<?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="Hardware Settings Floater" title="硬體設定"> <text name="Filtering:"> Filtering: </text> <check_box label="Anisotropic Filtering (slower when enabled)" name="ani"/> <text name="Antialiasing:"> Antialiasing: </text> <combo_box label="Antialiasing" name="fsaa"> <combo_box.item label="Disabled" name="FSAADisabled"/> <combo_box.item label="2x" name="2x"/> <combo_box.item label="4x" name="4x"/> <combo_box.item label="8x" name="8x"/> <combo_box.item label="16x" name="16x"/> </combo_box> <text name="antialiasing restart"> (須重新啟動瀏覽器) </text> <spinner label="Gamma:" name="gamma"/> <text name="(brightness, lower is brighter)"> (0 = default brightness, lower = brighter) </text> <text name="Enable VBO:"> Enable VBO: </text> <check_box initial_value="true" label="Enable OpenGL Vertex Buffer Objects" name="vbo" tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."/> <slider label="材質記憶體(MB):" name="GraphicsCardTextureMemory" tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry."/> <spinner label="Fog Distance Ratio:" name="fog"/> <button label="確定" label_selected="確定" name="OK"/> </floater>