/** * @file win_crash_logger.cpp * @brief Windows crash logger implementation * * $LicenseInfo:firstyear=2003&license=viewergpl$ * * Copyright (c) 2003-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ // win_crash_logger.cpp : Defines the entry point for the application. // // Must be first include, precompiled headers. #include "linden_common.h" #include "stdafx.h" #include #include "llcrashloggerwindows.h" // // Implementation // int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { llinfos << "Starting crash reporter" << llendl; LLCrashLoggerWindows app; app.setHandle(hInstance); bool ok = app.init(); if(!ok) { llwarns << "Unable to initialize application." << llendl; return -1; } // Run the application main loop if(!LLApp::isQuitting()) app.mainLoop(); if (!app.isError()) { // // We don't want to do cleanup here if the error handler got called - // the assumption is that the error handler is responsible for doing // app cleanup if there was a problem. // app.cleanup(); } return 0; }