<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Grafisch" name="Display panel">
	<button label="?" name="GraphicsPreferencesHelpButton"/>
	<check_box label="Voer Second Life uit in een venster" name="windowed mode"/>
	<text_editor name="FullScreenInfo" bottom="-56" height="40" width="480">
		Wanneer niet aangevinkt, zal de viewer in volledig-scherm modus getoond worden wanneer u inlogt.
	</text_editor>
	<text name="WindowSizeLabel">
		Venstergrootte:
	</text>
	<combo_box name="windowsize combo" left="115" >
		<combo_box.item name="640x480" label="640x480"/>
		<combo_box.item name="800x600" label="800x600"/>
		<combo_box.item name="720x480" label="720x480 (NTSC)"/>
		<combo_box.item name="768x576" label="768x576 (PAL)"/>
		<combo_box.item name="1024x768" label="1024x768"/>
	</combo_box>
	<text name="DisplayResLabel" width="100">
		Weergaveresolutie:
	</text>
	<combo_box left="115" name="fullscreen combo" />
	<text name="AspectRatioLabel1" tool_tip="breedte / hoogte" width="100">
		Beeldverhouding:
	</text>
	<combo_box name="aspect_ratio" tool_tip="breedte / hoogte" left="115" >
		<combo_box.item name="4:3(StandardCRT)" label="4:3 (Standaard beeldbuis)"/>
		<combo_box.item name="5:4(1280x1024LCD)" label="5:4 (1280x1024 LCD)"/>
		<combo_box.item name="8:5(Widescreen)" label="8:5 (Breedbeeld)"/>
		<combo_box.item name="16:9(Widescreen)" label="16:9 (Breedbeeld)"/>
	</combo_box>
	<check_box label="Verhouding automatisch detecteren" name="aspect_auto_detect" left="275" />
	<text name="HigherText">
		Kwaliteit en
	</text>
	<text name="QualityText">
		Prestatie:
	</text>
	<text name="FasterText">
		Sneller
	</text>
	<text name="ShadersPrefText">
		Laag
	</text>
	<text name="ShadersPrefText2">
		Middel
	</text>
	<text name="ShadersPrefText3">
		Hoog
	</text>
	<text name="ShadersPrefText4">
		Ultra
	</text>
	<text name="HigherText2">
		Hogere
	</text>
	<text name="QualityText2">
		Kwaliteit
	</text>
	<check_box label="Aangepast" name="CustomSettings"/>
	<panel name="CustomGraphics Panel">
	<text name="ShadersText">
		Shaders:
	</text>
	<check_box label="Bump mapping en glans" name="BumpShiny"/>
	<check_box label="Basis shaders" name="BasicShaders" tool_tip="Het uitschakelen van deze optie kan voorkomen dat sommige drivers voor grafische kaarten crashen."/>
	<check_box label="Atmosferische shaders" name="WindLightUseAtmosShaders"/>
	<check_box label="Waterreflecties" name="Reflections"/>
	<text name="ReflectionDetailText">
		Reflectiedetail:
	</text>
	<radio_group name="ReflectionDetailRadio">
		<radio_item name="0" label="Terrein en bomen" />
		<radio_item name="1" label="Alle statische objecten" />
		<radio_item name="2" label="Alle avatars en objecten" />
		<radio_item name="3" label="Alles" />
	</radio_group>
	<text name="AvatarRenderingText">
		Avatarweergave:
	</text>
	<check_box label="Avatar schimmen" name="AvatarImpostors"/>
	<check_box label="Hardware Skinning" name="AvatarVertexProgram"/>
	<check_box label="Avatar kleding" name="AvatarCloth"/>
	<text name="DrawDistanceMeterText1">
		m
	</text>
	<text name="DrawDistanceMeterText2">
		m
	</text>
	<slider label="Zichtbereik:" name="DrawDistance"/>
	<slider label="Max. aantal particles:" name="MaxParticleCount"/>
	<slider label="Nabewerkingskwaliteit:" name="RenderPostProcess"/>
	<text name="MeshDetailText">
		Maasdetail:
	</text>
	<slider label="  Objecten:" name="ObjectMeshDetail"/>
	<slider label="  Flexibele prims:" name="FlexibleMeshDetail"/>
	<slider label="  Bomen:" name="TreeMeshDetail"/>
	<slider label="  Avatars:" name="AvatarMeshDetail"/>
	<slider label="  Terrein:" name="TerrainMeshDetail"/>
	<slider label="  Lucht:" name="SkyMeshDetail"/>
	<text name="PostProcessText">
		Laag
	</text>
	<text name="ObjectMeshDetailText">
		Laag
	</text>
	<text name="FlexibleMeshDetailText">
		Laag
	</text>
	<text name="TreeMeshDetailText">
		Laag
	</text>
	<text name="AvatarMeshDetailText">
		Laag
	</text>
	<text name="TerrainMeshDetailText">
		Laag
	</text>
	<text name="SkyMeshDetailText">
		Laag
	</text>
	<text name="LightingDetailText">
		Lichtdetail:
	</text>
	<radio_group name="LightingDetailRadio">
		<radio_item name="SunMoon" label="Alleen zon en maan" />
		<radio_item name="LocalLights" label="Lokale lichten in de buurt" />
	</radio_group>
	<text name="TerrainDetailText">
		Terreindetail:
	</text>
	<radio_group name="TerrainDetailRadio">
		<radio_item name="0" label="Laag" />
		<radio_item name="2" label="Hoog" />
	</radio_group>
	</panel>
	<button label="Aanbevolen instellingen" name="Defaults"/>
	<button label="Hardware opties" label_selected="Hardware opties" name="GraphicsHardwareButton"/>
	<panel.string name="resolution_format">
		[RES_X] x [RES_Y]
	</panel.string>
	<panel.string name="aspect_ratio_text">
		[NUM]:[DEN]
	</panel.string>
</panel>