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# -*- cmake -*-
include_guard()
# FMODSTUDIO can be set when launching the make using the argument -DFMODSTUDIO:BOOL=ON
# When building using proprietary binaries though (i.e. having access to LL private servers),
# we always build with FMODSTUDIO.
if (INSTALL_PROPRIETARY)
set(USE_FMODSTUDIO ON CACHE BOOL "Using FMODSTUDIO sound library.")
endif (INSTALL_PROPRIETARY)
# ND: To streamline arguments passed, switch from FMODSTUDIO to USE_FMODSTUDIO
# To not break all old build scripts convert old arguments but warn about it
if(FMODSTUDIO)
message( WARNING "Use of the FMODSTUDIO argument is deprecated, please switch to USE_FMODSTUDIO")
set(USE_FMODSTUDIO ${FMODSTUDIO})
endif()
if (USE_FMODSTUDIO)
create_target( ll::fmodstudio )
target_compile_definitions( ll::fmodstudio INTERFACE LL_FMODSTUDIO=1)
if (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
# If the path have been specified in the arguments, use that
target_link_libraries(ll::fmodstudio INTERFACE ${FMODSTUDIO_LIBRARY})
target_include_directories( ll::fmodstudio SYSTEM INTERFACE ${FMODSTUDIO_INCLUDE_DIR})
else (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
# If not, we're going to try to get the package listed in autobuild.xml
# Note: if you're not using INSTALL_PROPRIETARY, the package URL should be local (file:/// URL)
# as accessing the private LL location will fail if you don't have the credential
include(Prebuilt)
use_prebuilt_binary(fmodstudio)
if (WINDOWS)
target_link_libraries( ll::fmodstudio INTERFACE fmod_vc)
elseif (DARWIN)
#despite files being called libfmod.dylib, we are searching for fmod
target_link_libraries( ll::fmodstudio INTERFACE fmod)
elseif (LINUX)
target_link_libraries( ll::fmodstudio INTERFACE fmod)
endif (WINDOWS)
target_include_directories( ll::fmodstudio SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include/fmodstudio)
endif (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
else()
set( USE_FMODSTUDIO "OFF")
endif ()
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