<?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel label="圖形" name="Display panel"> <text name="QualitySpeed"> 品質與速度: </text> <text name="FasterText"> 最快 </text> <text name="BetterText"> 最佳 </text> <text name="ShadersPrefText"> 低 </text> <text name="ShadersPrefText2"> 中 </text> <text name="ShadersPrefText3"> 高 </text> <text name="ShadersPrefText4"> 超高 </text> <panel label="自訂圖形" name="CustomGraphics Panel"> <text name="ShadersText"> 著色器: </text> <check_box initial_value="true" label="清澈透明的水" name="TransparentWater"/> <check_box initial_value="true" label="凹凸映射與光澤效果" name="BumpShiny"/> <check_box initial_value="true" label="基本著色" name="BasicShaders" tool_tip="關閉此一選項可能避免部分顯示卡驅動程式損毀當機"/> <check_box initial_value="true" label="大氣著色" name="WindLightUseAtmosShaders"/> <text name="reflection_label"> 水文反射: </text> <combo_box name="Reflections"> <combo_box.item label="最小" name="0"/> <combo_box.item label="地形與樹木" name="1"/> <combo_box.item label="全部靜態物件" name="2"/> <combo_box.item label="全部化身與物件" name="3"/> <combo_box.item label="一切" name="4"/> </combo_box> <slider label="化身物理:" name="AvatarPhysicsDetail"/> <text name="AvatarPhysicsDetailText"> 低 </text> <slider label="描繪距離:" name="DrawDistance"/> <text name="DrawDistanceMeterText2"> m </text> <slider label="Max. particle count:" name="MaxParticleCount"/> <slider label="Max. # of non-impostor avatars:" name="MaxNumberAvatarDrawn"/> <slider label="後製品質:" name="RenderPostProcess"/> <text name="MeshDetailText"> 網面細節: </text> <slider label="物件:" name="ObjectMeshDetail"/> <slider label="Flexiprims:" name="FlexibleMeshDetail"/> <slider label="樹木:" name="TreeMeshDetail"/> <slider label="化身:" name="AvatarMeshDetail"/> <slider label="地形:" name="TerrainMeshDetail"/> <slider label="天空:" name="SkyMeshDetail"/> <text name="PostProcessText"> 低 </text> <text name="ObjectMeshDetailText"> 低 </text> <text name="FlexibleMeshDetailText"> 低 </text> <text name="TreeMeshDetailText"> 低 </text> <text name="AvatarMeshDetailText"> 低 </text> <text name="TerrainMeshDetailText"> 低 </text> <text name="SkyMeshDetailText"> 低 </text> <text name="AvatarRenderingText"> Avatar Rendering: </text> <check_box initial_value="true" label="Avatar impostors" name="AvatarImpostors"/> <check_box initial_value="true" label="Hardware skinning" name="AvatarVertexProgram"/> <check_box initial_value="true" label="化身衣服" name="AvatarCloth"/> <text name="TerrainDetailText"> 地形細節: </text> <radio_group name="TerrainDetailRadio"> <radio_item label="低" name="0"/> <radio_item label="高" name="2"/> </radio_group> --> </panel> <button label="套用" label_selected="套用" name="Apply"/> <button label="重設" name="Defaults"/> <button label="進階" name="Advanced"/> <button label="硬體" label_selected="硬體" name="GraphicsHardwareButton"/> </panel>