/** * @file llviewerassetstats_tut.cpp * @date 2010-10-28 * @brief Test cases for some of newview/llviewerassetstats.cpp * * $LicenseInfo:firstyear=2010&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include #include #include "lltut.h" #include "../llviewerassetstats.h" #include "lluuid.h" #include "llsdutil.h" #include "llregionhandle.h" #include "../llvoavatar.h" namespace LLStatViewer { LLTrace::Measurement<> FPS_SAMPLE("fpssample"); } void LLVOAvatar::getNearbyRezzedStats(std::vector& counts) { counts.resize(3); counts[0] = 0; counts[1] = 0; counts[2] = 1; } // static std::string LLVOAvatar::rezStatusToString(S32 rez_status) { if (rez_status==0) return "cloud"; if (rez_status==1) return "gray"; if (rez_status==2) return "textured"; return "unknown"; } // static LLViewerStats::StatsAccumulator& LLViewerStats::PhaseMap::getPhaseStats(const std::string& phase_name) { static LLViewerStats::StatsAccumulator junk; return junk; } static const char * all_keys[] = { "duration", "fps", "get_other", "get_texture_temp_http", "get_texture_temp_udp", "get_texture_non_temp_http", "get_texture_non_temp_udp", "get_wearable_udp", "get_sound_udp", "get_gesture_udp" }; static const char * resp_keys[] = { "get_other", "get_texture_temp_http", "get_texture_temp_udp", "get_texture_non_temp_http", "get_texture_non_temp_udp", "get_wearable_udp", "get_sound_udp", "get_gesture_udp" }; static const char * sub_keys[] = { "dequeued", "enqueued", "resp_count", "resp_max", "resp_min", "resp_mean" }; static const char * mmm_resp_keys[] = { "fps" }; static const char * mmm_sub_keys[] = { "count", "max", "min", "mean" }; static const LLUUID region1("4e2d81a3-6263-6ffe-ad5c-8ce04bee07e8"); static const LLUUID region2("68762cc8-b68b-4e45-854b-e830734f2d4a"); static const U64 region1_handle(0x0000040000003f00ULL); static const U64 region2_handle(0x0000030000004200ULL); static const std::string region1_handle_str("0000040000003f00"); static const std::string region2_handle_str("0000030000004200"); #if 0 static bool is_empty_map(const LLSD & sd) { return sd.isMap() && 0 == sd.size(); } static bool is_single_key_map(const LLSD & sd, const std::string & key) { return sd.isMap() && 1 == sd.size() && sd.has(key); } static bool is_double_key_map(const LLSD & sd, const std::string & key1, const std::string & key2) { return sd.isMap() && 2 == sd.size() && sd.has(key1) && sd.has(key2); } #endif static bool is_triple_key_map(const LLSD & sd, const std::string & key1, const std::string & key2, const std::string& key3) { return sd.isMap() && 3 == sd.size() && sd.has(key1) && sd.has(key2) && sd.has(key3); } static bool is_no_stats_map(const LLSD & sd) { return is_triple_key_map(sd, "duration", "regions", "avatar"); } static bool is_single_slot_array(const LLSD & sd, U64 region_handle) { U32 grid_x(0), grid_y(0); grid_from_region_handle(region_handle, &grid_x, &grid_y); return (sd.isArray() && 1 == sd.size() && sd[0].has("grid_x") && sd[0].has("grid_y") && sd[0]["grid_x"].isInteger() && sd[0]["grid_y"].isInteger() && grid_x == sd[0]["grid_x"].asInteger() && grid_y == sd[0]["grid_y"].asInteger()); } static bool is_double_slot_array(const LLSD & sd, U64 region_handle1, U64 region_handle2) { U32 grid_x1(0), grid_y1(0); U32 grid_x2(0), grid_y2(0); grid_from_region_handle(region_handle1, &grid_x1, &grid_y1); grid_from_region_handle(region_handle2, &grid_x2, &grid_y2); return (sd.isArray() && 2 == sd.size() && sd[0].has("grid_x") && sd[0].has("grid_y") && sd[0]["grid_x"].isInteger() && sd[0]["grid_y"].isInteger() && sd[1].has("grid_x") && sd[1].has("grid_y") && sd[1]["grid_x"].isInteger() && sd[1]["grid_y"].isInteger() && ((grid_x1 == sd[0]["grid_x"].asInteger() && grid_y1 == sd[0]["grid_y"].asInteger() && grid_x2 == sd[1]["grid_x"].asInteger() && grid_y2 == sd[1]["grid_y"].asInteger()) || (grid_x1 == sd[1]["grid_x"].asInteger() && grid_y1 == sd[1]["grid_y"].asInteger() && grid_x2 == sd[0]["grid_x"].asInteger() && grid_y2 == sd[0]["grid_y"].asInteger()))); } static LLSD get_region(const LLSD & sd, U64 region_handle1) { U32 grid_x(0), grid_y(0); grid_from_region_handle(region_handle1, &grid_x, &grid_y); for (LLSD::array_const_iterator it(sd["regions"].beginArray()); sd["regions"].endArray() != it; ++it) { if ((*it).has("grid_x") && (*it).has("grid_y") && (*it)["grid_x"].isInteger() && (*it)["grid_y"].isInteger() && (*it)["grid_x"].asInteger() == grid_x && (*it)["grid_y"].asInteger() == grid_y) { return *it; } } return LLSD(); } namespace tut { struct tst_viewerassetstats_index { tst_viewerassetstats_index() { LLTrace::init(); } ~tst_viewerassetstats_index() { LLTrace::cleanup(); } }; typedef test_group tst_viewerassetstats_index_t; typedef tst_viewerassetstats_index_t::object tst_viewerassetstats_index_object_t; tut::tst_viewerassetstats_index_t tut_tst_viewerassetstats_index("tst_viewerassetstats_test"); // Testing free functions without global stats allocated template<> template<> void tst_viewerassetstats_index_object_t::test<1>() { // Check that helpers aren't bothered by missing global stats ensure("Global gViewerAssetStats should be NULL", (NULL == gViewerAssetStats)); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_TEXTURE, false, false); LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_TEXTURE, false, false); LLViewerAssetStatsFF::record_response(LLViewerAssetType::AT_GESTURE, false, false, 12300000ULL); } // Create a non-global instance and check the structure template<> template<> void tst_viewerassetstats_index_object_t::test<2>() { ensure("Global gViewerAssetStats should be NULL", (NULL == gViewerAssetStats)); LLViewerAssetStats * it = new LLViewerAssetStats(); ensure("Global gViewerAssetStats should still be NULL", (NULL == gViewerAssetStats)); LLSD sd_full = it->asLLSD(false); // Default (NULL) region ID doesn't produce LLSD results so should // get an empty map back from output ensure("Stat-less LLSD initially", is_no_stats_map(sd_full)); // Once the region is set, we will get a response even with no data collection it->setRegion(region1_handle); sd_full = it->asLLSD(false); ensure("Correct single-key LLSD map root", is_triple_key_map(sd_full, "duration", "regions", "avatar")); ensure("Correct single-slot LLSD array regions", is_single_slot_array(sd_full["regions"], region1_handle)); LLSD sd = sd_full["regions"][0]; delete it; // Check the structure of the LLSD for (int i = 0; i < LL_ARRAY_SIZE(all_keys); ++i) { std::string line = llformat("Has '%s' key", all_keys[i]); ensure(line, sd.has(all_keys[i])); } for (int i = 0; i < LL_ARRAY_SIZE(resp_keys); ++i) { for (int j = 0; j < LL_ARRAY_SIZE(sub_keys); ++j) { std::string line = llformat("Key '%s' has '%s' key", resp_keys[i], sub_keys[j]); ensure(line, sd[resp_keys[i]].has(sub_keys[j])); } } for (int i = 0; i < LL_ARRAY_SIZE(mmm_resp_keys); ++i) { for (int j = 0; j < LL_ARRAY_SIZE(mmm_sub_keys); ++j) { std::string line = llformat("Key '%s' has '%s' key", mmm_resp_keys[i], mmm_sub_keys[j]); ensure(line, sd[mmm_resp_keys[i]].has(mmm_sub_keys[j])); } } } // Create a non-global instance and check some content template<> template<> void tst_viewerassetstats_index_object_t::test<3>() { LLViewerAssetStats * it = new LLViewerAssetStats(); it->setRegion(region1_handle); LLSD sd = it->asLLSD(false); ensure("Correct single-key LLSD map root", is_triple_key_map(sd, "regions", "duration", "avatar")); ensure("Correct single-slot LLSD array regions", is_single_slot_array(sd["regions"], region1_handle)); sd = sd[0]; delete it; // Check a few points on the tree for content ensure("sd[get_texture_temp_http][dequeued] is 0", (0 == sd["get_texture_temp_http"]["dequeued"].asInteger())); ensure("sd[get_sound_udp][resp_min] is 0", (0.0 == sd["get_sound_udp"]["resp_min"].asReal())); } // Create a global instance and verify free functions do something useful template<> template<> void tst_viewerassetstats_index_object_t::test<4>() { gViewerAssetStats = new LLViewerAssetStats(); LLViewerAssetStatsFF::set_region(region1_handle); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_TEXTURE, false, false); LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_TEXTURE, false, false); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_BODYPART, false, false); LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_BODYPART, false, false); gViewerAssetStats->updateStats(); LLSD sd = gViewerAssetStats->asLLSD(false); ensure("Correct single-key LLSD map root", is_triple_key_map(sd, "regions", "duration", "avatar")); ensure("Correct single-slot LLSD array regions", is_single_slot_array(sd["regions"], region1_handle)); sd = sd["regions"][0]; // Check a few points on the tree for content ensure("sd[get_texture_non_temp_udp][enqueued] is 1", (1 == sd["get_texture_non_temp_udp"]["enqueued"].asInteger())); ensure("sd[get_texture_temp_udp][enqueued] is 0", (0 == sd["get_texture_temp_udp"]["enqueued"].asInteger())); ensure("sd[get_texture_non_temp_http][enqueued] is 0", (0 == sd["get_texture_non_temp_http"]["enqueued"].asInteger())); ensure("sd[get_texture_temp_http][enqueued] is 0", (0 == sd["get_texture_temp_http"]["enqueued"].asInteger())); ensure("sd[get_gesture_udp][dequeued] is 0", (0 == sd["get_gesture_udp"]["dequeued"].asInteger())); // Reset and check zeros... // Reset leaves current region in place gViewerAssetStats->reset(); sd = gViewerAssetStats->asLLSD(false)["regions"][region1_handle_str]; delete gViewerAssetStats; gViewerAssetStats = NULL; ensure("sd[get_texture_non_temp_udp][enqueued] is reset", (0 == sd["get_texture_non_temp_udp"]["enqueued"].asInteger())); ensure("sd[get_gesture_udp][dequeued] is reset", (0 == sd["get_gesture_udp"]["dequeued"].asInteger())); } // Create two global instances and verify no interactions template<> template<> void tst_viewerassetstats_index_object_t::test<5>() { gViewerAssetStats = new LLViewerAssetStats(); LLViewerAssetStatsFF::set_region(region1_handle); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_TEXTURE, false, false); LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_TEXTURE, false, false); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_BODYPART, false, false); LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_BODYPART, false, false); gViewerAssetStats->updateStats(); LLSD sd = gViewerAssetStats->asLLSD(false); ensure("Correct single-key LLSD map root", is_triple_key_map(sd, "regions", "duration", "avatar")); ensure("Correct single-slot LLSD array regions", is_single_slot_array(sd["regions"], region1_handle)); sd = sd["regions"][0]; // Check a few points on the tree for content ensure("sd[get_texture_non_temp_udp][enqueued] is 1", (1 == sd["get_texture_non_temp_udp"]["enqueued"].asInteger())); ensure("sd[get_texture_temp_udp][enqueued] is 0", (0 == sd["get_texture_temp_udp"]["enqueued"].asInteger())); ensure("sd[get_texture_non_temp_http][enqueued] is 0", (0 == sd["get_texture_non_temp_http"]["enqueued"].asInteger())); ensure("sd[get_texture_temp_http][enqueued] is 0", (0 == sd["get_texture_temp_http"]["enqueued"].asInteger())); ensure("sd[get_gesture_udp][dequeued] is 0", (0 == sd["get_gesture_udp"]["dequeued"].asInteger())); // Reset and check zeros... // Reset leaves current region in place gViewerAssetStats->reset(); sd = gViewerAssetStats->asLLSD(false)["regions"][0]; delete gViewerAssetStats; gViewerAssetStats = NULL; ensure("sd[get_texture_non_temp_udp][enqueued] is reset", (0 == sd["get_texture_non_temp_udp"]["enqueued"].asInteger())); ensure("sd[get_gesture_udp][dequeued] is reset", (0 == sd["get_gesture_udp"]["dequeued"].asInteger())); } // Check multiple region collection template<> template<> void tst_viewerassetstats_index_object_t::test<6>() { gViewerAssetStats = new LLViewerAssetStats(); LLViewerAssetStatsFF::set_region(region1_handle); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_TEXTURE, false, false); LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_TEXTURE, false, false); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_BODYPART, false, false); LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_BODYPART, false, false); LLViewerAssetStatsFF::set_region(region2_handle); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false); gViewerAssetStats->updateStats(); LLSD sd = gViewerAssetStats->asLLSD(false); // std::cout << sd << std::endl; ensure("Correct double-key LLSD map root", is_triple_key_map(sd, "duration", "regions", "avatar")); ensure("Correct double-slot LLSD array regions", is_double_slot_array(sd["regions"], region1_handle, region2_handle)); LLSD sd1 = get_region(sd, region1_handle); LLSD sd2 = get_region(sd, region2_handle); ensure("Region1 is present in results", sd1.isMap()); ensure("Region2 is present in results", sd2.isMap()); // Check a few points on the tree for content ensure_equals("sd1[get_texture_non_temp_udp][enqueued] is 1", sd1["get_texture_non_temp_udp"]["enqueued"].asInteger(), 1); ensure_equals("sd1[get_texture_temp_udp][enqueued] is 0", sd1["get_texture_temp_udp"]["enqueued"].asInteger(), 0); ensure_equals("sd1[get_texture_non_temp_http][enqueued] is 0", sd1["get_texture_non_temp_http"]["enqueued"].asInteger(), 0); ensure_equals("sd1[get_texture_temp_http][enqueued] is 0", sd1["get_texture_temp_http"]["enqueued"].asInteger(), 0); ensure_equals("sd1[get_gesture_udp][dequeued] is 0", sd1["get_gesture_udp"]["dequeued"].asInteger(), 0); // Check a few points on the tree for content ensure("sd2[get_gesture_udp][enqueued] is 4", (4 == sd2["get_gesture_udp"]["enqueued"].asInteger())); ensure("sd2[get_gesture_udp][dequeued] is 0", (0 == sd2["get_gesture_udp"]["dequeued"].asInteger())); ensure("sd2[get_texture_non_temp_udp][enqueued] is 0", (0 == sd2["get_texture_non_temp_udp"]["enqueued"].asInteger())); // Reset and check zeros... // Reset leaves current region in place gViewerAssetStats->reset(); sd = gViewerAssetStats->asLLSD(false); ensure("Correct single-key LLSD map root", is_triple_key_map(sd, "regions", "duration", "avatar")); ensure("Correct single-slot LLSD array regions (p2)", is_single_slot_array(sd["regions"], region2_handle)); sd2 = sd["regions"][0]; delete gViewerAssetStats; gViewerAssetStats = NULL; ensure("sd2[get_texture_non_temp_udp][enqueued] is reset", (0 == sd2["get_texture_non_temp_udp"]["enqueued"].asInteger())); ensure("sd2[get_gesture_udp][enqueued] is reset", (0 == sd2["get_gesture_udp"]["enqueued"].asInteger())); } // Check multiple region collection jumping back-and-forth between regions template<> template<> void tst_viewerassetstats_index_object_t::test<7>() { gViewerAssetStats = new LLViewerAssetStats(); LLViewerAssetStatsFF::set_region(region1_handle); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_TEXTURE, false, false); LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_TEXTURE, false, false); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_BODYPART, false, false); LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_BODYPART, false, false); LLViewerAssetStatsFF::set_region(region2_handle); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false); LLViewerAssetStatsFF::set_region(region1_handle); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_TEXTURE, true, true); LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_TEXTURE, true, true); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_BODYPART, false, false); LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_BODYPART, false, false); LLViewerAssetStatsFF::set_region(region2_handle); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false); gViewerAssetStats->updateStats(); LLSD sd = gViewerAssetStats->asLLSD(false); ensure("Correct double-key LLSD map root", is_triple_key_map(sd, "duration", "regions", "avatar")); ensure("Correct double-slot LLSD array regions", is_double_slot_array(sd["regions"], region1_handle, region2_handle)); LLSD sd1 = get_region(sd, region1_handle); LLSD sd2 = get_region(sd, region2_handle); ensure("Region1 is present in results", sd1.isMap()); ensure("Region2 is present in results", sd2.isMap()); // Check a few points on the tree for content ensure("sd1[get_texture_non_temp_udp][enqueued] is 1", (1 == sd1["get_texture_non_temp_udp"]["enqueued"].asInteger())); ensure("sd1[get_texture_temp_udp][enqueued] is 0", (0 == sd1["get_texture_temp_udp"]["enqueued"].asInteger())); ensure("sd1[get_texture_non_temp_http][enqueued] is 0", (0 == sd1["get_texture_non_temp_http"]["enqueued"].asInteger())); ensure("sd1[get_texture_temp_http][enqueued] is 1", (1 == sd1["get_texture_temp_http"]["enqueued"].asInteger())); ensure("sd1[get_gesture_udp][dequeued] is 0", (0 == sd1["get_gesture_udp"]["dequeued"].asInteger())); // Check a few points on the tree for content ensure("sd2[get_gesture_udp][enqueued] is 8", (8 == sd2["get_gesture_udp"]["enqueued"].asInteger())); ensure("sd2[get_gesture_udp][dequeued] is 0", (0 == sd2["get_gesture_udp"]["dequeued"].asInteger())); ensure("sd2[get_texture_non_temp_udp][enqueued] is 0", (0 == sd2["get_texture_non_temp_udp"]["enqueued"].asInteger())); // Reset and check zeros... // Reset leaves current region in place gViewerAssetStats->reset(); sd = gViewerAssetStats->asLLSD(false); ensure("Correct single-key LLSD map root", is_triple_key_map(sd, "duration", "regions", "avatar")); ensure("Correct single-slot LLSD array regions (p2)", is_single_slot_array(sd["regions"], region2_handle)); sd2 = get_region(sd, region2_handle); ensure("Region2 is present in results", sd2.isMap()); delete gViewerAssetStats; gViewerAssetStats = NULL; ensure_equals("sd2[get_texture_non_temp_udp][enqueued] is reset", sd2["get_texture_non_temp_udp"]["enqueued"].asInteger(), 0); ensure_equals("sd2[get_gesture_udp][enqueued] is reset", sd2["get_gesture_udp"]["enqueued"].asInteger(), 0); } // Non-texture assets ignore transport and persistence flags template<> template<> void tst_viewerassetstats_index_object_t::test<8>() { gViewerAssetStats = new LLViewerAssetStats(); LLViewerAssetStatsFF::set_region(region1_handle); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_TEXTURE, false, false); LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_TEXTURE, false, false); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_BODYPART, false, false); LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_BODYPART, false, false); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_BODYPART, false, true); LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_BODYPART, false, true); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_BODYPART, true, false); LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_BODYPART, true, false); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_BODYPART, true, true); LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_BODYPART, true, true); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_LSL_BYTECODE, false, false); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_LSL_BYTECODE, false, true); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_LSL_BYTECODE, true, false); LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_LSL_BYTECODE, true, true); gViewerAssetStats->updateStats(); LLSD sd = gViewerAssetStats->asLLSD(false); ensure("Correct single-key LLSD map root", is_triple_key_map(sd, "regions", "duration", "avatar")); ensure("Correct single-slot LLSD array regions", is_single_slot_array(sd["regions"], region1_handle)); sd = get_region(sd, region1_handle); ensure("Region1 is present in results", sd.isMap()); // Check a few points on the tree for content ensure("sd[get_gesture_udp][enqueued] is 0", (0 == sd["get_gesture_udp"]["enqueued"].asInteger())); ensure("sd[get_gesture_udp][dequeued] is 0", (0 == sd["get_gesture_udp"]["dequeued"].asInteger())); ensure("sd[get_wearable_udp][enqueued] is 4", (4 == sd["get_wearable_udp"]["enqueued"].asInteger())); ensure("sd[get_wearable_udp][dequeued] is 4", (4 == sd["get_wearable_udp"]["dequeued"].asInteger())); ensure("sd[get_other][enqueued] is 4", (4 == sd["get_other"]["enqueued"].asInteger())); ensure("sd[get_other][dequeued] is 0", (0 == sd["get_other"]["dequeued"].asInteger())); // Reset and check zeros... // Reset leaves current region in place gViewerAssetStats->reset(); sd = get_region(gViewerAssetStats->asLLSD(false), region1_handle); ensure("Region1 is present in results", sd.isMap()); delete gViewerAssetStats; gViewerAssetStats = NULL; ensure_equals("sd[get_texture_non_temp_udp][enqueued] is reset", sd["get_texture_non_temp_udp"]["enqueued"].asInteger(), 0); ensure_equals("sd[get_gesture_udp][dequeued] is reset", sd["get_gesture_udp"]["dequeued"].asInteger(), 0); } }