<?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="toolbox floater" short_title="建造工具"> <floater.string name="status_rotate"> Drag colored bands to rotate object </floater.string> <floater.string name="status_scale"> Click and drag to stretch selected side </floater.string> <floater.string name="status_move"> Drag to move, shift-drag to copy </floater.string> <floater.string name="status_modifyland"> Click and hold to modify land </floater.string> <floater.string name="status_camera"> Click and drag to move camera </floater.string> <floater.string name="status_grab"> Drag to move, Ctrl to lift, Ctrl+Shift to rotate </floater.string> <floater.string name="status_place"> Click inworld to build </floater.string> <floater.string name="status_selectland"> Click and drag to select land </floater.string> <floater.string name="grid_screen_text"> Screen </floater.string> <floater.string name="grid_local_text"> Local </floater.string> <floater.string name="grid_world_text"> World </floater.string> <floater.string name="grid_reference_text"> Reference </floater.string> <floater.string name="grid_attachment_text"> Attachment </floater.string> <button name="button focus" tool_tip="聚焦"/> <button name="button move" tool_tip="移動"/> <button name="button edit" tool_tip="編輯"/> <button name="button create" tool_tip="創造"/> <button name="button land" tool_tip="土地"/> <text name="text status"> Drag to move, shift-drag to copy </text> <radio_group name="focus_radio_group"> <radio_item label="縮放" name="radio zoom"/> <radio_item label="環繞(Ctrl)" name="radio orbit"/> <radio_item label="平移(Ctrl+Shift)" name="radio pan"/> </radio_group> <slider_bar initial_value="0.125" name="slider zoom"/> <radio_group name="move_radio_group"> <radio_item label="移動" name="radio move"/> <radio_item label="舉起(Ctrl)" name="radio lift"/> <radio_item label="Spin (Ctrl+Shift)" name="radio spin"/> </radio_group> <radio_group name="edit_radio_group"> <radio_item label="移動" name="radio position"/> <radio_item label="旋轉(Ctrl)" name="radio rotate"/> <radio_item label="伸展(Ctrl+Shift)" name="radio stretch"/> <radio_item label="選擇面" name="radio select face"/> </radio_group> <check_box label="編輯聯結部分" name="checkbox edit linked parts"/> <button label="聯結" name="link_btn"/> <button label="取消聯結" name="unlink_btn"/> <text name="RenderingCost" tool_tip="Shows the rendering cost calculated for this object"> þ: [COUNT] </text> <text label="同時伸展兩側" name="checkbox uniform label"> 同時伸展兩側 </text> <check_box initial_value="true" label="伸展材質" name="checkbox stretch textures"/> <check_box initial_value="true" label="貼齊格線" name="checkbox snap to grid"/> <combo_box name="combobox grid mode" tool_tip="選擇物件定位參考的格線尺度類型"> <combo_box.item label="世界格線" name="World"/> <combo_box.item label="地方格線" name="Local"/> <combo_box.item label="參考格線" name="Reference"/> </combo_box> <button name="Options..." tool_tip="察看更多格線選項"/> <button name="ToolCube" tool_tip="Cube"/> <button name="ToolPrism" tool_tip="Prism"/> <button name="ToolPyramid" tool_tip="Pyramid"/> <button name="ToolTetrahedron" tool_tip="Tetrahedron"/> <button name="ToolCylinder" tool_tip="Cylinder"/> <button name="ToolHemiCylinder" tool_tip="Hemicylinder"/> <button name="ToolCone" tool_tip="Cone"/> <button name="ToolHemiCone" tool_tip="Hemicone"/> <button name="ToolSphere" tool_tip="Sphere"/> <button name="ToolHemiSphere" tool_tip="Hemisphere"/> <button name="ToolTorus" tool_tip="Torus"/> <button name="ToolTube" tool_tip="Tube"/> <button name="ToolRing" tool_tip="Ring"/> <button name="ToolTree" tool_tip="Tree"/> <button name="ToolGrass" tool_tip="Grass"/> <check_box label="保持已選擇的工具" name="checkbox sticky"/> <check_box label="覆製選擇" name="checkbox copy selection"/> <check_box initial_value="true" label="Center Copy" name="checkbox copy centers"/> <check_box label="Rotate Copy" name="checkbox copy rotates"/> <radio_group name="land_radio_group"> <radio_item label="選擇土地" name="radio select land"/> <radio_item label="攤平" name="radio flatten"/> <radio_item label="提高" name="radio raise"/> <radio_item label="降低" name="radio lower"/> <radio_item label="平滑" name="radio smooth"/> <radio_item label="粗糙" name="radio noise"/> <radio_item label="還原" name="radio revert"/> </radio_group> <text name="Bulldozer:"> 推土機: </text> <text name="Dozer Size:"> 尺寸 </text> <slider_bar initial_value="2.0" name="slider brush size"/> <text name="Strength:"> 力道 </text> <slider_bar initial_value="0.00" name="slider force"/> <button label="套用" label_selected="套用" name="button apply to selection" tool_tip="修改所選擇的土地"/> <text name="obj_count"> 物件: [COUNT] </text> <text name="prim_count"> 幾何元件: [COUNT] </text> <tab_container name="Object Info Tabs"> <panel label="一般" name="General"> <panel.string name="text deed continued"> 讓渡 </panel.string> <panel.string name="text deed"> 讓渡 </panel.string> <panel.string name="text modify info 1"> 你能修改這個物件 </panel.string> <panel.string name="text modify info 2"> 你能修改這些物件 </panel.string> <panel.string name="text modify info 3"> 你不能修改這個物件 </panel.string> <panel.string name="text modify info 4"> 你不能修改這些物件 </panel.string> <panel.string name="text modify warning"> 你必須選取整個物件以設定權限 </panel.string> <panel.string name="Cost Default"> 價格: L$ </panel.string> <panel.string name="Cost Total"> 總價: L$ </panel.string> <panel.string name="Cost Per Unit"> 單價每個: L$ </panel.string> <panel.string name="Cost Mixed"> Mixed Price </panel.string> <panel.string name="Sale Mixed"> Mixed Sale </panel.string> <text name="Name:"> 名稱: </text> <text name="Description:"> 描述: </text> <text name="Creator:"> 創造者: </text> <text name="Owner:"> 擁有者: </text> <text name="Group:"> 群組: </text> <name_box initial_value="載入中..." name="Group Name Proxy"/> <button name="button set group" tool_tip="選擇一個群組以分享這物件權限"/> <check_box label="分享" name="checkbox share with group" tool_tip="Allow all members of the set group to share your modify permissions for this object. You must Deed to enable role restrictions."/> <button label="讓渡" label_selected="讓渡" name="button deed" tool_tip="Deeding gives this item away with next owner permissions. Group shared objects can be deeded by a group officer."/> <text name="label click action"> 點擊以: </text> <combo_box name="clickaction"> <combo_box.item label="觸碰(預設)" name="Touch/grab(default)"/> <combo_box.item label="坐在物件上" name="Sitonobject"/> <combo_box.item label="購買物件" name="Buyobject"/> <combo_box.item label="支付物件" name="Payobject"/> <combo_box.item label="開啟" name="Open"/> <combo_box.item label="縮放" name="Zoom"/> </combo_box> <check_box label="出售:" name="checkbox for sale"/> <combo_box name="sale type"> <combo_box.item label="副本" name="Copy"/> <combo_box.item label="內容" name="Contents"/> <combo_box.item label="原件" name="Original"/> </combo_box> <spinner label="價格: L$" name="Edit Cost"/> <check_box label="顯示在搜尋中" name="search_check" tool_tip="讓其他人可以在搜尋結果中看到這物件"/> <panel name="perms_build"> <text name="perm_modify"> 你可以修改這個物件 </text> <text name="Anyone can:"> 任何人: </text> <check_box label="移動" name="checkbox allow everyone move"/> <check_box label="覆製" name="checkbox allow everyone copy"/> <text name="Next owner can:"> 下一個擁有者: </text> <check_box label="修改" name="checkbox next owner can modify"/> <check_box label="覆製" name="checkbox next owner can copy"/> <check_box label="轉移" name="checkbox next owner can transfer" tool_tip="下一個擁有者可以送人或轉售這個物件"/> <text name="B:"> B: </text> <text name="O:"> O: </text> <text name="G:"> G: </text> <text name="E:"> E: </text> <text name="N:"> N: </text> <text name="F:"> F: </text> </panel> </panel> <panel label="物件" name="Object"> <check_box label="鎖定" name="checkbox locked" tool_tip="預防物件被移動或刪除,最常使用的狀況是在建造過程中避免被意外的編輯。"/> <check_box label="物理性" name="Physical Checkbox Ctrl" tool_tip="允許物件被推撞與受重力影響"/> <check_box label="暫時性" name="Temporary Checkbox Ctrl" tool_tip="使物件在建造後的一分鐘自動刪除"/> <check_box label="幻影性" name="Phantom Checkbox Ctrl" tool_tip="使物件不會與其他物件或化身產生碰撞"/> <text name="label position"> 位置(公尺) </text> <spinner label="X" name="Pos X"/> <spinner label="Y" name="Pos Y"/> <spinner label="Z" name="Pos Z"/> <text name="label size"> 尺寸(公尺) </text> <spinner label="X" name="Scale X"/> <spinner label="Y" name="Scale Y"/> <spinner label="Z" name="Scale Z"/> <text name="label rotation"> 旋轉(角度) </text> <spinner label="X" name="Rot X"/> <spinner label="Y" name="Rot Y"/> <spinner label="Z" name="Rot Z"/> <combo_box name="comboBaseType"> <combo_box.item label="Box" name="Box"/> <combo_box.item label="Cylinder" name="Cylinder"/> <combo_box.item label="Prism" name="Prism"/> <combo_box.item label="Sphere" name="Sphere"/> <combo_box.item label="Torus" name="Torus"/> <combo_box.item label="Tube" name="Tube"/> <combo_box.item label="Ring" name="Ring"/> <combo_box.item label="Sculpted" name="Sculpted"/> </combo_box> <combo_box name="material"> <combo_box.item label="石頭" name="Stone"/> <combo_box.item label="金屬" name="Metal"/> <combo_box.item label="玻璃" name="Glass"/> <combo_box.item label="木頭" name="Wood"/> <combo_box.item label="肌肉" name="Flesh"/> <combo_box.item label="塑膠" name="Plastic"/> <combo_box.item label="橡膠" name="Rubber"/> </combo_box> <text name="text cut"> Path Cut (begin/end) </text> <spinner label="B" name="cut begin"/> <spinner label="E" name="cut end"/> <text name="text hollow"> 中空 </text> <text name="text skew"> Skew </text> <text name="Hollow Shape"> 中空形狀 </text> <combo_box name="hole"> <combo_box.item label="預設" name="Default"/> <combo_box.item label="Circle" name="Circle"/> <combo_box.item label="Square" name="Square"/> <combo_box.item label="Triangle" name="Triangle"/> </combo_box> <text name="text twist"> Twist (begin/end) </text> <spinner label="B" name="Twist Begin"/> <spinner label="E" name="Twist End"/> <text name="scale_taper"> Taper </text> <text name="scale_hole"> 洞尺寸 </text> <spinner label="X" name="Taper Scale X"/> <spinner label="Y" name="Taper Scale Y"/> <text name="text topshear"> Top Shear </text> <spinner label="X" name="Shear X"/> <spinner label="Y" name="Shear Y"/> <text name="advanced_cut"> Profile Cut (begin/end) </text> <text name="advanced_dimple"> Dimple (begin/end) </text> <text name="advanced_slice"> Slice (begin/end) </text> <spinner label="B" name="Path Limit Begin"/> <spinner label="E" name="Path Limit End"/> <text name="text taper2"> Taper </text> <spinner label="X" name="Taper X"/> <spinner label="Y" name="Taper Y"/> <text name="text radius delta"> Radius </text> <text name="text revolutions"> Revolutions </text> <texture_picker label="Sculpt Texture" name="sculpt texture control" tool_tip="點擊以挑選圖像"/> <check_box label="Mirror" name="sculpt mirror control" tool_tip="Flips sculpted prim along the X axis"/> <check_box label="Inside-out" name="sculpt invert control" tool_tip="Inverts the sculpted prims normals, making it appear inside-out"/> <text name="label sculpt type"> Stitching type </text> <combo_box name="sculpt type control"> <combo_box.item label="(無)" name="None"/> <combo_box.item label="Sphere" name="Sphere"/> <combo_box.item label="Torus" name="Torus"/> <combo_box.item label="Plane" name="Plane"/> <combo_box.item label="Cylinder" name="Cylinder"/> </combo_box> </panel> <panel label="特性" name="Features"> <text name="select_single"> 只能選擇一個幾何元件去編輯細節。 </text> <text name="edit_object"> 編輯物件特性: </text> <check_box label="彈性路徑" name="Flexible1D Checkbox Ctrl" tool_tip="Allows object to flex about the Z axis (Client-side only)"/> <spinner label="柔軟" name="FlexNumSections"/> <spinner label="重力" name="FlexGravity"/> <spinner label="拖曳" name="FlexFriction"/> <spinner label="風力" name="FlexWind"/> <spinner label="張力" name="FlexTension"/> <spinner label="強制 X 軸" name="FlexForceX"/> <spinner label="強制 Y 軸" name="FlexForceY"/> <spinner label="強制 Z 軸" name="FlexForceZ"/> <check_box label="光源" name="Light Checkbox Ctrl" tool_tip="導致物件發光"/> <color_swatch name="colorswatch" tool_tip="點擊以開啟顏色挑選器"/> <texture_picker label="" name="light texture control" tool_tip="Click to choose a projection image (only has effect with deferred rendering enabled)"/> <spinner label="強度" name="Light Intensity"/> <spinner label="FOV" name="Light FOV"/> <spinner label="半徑" name="Light Radius"/> <spinner label="Focus" name="Light Focus"/> <spinner label="衰減" name="Light Falloff"/> <spinner label="Ambiance" name="Light Ambiance"/> </panel> <panel label="材質" name="Texture"> <panel.string name="string repeats per meter"> 每公尺重覆次數 </panel.string> <panel.string name="string repeats per face"> 每一面重覆次數 </panel.string> <texture_picker label="材質" name="texture control" tool_tip="點擊以挑選圖像"/> <color_swatch label="顏色" name="colorswatch" tool_tip="點擊以開啟顏色挑選器"/> <text name="color trans"> 透明度 % </text> <text name="glow label"> 光暈 </text> <check_box label="全亮" name="checkbox fullbright"/> <text name="tex gen"> 映射方式 </text> <combo_box name="combobox texgen"> <combo_box.item label="預設" name="Default"/> <combo_box.item label="平面" name="Planar"/> </combo_box> <text name="label shininess"> 光澤 </text> <combo_box name="combobox shininess"> <combo_box.item label="無" name="None"/> <combo_box.item label="低" name="Low"/> <combo_box.item label="中" name="Medium"/> <combo_box.item label="高" name="High"/> </combo_box> <text name="label bumpiness"> 凹凸貼圖 </text> <combo_box name="combobox bumpiness"> <combo_box.item label="無" name="None"/> <combo_box.item label="Brightness" name="Brightness"/> <combo_box.item label="Darkness" name="Darkness"/> <combo_box.item label="woodgrain" name="woodgrain"/> <combo_box.item label="bark" name="bark"/> <combo_box.item label="bricks" name="bricks"/> <combo_box.item label="checker" name="checker"/> <combo_box.item label="concrete" name="concrete"/> <combo_box.item label="crustytile" name="crustytile"/> <combo_box.item label="cutstone" name="cutstone"/> <combo_box.item label="discs" name="discs"/> <combo_box.item label="gravel" name="gravel"/> <combo_box.item label="petridish" name="petridish"/> <combo_box.item label="siding" name="siding"/> <combo_box.item label="stonetile" name="stonetile"/> <combo_box.item label="stucco" name="stucco"/> <combo_box.item label="suction" name="suction"/> <combo_box.item label="weave" name="weave"/> </combo_box> <check_box initial_value="false" label="對齊平面" name="checkbox planar align" tool_tip="以最後所選擇的面為基準,對齊全部所選擇的面上的材質。這必須使用平面材質映射方式。"/> <text name="rpt"> 重覆次數 / 面 </text> <spinner label="水平(U)" name="TexScaleU"/> <check_box label="翻轉" name="checkbox flip s"/> <spinner label="垂直(V)" name="TexScaleV"/> <check_box label="翻轉" name="checkbox flip t"/> <spinner label="旋轉˚" name="TexRot"/> <spinner label="重覆次數 / 公尺" name="rptctrl"/> <button label="套用" label_selected="套用" name="button apply"/> <text name="tex offset"> 材質位移 </text> <spinner label="水平(U)" name="TexOffsetU"/> <spinner label="垂直(V)" name="TexOffsetV"/> <panel name="Add_Media"> <text name="media_tex"> 媒體 </text> <button name="add_media" tool_tip="添加媒體"/> <button name="delete_media" tool_tip="刪除這個媒體材質"/> <button name="edit_media" tool_tip="編輯這個媒體"/> <button label="對齊" label_selected="對齊媒體" name="button align" tool_tip="對齊媒體材質(須先載入)"/> </panel> </panel> <panel label="內容" name="Contents"> <button label="新腳本" label_selected="新腳本" name="button new script"/> <button label="權限" name="button permissions"/> </panel> </tab_container> <panel name="land info panel"> <text name="label_parcel_info"> 地段資訊 </text> <text name="label_area_price"> 價格: L$[PRICE] 購買 [AREA] m² </text> <text name="label_area"> 面積: [AREA] m² </text> <button label="關於土地" label_selected="關於土地" name="button about land"/> <check_box label="顯示擁有者" name="checkbox show owners" tool_tip="Colorize the parcels according to the type of owner: 綠色 = 你的土地 水藍 = 你群組的土地 紅色 = 其他人所有 黃色 = 出售 紫色 = 拍賣 灰色 = 公有地"/> <text name="label_parcel_modify"> 修改地段 </text> <button label="分割" label_selected="分割" name="button subdivide land"/> <button label="合併" label_selected="合併" name="button join land"/> <text name="label_parcel_trans"> 土地交易 </text> <button label="購買土地" label_selected="購買土地" name="button buy land"/> <button label="放棄土地" label_selected="放棄土地" name="button abandon land"/> </panel> </floater>