/** * @file llglslshader_stub.cpp * @brief stub class to allow unit testing * * $LicenseInfo:firstyear=2009&license=viewergpl$ * Copyright (c) 2009, Linden Research, Inc. * $/LicenseInfo$ */ #include "../llviewershadermgr.h" LLShaderMgr::LLShaderMgr() {} LLShaderMgr::~LLShaderMgr() {} LLViewerShaderMgr::LLViewerShaderMgr() {} LLViewerShaderMgr::~LLViewerShaderMgr() {} LLViewerShaderMgr* stub_instance = NULL; LLViewerShaderMgr* LLViewerShaderMgr::instance() { if(NULL == stub_instance) { stub_instance = new LLViewerShaderMgr(); } return stub_instance; } LLViewerShaderMgr::shader_iter fake_iter; LLViewerShaderMgr::shader_iter LLViewerShaderMgr::beginShaders() const {return fake_iter;} LLViewerShaderMgr::shader_iter LLViewerShaderMgr::endShaders() const {return fake_iter;} void LLViewerShaderMgr::updateShaderUniforms(LLGLSLShader* shader) {return;} std::string LLViewerShaderMgr::getShaderDirPrefix() {return "SHADER_DIR_PREFIX-";}