blob: 201b157264b9dee3e437a3e9f1f4afc85c6e9627 (
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# -*- cmake -*-
if (WINDOWS)
find_path(DIRECTX_INCLUDE_DIR dxdiag.h)
if (DIRECTX_INCLUDE_DIR)
if (NOT DIRECTX_FIND_QUIETLY)
message(STATUS "Found DirectX include: ${DIRECTX_INCLUDE_DIR}")
endif (NOT DIRECTX_FIND_QUIETLY)
else (DIRECTX_INCLUDE_DIR)
message(FATAL_ERROR "Could not find DirectX SDK Include")
endif (DIRECTX_INCLUDE_DIR)
# dxhint isn't meant to be the hard-coded DIRECTX_LIBRARY_DIR, we're just
# suggesting it as a hint to the next find_path(). The version is embedded
# in the DIRECTX_INCLUDE_DIR path string after Include and Lib, which is why
# we don't just append a relative path: if there are multiple versions
# installed on the host, we need to be sure we're using THE SAME version.
string(REPLACE "/Include/" "/Lib/" dxhint "${DIRECTX_INCLUDE_DIR}")
if (ADDRESS_SIZE EQUAL 32)
set(archdir x86)
else()
set(archdir x64)
endif()
string(APPEND dxhint "/${archdir}")
find_path(DIRECTX_LIBRARY_DIR dxguid.lib HINTS "${dxhint}")
if (DIRECTX_LIBRARY_DIR)
if (NOT DIRECTX_FIND_QUIETLY)
message(STATUS "Found DirectX library: ${DIRECTX_LIBRARY_DIR}")
endif (NOT DIRECTX_FIND_QUIETLY)
else (DIRECTX_LIBRARY_DIR)
message(FATAL_ERROR "Could not find DirectX SDK Libraries")
endif (DIRECTX_LIBRARY_DIR)
endif (WINDOWS)
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