<?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="Animation Preview"> <floater.string name="failed_to_initialize"> Failed to initialize motion </floater.string> <floater.string name="anim_too_long"> Animation file is [LENGTH] seconds in length. Maximum animation length is [MAX_LENGTH] seconds. </floater.string> <floater.string name="failed_file_read"> 無法讀取動作檔。 [STATUS] </floater.string> <floater.string name="E_ST_OK"> 確定 </floater.string> <floater.string name="E_ST_EOF"> Premature end of file. </floater.string> <floater.string name="E_ST_NO_CONSTRAINT"> Cannot read constraint definition. </floater.string> <floater.string name="E_ST_NO_FILE"> 無法開啟 BVH 檔案。 </floater.string> <floater.string name="E_ST_NO_HIER"> Invalid HIERARCHY header. </floater.string> <floater.string name="E_ST_NO_JOINT"> Cannot find ROOT or JOINT. </floater.string> <floater.string name="E_ST_NO_NAME"> Cannot get JOINT name. </floater.string> <floater.string name="E_ST_NO_OFFSET"> 無法尋找位移。 </floater.string> <floater.string name="E_ST_NO_CHANNELS"> Cannot find CHANNELS. </floater.string> <floater.string name="E_ST_NO_ROTATION"> Cannot get rotation order. </floater.string> <floater.string name="E_ST_NO_AXIS"> Cannot get rotation axis. </floater.string> <floater.string name="E_ST_NO_MOTION"> Cannot find MOTION. </floater.string> <floater.string name="E_ST_NO_FRAMES"> Cannot get number of frames. </floater.string> <floater.string name="E_ST_NO_FRAME_TIME"> Cannot get frame time. </floater.string> <floater.string name="E_ST_NO_POS"> Cannot get position values. </floater.string> <floater.string name="E_ST_NO_ROT"> Cannot get rotation values. </floater.string> <floater.string name="E_ST_NO_XLT_FILE"> Cannot open translation file. </floater.string> <floater.string name="E_ST_NO_XLT_HEADER"> Cannot read translation header. </floater.string> <floater.string name="E_ST_NO_XLT_NAME"> Cannot read translation names. </floater.string> <floater.string name="E_ST_NO_XLT_IGNORE"> Cannot read translation ignore value. </floater.string> <floater.string name="E_ST_NO_XLT_RELATIVE"> Cannot read translation relative value. </floater.string> <floater.string name="E_ST_NO_XLT_OUTNAME"> Cannot read translation outname value. </floater.string> <floater.string name="E_ST_NO_XLT_MATRIX"> Cannot read translation matrix. </floater.string> <floater.string name="E_ST_NO_XLT_MERGECHILD"> Cannot get mergechild name. </floater.string> <floater.string name="E_ST_NO_XLT_MERGEPARENT"> Cannot get mergeparent name. </floater.string> <floater.string name="E_ST_NO_XLT_PRIORITY"> Cannot get priority value. </floater.string> <floater.string name="E_ST_NO_XLT_LOOP"> Cannot get loop value. </floater.string> <floater.string name="E_ST_NO_XLT_EASEIN"> Cannot get easeIn values. </floater.string> <floater.string name="E_ST_NO_XLT_EASEOUT"> Cannot get easeOut values. </floater.string> <floater.string name="E_ST_NO_XLT_HAND"> Cannot get hand morph value. </floater.string> <floater.string name="E_ST_NO_XLT_EMOTE"> Cannot read emote name. </floater.string> <floater.string name="E_ST_BAD_ROOT"> Incorrect root joint name, use "hip". </floater.string> <text name="name_label"> 名稱: </text> <text name="description_label"> 描述: </text> <spinner label="優先度" name="priority" tool_tip="Controls which other animations can be overridden by this animation"/> <check_box label="Loop" name="loop_check" tool_tip="Makes this animation loop"/> <spinner label="In(%)" name="loop_in_point" tool_tip="Sets point in animation that looping returns to"/> <spinner label="Out(%)" name="loop_out_point" tool_tip="Sets point in animation that ends a loop"/> <text name="hand_label"> Hand Pose </text> <combo_box name="hand_pose_combo" tool_tip="Controls what hands do during animation"> <combo_box.item label="Spread" name="Spread"/> <combo_box.item label="Relaxed" name="Relaxed"/> <combo_box.item label="Point Both" name="PointBoth"/> <combo_box.item label="Fist" name="Fist"/> <combo_box.item label="Relaxed Left" name="RelaxedLeft"/> <combo_box.item label="Point Left" name="PointLeft"/> <combo_box.item label="Fist Left" name="FistLeft"/> <combo_box.item label="Relaxed Right" name="RelaxedRight"/> <combo_box.item label="Point Right" name="PointRight"/> <combo_box.item label="Fist Right" name="FistRight"/> <combo_box.item label="Salute Right" name="SaluteRight"/> <combo_box.item label="Typing" name="Typing"/> <combo_box.item label="Peace Right" name="PeaceRight"/> </combo_box> <text name="emote_label"> Expression </text> <combo_box name="emote_combo" tool_tip="Controls what face does during animation"> <item label="(無)" name="[None]" value=""/> <item label="Aaaaah" name="Aaaaah" value="Aaaaah"/> <item label="Afraid" name="Afraid" value="Afraid"/> <item label="Angry" name="Angry" value="Angry"/> <item label="Big Smile" name="BigSmile" value="Big Smile"/> <item label="Bored" name="Bored" value="Bored"/> <item label="Cry" name="Cry" value="Cry"/> <item label="Disdain" name="Disdain" value="Disdain"/> <item label="Embarrassed" name="Embarrassed" value="Embarrassed"/> <item label="Frown" name="Frown" value="Frown"/> <item label="Kiss" name="Kiss" value="Kiss"/> <item label="Laugh" name="Laugh" value="Laugh"/> <item label="Plllppt" name="Plllppt" value="Plllppt"/> <item label="Repulsed" name="Repulsed" value="Repulsed"/> <item label="Sad" name="Sad" value="Sad"/> <item label="Shrug" name="Shrug" value="Shrug"/> <item label="Smile" name="Smile" value="Smile"/> <item label="Surprise" name="Surprise" value="Surprise"/> <item label="Wink" name="Wink" value="Wink"/> <item label="Worry" name="Worry" value="Worry"/> </combo_box> <text name="preview_label"> Preview while </text> <combo_box name="preview_base_anim" tool_tip="Use this to test your animation behavior while your avatar performs common actions."> <item label="Standing" name="Standing" value="Standing"/> <item label="Walking" name="Walking" value="Walking"/> <item label="Sitting" name="Sitting" value="Sitting"/> <item label="飛行" name="Flying" value="飛行"/> </combo_box> <spinner label="淡入(秒)" name="ease_in_time" tool_tip="Amount of time (in seconds) over which animations blends in"/> <spinner label="淡出(秒)" name="ease_out_time" tool_tip="Amount of time (in seconds) over which animations blends out"/> <button name="play_btn" tool_tip="播放你的動作"/> <button name="pause_btn" tool_tip="暫停你的動做"/> <button name="stop_btn" tool_tip="Stop animation playback"/> <text name="bad_animation_text"> Unable to read animation file. We recommend BVH files exported from Poser 4. </text> <button label="上傳(L$[AMOUNT])" name="ok_btn"/> <button label="取消" name="cancel_btn"/> </floater>