/** 
 * @file llglslshader_stub.cpp
 * @brief  stub class to allow unit testing
 *
 * $LicenseInfo:firstyear=2009&license=viewergpl$
 * Copyright (c) 2009, Linden Research, Inc.
 * $/LicenseInfo$
 */

#include "llglslshader.h"

void LLGLSLShader::uniform1f(const std::string& uniform, F32 num)
{
}

void LLGLSLShader::uniform3fv(const std::string& uniform, U32 count, const GLfloat *v)
{
}

void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
{
}