<?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel label="Grafisch" name="Display panel"> <button label="?" name="GraphicsPreferencesHelpButton"/> <check_box label="Voer Second Life uit in een venster" name="windowed mode"/> <text_editor name="FullScreenInfo" bottom="-56" height="40" width="480"> Wanneer niet aangevinkt, zal de viewer in volledig-scherm modus getoond worden wanneer u inlogt. </text_editor> <text name="WindowSizeLabel"> Venstergrootte: </text> <combo_box name="windowsize combo" left="115" > <combo_box.item name="640x480" label="640x480"/> <combo_box.item name="800x600" label="800x600"/> <combo_box.item name="720x480" label="720x480 (NTSC)"/> <combo_box.item name="768x576" label="768x576 (PAL)"/> <combo_box.item name="1024x768" label="1024x768"/> </combo_box> <text name="DisplayResLabel" width="100"> Weergaveresolutie: </text> <combo_box left="115" name="fullscreen combo" /> <text name="AspectRatioLabel1" tool_tip="breedte / hoogte" width="100"> Beeldverhouding: </text> <combo_box name="aspect_ratio" tool_tip="breedte / hoogte" left="115" > <combo_box.item name="4:3(StandardCRT)" label="4:3 (Standaard beeldbuis)"/> <combo_box.item name="5:4(1280x1024LCD)" label="5:4 (1280x1024 LCD)"/> <combo_box.item name="8:5(Widescreen)" label="8:5 (Breedbeeld)"/> <combo_box.item name="16:9(Widescreen)" label="16:9 (Breedbeeld)"/> </combo_box> <check_box label="Verhouding automatisch detecteren" name="aspect_auto_detect" left="275" /> <text name="HigherText"> Kwaliteit en </text> <text name="QualityText"> Prestatie: </text> <text name="FasterText"> Sneller </text> <text name="ShadersPrefText"> Laag </text> <text name="ShadersPrefText2"> Middel </text> <text name="ShadersPrefText3"> Hoog </text> <text name="ShadersPrefText4"> Ultra </text> <text name="HigherText2"> Hogere </text> <text name="QualityText2"> Kwaliteit </text> <check_box label="Aangepast" name="CustomSettings"/> <panel name="CustomGraphics Panel"> <text name="ShadersText"> Shaders: </text> <check_box label="Bump mapping en glans" name="BumpShiny"/> <check_box label="Basis shaders" name="BasicShaders" tool_tip="Het uitschakelen van deze optie kan voorkomen dat sommige drivers voor grafische kaarten crashen."/> <check_box label="Atmosferische shaders" name="WindLightUseAtmosShaders"/> <check_box label="Waterreflecties" name="Reflections"/> <text name="ReflectionDetailText"> Reflectiedetail: </text> <radio_group name="ReflectionDetailRadio"> <radio_item name="0" label="Terrein en bomen" /> <radio_item name="1" label="Alle statische objecten" /> <radio_item name="2" label="Alle avatars en objecten" /> <radio_item name="3" label="Alles" /> </radio_group> <text name="AvatarRenderingText"> Avatarweergave: </text> <check_box label="Avatar schimmen" name="AvatarImpostors"/> <check_box label="Hardware Skinning" name="AvatarVertexProgram"/> <check_box label="Avatar kleding" name="AvatarCloth"/> <text name="DrawDistanceMeterText1"> m </text> <text name="DrawDistanceMeterText2"> m </text> <slider label="Zichtbereik:" name="DrawDistance"/> <slider label="Max. aantal particles:" name="MaxParticleCount"/> <slider label="Nabewerkingskwaliteit:" name="RenderPostProcess"/> <text name="MeshDetailText"> Maasdetail: </text> <slider label=" Objecten:" name="ObjectMeshDetail"/> <slider label=" Flexibele prims:" name="FlexibleMeshDetail"/> <slider label=" Bomen:" name="TreeMeshDetail"/> <slider label=" Avatars:" name="AvatarMeshDetail"/> <slider label=" Terrein:" name="TerrainMeshDetail"/> <slider label=" Lucht:" name="SkyMeshDetail"/> <text name="PostProcessText"> Laag </text> <text name="ObjectMeshDetailText"> Laag </text> <text name="FlexibleMeshDetailText"> Laag </text> <text name="TreeMeshDetailText"> Laag </text> <text name="AvatarMeshDetailText"> Laag </text> <text name="TerrainMeshDetailText"> Laag </text> <text name="SkyMeshDetailText"> Laag </text> <text name="LightingDetailText"> Lichtdetail: </text> <radio_group name="LightingDetailRadio"> <radio_item name="SunMoon" label="Alleen zon en maan" /> <radio_item name="LocalLights" label="Lokale lichten in de buurt" /> </radio_group> <text name="TerrainDetailText"> Terreindetail: </text> <radio_group name="TerrainDetailRadio"> <radio_item name="0" label="Laag" /> <radio_item name="2" label="Hoog" /> </radio_group> </panel> <button label="Aanbevolen instellingen" name="Defaults"/> <button label="Hardware opties" label_selected="Hardware opties" name="GraphicsHardwareButton"/> <panel.string name="resolution_format"> [RES_X] x [RES_Y] </panel.string> <panel.string name="aspect_ratio_text"> [NUM]:[DEN] </panel.string> </panel>