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# -*- cmake -*-
include_guard()
# FMODSTUDIO can be set when launching the make using the argument -DFMODSTUDIO:BOOL=ON
# When building using proprietary binaries though (i.e. having access to LL private servers),
# we always build with FMODSTUDIO.
if (INSTALL_PROPRIETARY)
set(FMODSTUDIO ON CACHE BOOL "Using FMODSTUDIO sound library.")
endif (INSTALL_PROPRIETARY)
if (FMODSTUDIO)
create_target( ll::fmodstudio )
if (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
# If the path have been specified in the arguments, use that
set_target_libraries(fmodstudio::fmodstudio ${FMODSTUDIO_LIBRARY})
set_target_include_dirs(fmodstudio::fmodstudio ${FMODSTUDIO_INCLUDE_DIR})
else (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
# If not, we're going to try to get the package listed in autobuild.xml
# Note: if you're not using INSTALL_PROPRIETARY, the package URL should be local (file:/// URL)
# as accessing the private LL location will fail if you don't have the credential
include(Prebuilt)
use_prebuilt_binary(fmodstudio)
if (WINDOWS)
set_target_libraries( ll::fmodstudio fmod_vc)
elseif (DARWIN)
#despite files being called libfmod.dylib, we are searching for fmod
set_target_libraries( ll::fmodstudio fmod)
elseif (LINUX)
set_target_libraries( ll::fmodstudio fmod)
endif (WINDOWS)
set_target_include_dirs(ll::fmodstudio ${LIBS_PREBUILT_DIR}/include/fmodstudio)
endif (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
endif (FMODSTUDIO)
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