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/**
* @file llui_libtest.cpp
* @brief Integration test for the LLUI library
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llui_libtest.h"
// project includes
#include "llwidgetreg.h"
// linden library includes
#include "llcontrol.h" // LLControlGroup
#include "lldir.h"
#include "llerrorcontrol.h"
#include "llfloater.h"
#include "llfontgl.h"
#include "lltrans.h"
#include "llui.h"
#include "lluictrlfactory.h"
#include <iostream>
// *TODO: switch to using TUT
// *TODO: teach Parabuild about this program, run automatically after full builds
// We can't create LLImageGL objects because we have no window or rendering
// context. Provide enough of an LLUIImage to test the LLUI library without
// an underlying image.
class TestUIImage : public LLUIImage
{
public:
TestUIImage()
: LLUIImage( std::string(), NULL ) // NULL ImageGL, don't deref!
{ }
/*virtual*/ S32 getWidth() const
{
return 16;
}
/*virtual*/ S32 getHeight() const
{
return 16;
}
};
class LLTexture ;
// We need to supply dummy images
class TestImageProvider : public LLImageProviderInterface
{
public:
/*virtual*/ LLPointer<LLUIImage> getUIImage(const std::string& name)
{
return makeImage();
}
/*virtual*/ LLPointer<LLUIImage> getUIImageByID(const LLUUID& id)
{
return makeImage();
}
/*virtual*/ void cleanUp()
{
}
LLPointer<LLUIImage> makeImage()
{
LLPointer<LLTexture> image_gl;
LLPointer<LLUIImage> image = new LLUIImage( std::string(), image_gl);
return image;
}
};
static std::string get_xui_dir()
{
std::string delim = gDirUtilp->getDirDelimiter();
return gDirUtilp->getSkinBaseDir() + delim + "default" + delim + "xui" + delim;
}
void init_llui()
{
// Font lookup needs directory support
#if LL_DARWIN
const char* newview_path = "../../../../newview";
#else
const char* newview_path = "../../../newview";
#endif
gDirUtilp->initAppDirs("SecondLife", newview_path);
gDirUtilp->setSkinFolder("default");
std::string config_filename = gDirUtilp->getExpandedFilename(
LL_PATH_APP_SETTINGS, "settings.xml");
LLControlGroup config_group("config");
config_group.loadFromFile(config_filename);
std::string color_filename = gDirUtilp->getExpandedFilename(
LL_PATH_DEFAULT_SKIN, "colors.xml");
LLControlGroup color_group("color");
color_group.loadFromFile(color_filename);
LLControlGroup floater_group("floater");
LLControlGroup ignores_group("ignores");
LLUI::settings_map_t settings;
settings["config"] = &config_group;
settings["color"] = &color_group;
settings["floater"] = &floater_group;
settings["ignores"] = &ignores_group;
// Don't use real images as we don't have a GL context
TestImageProvider image_provider;
LLUI::initClass(settings, &image_provider);
const bool no_register_widgets = false;
LLWidgetReg::initClass( no_register_widgets );
// Unclear if this is needed
LLUI::setupPaths();
// Otherwise we get translation warnings when setting up floaters
// (tooltips for buttons)
std::set<std::string> default_args;
LLTrans::parseStrings("strings.xml", default_args);
LLFontManager::initClass();
// Creating widgets apparently requires fonts to be initialized,
// otherwise it crashes.
LLFontGL::initClass(96.f, 1.f, 1.f,
gDirUtilp->getAppRODataDir(),
LLUI::getXUIPaths(),
false ); // don't create gl textures
LLFloaterView::Params fvparams;
fvparams.name("Floater View");
fvparams.rect( LLRect(0,480,640,0) );
fvparams.mouse_opaque(false);
fvparams.follows.flags(FOLLOWS_ALL);
fvparams.tab_stop(false);
gFloaterView = LLUICtrlFactory::create<LLFloaterView> (fvparams);
}
void export_test_floaters()
{
// Convert all test floaters to new XML format
std::string delim = gDirUtilp->getDirDelimiter();
std::string xui_dir = get_xui_dir() + "en" + delim;
std::string filename;
while (gDirUtilp->getNextFileInDir(xui_dir, "floater_test_*.xml", filename, false))
{
if (filename.find("_new.xml") != std::string::npos)
{
// don't re-export other test floaters
continue;
}
llinfos << "Converting " << filename << llendl;
// Build a floater and output new attributes
LLXMLNodePtr output_node = new LLXMLNode();
LLFloater* floater = new LLFloater();
LLUICtrlFactory::getInstance()->buildFloater(floater,
filename,
FALSE, // don't open floater
output_node);
std::string out_filename = xui_dir + filename;
std::string::size_type extension_pos = out_filename.rfind(".xml");
out_filename.resize(extension_pos);
out_filename += "_new.xml";
llinfos << "Output: " << out_filename << llendl;
LLFILE* floater_file = LLFile::fopen(out_filename.c_str(), "w");
LLXMLNode::writeHeaderToFile(floater_file);
output_node->writeToFile(floater_file);
fclose(floater_file);
}
}
int main(int argc, char** argv)
{
// Must init LLError for llerrs to actually cause errors.
LLError::initForApplication(".");
init_llui();
export_test_floaters();
return 0;
}
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