<?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="godtools floater" title="GOD TOOLS"> <tab_container name="GodTools Tabs"> <panel label="Grid" name="grid"> <button label="Flush This Region's Map Visibility Caches" label_selected="Flush This Region's Map Visibility Caches" name="Flush This Region's Map Visibility Caches"/> </panel> <panel label="地區" name="region"> <text name="Region Name:"> 地區名稱: </text> <check_box label="Prelude" name="check prelude" tool_tip="Set this to make the region a prelude"/> <check_box label="Fixed Sun" name="check fixed sun" tool_tip="Fix the sun position (like in Region/Estate > Terrain"/> <check_box label="Reset Home On Teleport" name="check reset home" tool_tip="When Resident teleports out, reset their home to the destination position."/> <check_box label="Visible" name="check visible" tool_tip="Set this to make the region visible to non-gods"/> <check_box label="Damage" name="check damage" tool_tip="Set this to enable damage in this region"/> <check_box label="Block Traffic Tracking" name="block dwell" tool_tip="Set this to make the region not compute traffic"/> <check_box label="Block Terraform" name="block terraform" tool_tip="Set this to disallow people terraforming their land"/> <check_box label="Sandbox" name="is sandbox" tool_tip="Toggle whether this is a sandbox region"/> <button label="Bake Terrain" label_selected="Bake Terrain" name="Bake Terrain" tool_tip="Save the current terrain as default"/> <button label="Revert Terrain" label_selected="Revert Terrain" name="Revert Terrain" tool_tip="Replace the current terrain with default"/> <button label="Swap Terrain" label_selected="Swap Terrain" name="Swap Terrain" tool_tip="Swap current terrain with default"/> <text name="estate id"> Estate ID: </text> <text name="parent id"> Parent ID: </text> <line_editor name="parentestate" tool_tip="This is the parent estate for this region"/> <text name="Grid Pos: "> Grid Pos: </text> <line_editor name="gridposx" tool_tip="This is the grid x position for this region"/> <line_editor name="gridposy" tool_tip="This is the grid y position for this region"/> <text name="Redirect to Grid: "> Redirect to Grid: </text> <text name="billable factor text"> Billable Factor: </text> <text name="land cost text"> L$ per m²: </text> <button label="Refresh" label_selected="Refresh" name="Refresh" tool_tip="Click here to refresh the above information"/> <button label="套用" label_selected="套用" name="Apply" tool_tip="Click here to apply any changes from above"/> <button label="選擇地區" label_selected="選擇地區" name="Select Region" tool_tip="Select the whole region with the land tool"/> <button label="Autosave now" label_selected="Autosave now" name="Autosave now" tool_tip="Save gzipped state to autosave directory"/> </panel> <panel label="Objects" name="objects"> <panel.string name="no_target"> (no target) </panel.string> <text name="Region Name:"> 地區名稱: </text> <text name="region name"> Welsh </text> <check_box label="Disable Scripts" name="disable scripts" tool_tip="Set this to disable all scripts in this region"/> <check_box label="Disable Collisions" name="disable collisions" tool_tip="Set this to disable non-agent collisions in this region"/> <check_box label="Disable Physics" name="disable physics" tool_tip="Set this to disable all physics in this region"/> <button label="套用" label_selected="套用" name="Apply" tool_tip="Click here to apply any changes from above"/> <button label="Set Target" label_selected="Set Target" name="Set Target" tool_tip="Set the target avatar for object deletion"/> <text name="target_avatar_name"> (no target) </text> <button label="Delete Target's Scripted Objects On Others Land" label_selected="Delete Target's Scripted Objects On Others Land" name="Delete Target's Scripted Objects On Others Land" tool_tip="Delete all scripted objects owned by the target on land not owned by the target. (no copy) objects will be returned."/> <button label="Delete Target's Scripted Objects On *Any* Land" label_selected="Delete Target's Scripted Objects On *Any* Land" name="Delete Target's Scripted Objects On *Any* Land" tool_tip="Delete all scripted objects owned by the target in this region. (no copy) objects will be returned."/> <button label="Delete *ALL* Of Target's Objects" label_selected="Delete *ALL* Of Target's Objects" name="Delete *ALL* Of Target's Objects" tool_tip="Delete all objects owned by the target in this region. (no copy) objects will be returned."/> <button label="Get Top Colliders" label_selected="Get Top Colliders" name="Get Top Colliders" tool_tip="Gets list of objects experiencing the most narrowphase callbacks"/> <button label="Get Top Scripts" label_selected="Get Top Scripts" name="Get Top Scripts" tool_tip="Gets list of objects spending the most time running scripts"/> <button label="Scripts digest" label_selected="Scripts digest" name="Scripts digest" tool_tip="Gets a list of all scripts and number of occurences of each"/> </panel> <panel label="Request" name="request"> <text name="Destination:"> Destination: </text> <combo_box name="destination"> <combo_box.item label="Selection" name="item1"/> <combo_box.item label="Agent Region" name="item2"/> </combo_box> <text name="Request:"> Request: </text> <combo_box name="request"> <combo_box.item label="colliders <steps>" name="item1"/> <combo_box.item label="scripts <count>,<optional pattern>" name="item2"/> <combo_box.item label="objects <pattern>" name="item3"/> <combo_box.item label="rez <asset_id>" name="item4"/> </combo_box> <text name="Parameter:"> Parameter: </text> <button label="Make Request" label_selected="Make Request" name="Make Request"/> </panel> </tab_container> </floater>