/** * @file llglslshader_stub.cpp * @brief stub class to allow unit testing * * $LicenseInfo:firstyear=2009&license=viewergpl$ * Copyright (c) 2009, Linden Research, Inc. * $/LicenseInfo$ */ #include "llglslshader.h" void LLGLSLShader::uniform1f(const std::string& uniform, F32 num) { } void LLGLSLShader::uniform3fv(const std::string& uniform, U32 count, const GLfloat *v) { } void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v) { }