/** * @file debug.h * @author Nat Goodspeed * @date 2009-05-28 * @brief Debug output for unit test code * * $LicenseInfo:firstyear=2009&license=viewergpl$ * Copyright (c) 2009, Linden Research, Inc. * $/LicenseInfo$ */ #if ! defined(LL_DEBUG_H) #define LL_DEBUG_H #include /***************************************************************************** * Debugging stuff *****************************************************************************/ // This class is intended to illuminate entry to a given block, exit from the // same block and checkpoints along the way. It also provides a convenient // place to turn std::cout output on and off. class Debug { public: Debug(const std::string& block): mBlock(block) { (*this)("entry"); } ~Debug() { (*this)("exit"); } void operator()(const std::string& status) { #if defined(DEBUG_ON) std::cout << mBlock << ' ' << status << std::endl; #endif } private: const std::string mBlock; }; // It's often convenient to use the name of the enclosing function as the name // of the Debug block. #define DEBUG Debug debug(__FUNCTION__) // These BEGIN/END macros are specifically for debugging output -- please // don't assume you must use such for coroutines in general! They only help to // make control flow (as well as exception exits) explicit. #define BEGIN \ { \ DEBUG; \ try #define END \ catch (...) \ { \ debug("*** exceptional "); \ throw; \ } \ } #endif /* ! defined(LL_DEBUG_H) */