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# -*- cmake -*-
# cmake_minimum_required should appear before any
# other commands to guarantee full compatibility
# with the version specified
# The "cmake -E touch" command was released with 2.4.8.
cmake_minimum_required(VERSION 2.4.8 FATAL_ERROR)
# This makes cmake 2.6 not complain about a version
# 2.4 compatibility mode
if(COMMAND cmake_policy)
cmake_policy(SET CMP0003 OLD)
endif(COMMAND cmake_policy)
project(SecondLife)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
include(Variables)
if (DARWIN)
cmake_minimum_required(VERSION 2.6.2 FATAL_ERROR)
endif (DARWIN)
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
"Build type. One of: Debug Release RelWithDebInfo" FORCE)
endif (NOT CMAKE_BUILD_TYPE)
# For the library installation process;
# see cmake/Prebuild.cmake for the counterpart code.
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/temp)
file(WRITE ${CMAKE_BINARY_DIR}/temp/sentinel_installed "0")
add_subdirectory(cmake)
add_subdirectory(${LIBS_OPEN_PREFIX}llaudio)
add_subdirectory(${LIBS_OPEN_PREFIX}llcharacter)
add_subdirectory(${LIBS_OPEN_PREFIX}llcommon)
add_subdirectory(${LIBS_OPEN_PREFIX}llimage)
add_subdirectory(${LIBS_OPEN_PREFIX}llimagej2coj)
add_subdirectory(${LIBS_OPEN_PREFIX}llinventory)
add_subdirectory(${LIBS_OPEN_PREFIX}llmath)
add_subdirectory(${LIBS_OPEN_PREFIX}llmedia)
add_subdirectory(${LIBS_OPEN_PREFIX}llmessage)
add_subdirectory(${LIBS_OPEN_PREFIX}llprimitive)
add_subdirectory(${LIBS_OPEN_PREFIX}llrender)
add_subdirectory(${LIBS_OPEN_PREFIX}llvfs)
add_subdirectory(${LIBS_OPEN_PREFIX}llwindow)
add_subdirectory(${LIBS_OPEN_PREFIX}llxml)
if (EXISTS ${LIBS_CLOSED_DIR}llkdu AND NOT STANDALONE)
add_subdirectory(${LIBS_CLOSED_PREFIX}llkdu)
endif (EXISTS ${LIBS_CLOSED_DIR}llkdu AND NOT STANDALONE)
add_subdirectory(${LIBS_OPEN_PREFIX}lscript)
if (WINDOWS AND EXISTS ${LIBS_CLOSED_DIR}copy_win_scripts)
add_subdirectory(${LIBS_CLOSED_PREFIX}copy_win_scripts)
endif (WINDOWS AND EXISTS ${LIBS_CLOSED_DIR}copy_win_scripts)
add_custom_target(viewer)
if (VIEWER)
add_subdirectory(${LIBS_OPEN_PREFIX}llcrashlogger)
add_subdirectory(${LIBS_OPEN_PREFIX}llui)
if (LINUX)
add_subdirectory(${VIEWER_PREFIX}linux_crash_logger)
add_dependencies(viewer linux-crash-logger)
elseif (DARWIN)
add_subdirectory(${VIEWER_PREFIX}mac_crash_logger)
add_subdirectory(${VIEWER_PREFIX}mac_updater)
add_dependencies(viewer mac-updater mac-crash-logger)
elseif (WINDOWS)
add_subdirectory(${VIEWER_PREFIX}win_crash_logger)
add_subdirectory(${VIEWER_PREFIX}win_setup)
add_subdirectory(${VIEWER_PREFIX}win_updater)
# add_dependencies(viewer windows-updater windows-setup windows-crash-logger)
add_dependencies(viewer windows-updater windows-crash-logger)
elseif (SOLARIS)
add_subdirectory(solaris_crash_logger)
add_dependencies(viewer solaris-crash-logger)
endif (LINUX)
add_subdirectory(${VIEWER_PREFIX}newview)
add_dependencies(viewer secondlife-bin)
endif (VIEWER)
# Linux builds the viewer and server in 2 separate projects
# In order for ./develop.py build server to work on linux,
# the viewer project needs a server target.
# This is not true for mac and windows.
if (LINUX)
add_custom_target(server)
endif (LINUX)
if (SERVER)
if (NOT LINUX)
add_custom_target(server)
endif (NOT LINUX)
include(${SERVER_PREFIX}Server.cmake)
endif (SERVER)
# Windows builds include tools like VFS tool
if (SERVER)
if (WINDOWS)
add_subdirectory(${SERVER_PREFIX}tools)
endif (WINDOWS)
endif (SERVER)
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