJoint(S32 joint_num) = 0;
	virtual LLAvatarJointMesh*	createAvatarJointMesh() = 0;
public:
	F32					getPelvisToFoot() const { return mPelvisToFoot; }
	/*virtual*/ LLJoint*	getRootJoint() { return mRoot; }

	LLVector3			mHeadOffset; // current head position
	LLAvatarJoint		*mRoot;

	typedef std::map<std::string, LLJoint*> joint_map_t;
	joint_map_t			mJointMap;
	
	void		computeBodySize();


protected:
	static BOOL			parseSkeletonFile(const std::string& filename);
	virtual void		buildCharacter();
	virtual BOOL		loadAvatar();

	BOOL				setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 &current_volume_num, S32 &current_joint_num);
	BOOL				allocateCharacterJoints(U32 num);
	BOOL				buildSkeleton(const LLAvatarSkeletonInfo *info);
protected:
	void				clearSkeleton();
	BOOL				mIsBuilt; // state of deferred character building
	typedef std::vector<LLAvatarJoint*> avatar_joint_list_t;
	avatar_joint_list_t	mSkeleton;
	
	//--------------------------------------------------------------------
	// Pelvis height adjustment members.
	//--------------------------------------------------------------------
public:
	LLVector3			mBodySize;
	LLVector3			mAvatarOffset;
protected:
	F32					mPelvisToFoot;

	//--------------------------------------------------------------------
	// Cached pointers to well known joints
	//--------------------------------------------------------------------
public:
	LLJoint* 		mPelvisp;
	LLJoint* 		mTorsop;
	LLJoint* 		mChestp;
	LLJoint* 		mNeckp;
	LLJoint* 		mHeadp;
	LLJoint* 		mSkullp;
	LLJoint* 		mEyeLeftp;
	LLJoint* 		mEyeRightp;
	LLJoint* 		mHipLeftp;
	LLJoint* 		mHipRightp;
	LLJoint* 		mKneeLeftp;
	LLJoint* 		mKneeRightp;
	LLJoint* 		mAnkleLeftp;
	LLJoint* 		mAnkleRightp;
	LLJoint* 		mFootLeftp;
	LLJoint* 		mFootRightp;
	LLJoint* 		mWristLeftp;
	LLJoint* 		mWristRightp;

	//--------------------------------------------------------------------
	// XML parse tree
	//--------------------------------------------------------------------
protected:
	static LLXmlTree 	sXMLTree; // avatar config file
	static LLXmlTree 	sSkeletonXMLTree; // avatar skeleton file

	static LLAvatarSkeletonInfo* 					sAvatarSkeletonInfo;
	static LLAvatarXmlInfo* 						sAvatarXmlInfo;


/**                    Skeleton
 **                                                                            **
 *******************************************************************************/


/********************************************************************************
 **                                                                            **
 **                    RENDERING
 **/
public:
	BOOL		mIsDummy; // for special views

	//--------------------------------------------------------------------
	// Morph masks
	//--------------------------------------------------------------------
public:
	void 	addMaskedMorph(LLAvatarAppearanceDefines::EBakedTextureIndex index, LLVisualParam* morph_target, BOOL invert, std::string layer);
	virtual void	applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES) = 0;

/**                    Rendering
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    MESHES
 **/

public:
	virtual void	updateMeshTextures() = 0;
	virtual void	dirtyMesh() = 0; // Dirty the avatar mesh
protected:
	virtual void	dirtyMesh(S32 priority) = 0; // Dirty the avatar mesh, with priority

protected:
	typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t;
	polymesh_map_t 									mPolyMeshes;
	avatar_joint_list_t								mMeshLOD;

/**                    Meshes
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    APPEARANCE
 **/

	//--------------------------------------------------------------------
	// Clothing colors (convenience functions to access visual parameters)
	//--------------------------------------------------------------------
public:
	void			setClothesColor(LLAvatarAppearanceDefines::ETextureIndex te, const LLColor4& new_color);
	LLColor4		getClothesColor(LLAvatarAppearanceDefines::ETextureIndex te);
	static BOOL		teToColorParams(LLAvatarAppearanceDefines::ETextureIndex te, U32 *param_name);

	//--------------------------------------------------------------------
	// Global colors
	//--------------------------------------------------------------------
public:
	LLColor4		getGlobalColor(const std::string& color_name ) const;
protected:
	LLTexGlobalColor* mTexSkinColor;
	LLTexGlobalColor* mTexHairColor;
	LLTexGlobalColor* mTexEyeColor;

	//--------------------------------------------------------------------
	// Visibility
	//--------------------------------------------------------------------
public:
	static LLColor4 getDummyColor();
/**                    Appearance
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    WEARABLES
 **/

public:
	LLWearableData*			getWearableData() { return mWearableData; }
	const LLWearableData*	getWearableData() const { return mWearableData; }
	virtual BOOL isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex te, U32 index = 0 ) const = 0;
	virtual BOOL			isWearingWearableType(LLWearableType::EType type ) const;

private:
	LLWearableData* mWearableData;

/********************************************************************************
 **                                                                            **
 **                    BAKED TEXTURES
 **/
public:
	LLTexLayerSet*		getAvatarLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;

protected:
	virtual LLTexLayerSet*	createTexLayerSet() = 0;

protected:
	class LLMaskedMorph;
	typedef std::deque<LLMaskedMorph *> 	morph_list_t;
	struct BakedTextureData
	{
		LLUUID								mLastTextureID;
		LLTexLayerSet*		 				mTexLayerSet; // Only exists for self
		bool								mIsLoaded;
		bool								mIsUsed;
		LLAvatarAppearanceDefines::ETextureIndex 	mTextureIndex;
		U32									mMaskTexName;
		// Stores pointers to the joint meshes that this baked texture deals with
		avatar_joint_mesh_list_t			mJointMeshes;
		morph_list_t						mMaskedMorphs;
	};
	typedef std::vector<BakedTextureData> 	bakedtexturedata_vec_t;
	bakedtexturedata_vec_t 					mBakedTextureDatas;

/********************************************************************************
 **                                                                            **
 **                    PHYSICS
 **/

	//--------------------------------------------------------------------
	// Collision volumes
	//--------------------------------------------------------------------
public:
  	S32			mNumCollisionVolumes;
	LLAvatarJointCollisionVolume* mCollisionVolumes;
protected:
	BOOL		allocateCollisionVolumes(U32 num);

/**                    Physics
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    SUPPORT CLASSES
 **/

	struct LLAvatarXmlInfo
	{
		LLAvatarXmlInfo();
		~LLAvatarXmlInfo();

		BOOL 	parseXmlSkeletonNode(LLXmlTreeNode* root);
		BOOL 	parseXmlMeshNodes(LLXmlTreeNode* root);
		BOOL 	parseXmlColorNodes(LLXmlTreeNode* root);
		BOOL 	parseXmlLayerNodes(LLXmlTreeNode* root);
		BOOL 	parseXmlDriverNodes(LLXmlTreeNode* root);
		BOOL	parseXmlMorphNodes(LLXmlTreeNode* root);

		struct LLAvatarMeshInfo
		{
			typedef std::pair<LLViewerVisualParamInfo*,BOOL> morph_info_pair_t; // LLPolyMorphTargetInfo stored here
			typedef std::vector<morph_info_pair_t> morph_info_list_t;

			LLAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {}
			~LLAvatarMeshInfo()
			{
				morph_info_list_t::iterator iter;
				for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++)
				{
					delete iter->first;
				}
				mPolyMorphTargetInfoList.clear();
			}

			std::string mType;
			S32			mLOD;
			std::string	mMeshFileName;
			std::string	mReferenceMeshName;
			F32			mMinPixelArea;
			morph_info_list_t mPolyMorphTargetInfoList;
		};
		typedef std::vector<LLAvatarMeshInfo*> mesh_info_list_t;
		mesh_info_list_t mMeshInfoList;

		typedef std::vector<LLViewerVisualParamInfo*> skeletal_distortion_info_list_t; // LLPolySkeletalDistortionInfo stored here
		skeletal_distortion_info_list_t mSkeletalDistortionInfoList;

		struct LLAvatarAttachmentInfo
		{
			LLAvatarAttachmentInfo()
				: mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE),
				  mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {}
			std::string mName;
			std::string mJointName;
			LLVector3 mPosition;
			LLVector3 mRotationEuler;
			S32 mGroup;
			S32 mAttachmentID;
			S32 mPieMenuSlice;
			BOOL mVisibleFirstPerson;
			BOOL mIsHUDAttachment;
			BOOL mHasPosition;
			BOOL mHasRotation;
		};
		typedef std::vector<LLAvatarAttachmentInfo*> attachment_info_list_t;
		attachment_info_list_t mAttachmentInfoList;

		LLTexGlobalColorInfo *mTexSkinColorInfo;
		LLTexGlobalColorInfo *mTexHairColorInfo;
		LLTexGlobalColorInfo *mTexEyeColorInfo;

		typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t;
		layer_info_list_t mLayerInfoList;

		typedef std::vector<LLDriverParamInfo*> driver_info_list_t;
		driver_info_list_t mDriverInfoList;

		struct LLAvatarMorphInfo
		{
			LLAvatarMorphInfo()
				: mInvert(FALSE) {}
			std::string mName;
			std::string mRegion;
			std::string mLayer;
			BOOL mInvert;
		};

		typedef std::vector<LLAvatarMorphInfo*> morph_info_list_t;
		morph_info_list_t	mMorphMaskInfoList;
	};


	class LLMaskedMorph
	{
	public:
		LLMaskedMorph(LLVisualParam *morph_target, BOOL invert, std::string layer);

		LLVisualParam	*mMorphTarget;
		BOOL				mInvert;
		std::string			mLayer;
	};
/**                    Support Classes
 **                                                                            **
 *******************************************************************************/
};

#endif // LL_AVATAR_APPEARANCE_H