<?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="toolbox floater" title="" short_title="BOUWEN" height="592"> <button label="" label_selected="" name="button focus" tool_tip="Focus"/> <button label="" label_selected="" name="button move" tool_tip="Verplaats"/> <button label="" label_selected="" name="button edit" tool_tip="Bewerk"/> <button label="" label_selected="" name="button create" tool_tip="Maak"/> <button label="" label_selected="" name="button land" tool_tip="Land"/> <radio_group name="focus_radio_group"> <radio_item label="Zoom" name="radio zoom"/> <radio_item label="Roteren (Ctrl)" name="radio orbit"/> <radio_item label="Verplaatsen (Ctrl-Shift)" name="radio pan"/> </radio_group> <radio_group name="move_radio_group"> <radio_item label="Verplaatsen" name="radio move"/> <radio_item label="Optillen (Ctrl)" name="radio lift"/> <radio_item label="Roteren (Ctrl-Shift)" name="radio spin"/> </radio_group> <radio_group name="edit_radio_group"> <radio_item label="Positie" name="radio position"/> <radio_item label="Roteren (Ctrl)" name="radio rotate"/> <radio_item label="Uitrekken (Ctrl-Shift)" name="radio stretch"/> <radio_item label="Selecteer textuur" name="radio select face"/> </radio_group> <check_box label="Bewerk gekoppelde onderdelen" name="checkbox edit linked parts"/> <text name="text ruler mode"> Liniaal: </text> <combo_box name="combobox grid mode"> <combo_box.item name="World" label="Wereld" /> <combo_box.item name="Local" label="Lokaal" /> <combo_box.item name="Reference" label="Referentie" /> </combo_box> <check_box left="136" name="checkbox uniform"/> <text name="checkbox uniform label"> Beide zijden uitrekken </text> <check_box left="136" label="Texturen uitrekken" name="checkbox stretch textures"/> <check_box left="136" label="Gebruik grid" name="checkbox snap to grid"/> <button label="Opties..." label_selected="Opties..." name="Options..." height="18" bottom_delta="-15"/> <text name="text status" width="280"> Sleep om te verplaatsen, Shift-slepen om te kopiëren </text> <button label="" label_selected="" name="ToolCube" tool_tip="Kubus"/> <button label="" label_selected="" name="ToolPrism" tool_tip="Prisma"/> <button label="" label_selected="" name="ToolPyramid" tool_tip="Piramide"/> <button label="" label_selected="" name="ToolTetrahedron" tool_tip="Tetrahedron"/> <button label="" label_selected="" name="ToolCylinder" tool_tip="Cilinder"/> <button label="" label_selected="" name="ToolHemiCylinder" tool_tip="Halve cilinder"/> <button label="" label_selected="" name="ToolCone" tool_tip="Kegel"/> <button label="" label_selected="" name="ToolHemiCone" tool_tip="Halve kegel"/> <button label="" label_selected="" name="ToolSphere" tool_tip="Bol"/> <button label="" label_selected="" name="ToolHemiSphere" tool_tip="Halve bol"/> <button label="" label_selected="" name="ToolTorus" tool_tip="Torus"/> <button label="" label_selected="" name="ToolTube" tool_tip="Buis"/> <button label="" label_selected="" name="ToolRing" tool_tip="Ring"/> <button label="" label_selected="" name="ToolTree" tool_tip="Boom"/> <button label="" label_selected="" name="ToolGrass" tool_tip="Gras"/> <check_box label="Behoud geselecteerd" name="checkbox sticky"/> <check_box label="Kopiëer Selectie" name="checkbox copy selection"/> <check_box label="Middelpunt" name="checkbox copy centers"/> <check_box label="Roteer" name="checkbox copy rotates"/> <radio_group name="land_radio_group"> <radio_item label="Selecteer land" name="radio select land"/> <radio_item label="Vlak maken" name="radio flatten"/> <radio_item label="Verhogen" name="radio raise"/> <radio_item label="Verlagen" name="radio lower"/> <radio_item label="Egaliseren" name="radio smooth"/> <radio_item label="Opruwen" name="radio noise"/> <radio_item label="Herstellen" name="radio revert"/> </radio_group> <button label="Toepassen" label_selected="Toepassen" name="button apply to selection" tool_tip="Wijzig geselecteerd land"/> <text name="Bulldozer:"> Bulldozer: </text> <text name="Dozer Size:"> Grootte </text> <text name="Strength:"> Sterkte </text> <text name="obj_count" top_pad="20"> Geselecteerde objecten: [COUNT] </text> <text name="prim_count"> primitieven: [COUNT] </text> <tab_container name="Object Info Tabs" tab_max_width="62" tab_min_width="30" top="185"> <panel label="Algemeen" name="General"> <text name="Name:"> Naam: </text> <text name="Description:"> Omschrijving: </text> <text name="Creator:"> Maker: </text> <button label="Profiel..." label_selected="Profiel..." name="button creator profile"/> <text name="Owner:"> Eigenaar: </text> <button label="Profiel..." label_selected="Profiel..." name="button owner profile"/> <text name="Group:"> Groep: </text> <text name="Group Name Proxy"> De Lindens </text> <button label="Instellen..." label_selected="Instellen..." name="button set group"/> <text name="Permissions:"> Permissies: </text> <check_box label="Deel met groep" name="checkbox share with group" tool_tip="Alle leden van de ingestelde groep toestaan om te delen en uw permissies voor dit object te gebruiken. U moet 'Overdragen' om rolbeperkingen in te schakelen."/> <string name="text deed continued"> Overdragen... </string> <string name="text deed"> Overdragen </string> <button label="Overdragen..." label_selected="Overdragen..." name="button deed" tool_tip="Groepgedeelde objecten kunnen door een groepofficier worden overgedragen"/> <check_box label="Iedereen mag verplaatsen" name="checkbox allow everyone move"/> <check_box label="Iedereen mag kopiëren" name="checkbox allow everyone copy"/> <check_box label="Toon in zoeken" name="search_check" tool_tip="Laat mensen dit object zien in zoekresultaten"/> <check_box label="Te koop" name="checkbox for sale"/> <text name="Cost"> Prijs: L$ </text> <combo_box name="sale type"> <combo_box.item label="Kopie" name="Copy"/> <combo_box.item label="Inhoud" name="Contents"/> <combo_box.item label="Origineel" name="Original"/> </combo_box> <text name="label click action"> Wanneer links-geklikt: </text> <combo_box name="clickaction"> <combo_box.item name="Touch/grab(default)" label="Aanraken/pakken (standaard)" /> <combo_box.item name="Sitonobject" label="Zit op object" /> <combo_box.item name="Buyobject" label="Koop object" /> <combo_box.item name="Payobject" label="Betaal object" /> <combo_box.item name="Open" label="Open" /> <combo_box.item name="Play" label="Perceelmedia afspelen" /> <combo_box.item name="Opemmedia" label="Perceelmedia openen" /> </combo_box> <panel name="perms_build"> <text name="perm_modify"> U kunt dit object wijzigen </text> <text name="B:"> B: </text> <text name="O:"> O: </text> <text name="G:"> G: </text> <text name="E:"> E: </text> <text name="N:"> N: </text> <text name="F:"> F: </text> <text name="Next owner can:"> Volgende eigenaar kan: </text> <check_box label="Wijzigen" name="checkbox next owner can modify"/> <check_box label="Kopiëren" name="checkbox next owner can copy" left_delta="80"/> <check_box name="checkbox next owner can transfer" left_delta="67"/> </panel> <string name="text modify info 1"> U kunt dit object wijzigen </string> <string name="text modify info 2"> U kunt deze objecten wijzigen </string> <string name="text modify info 3"> U kunt dit object niet wijzigen </string> <string name="text modify info 4"> U kunt deze objecten niet wijzigen </string> <string name="text modify warning"> U moet het hele object selecteren om permissies in te stellen </string> <string name="Cost Default"> Prijs: L$ </string> <string name="Cost Total"> Totale Prijs: L$ </string> <string name="Cost Per Unit"> Prijs per: L$ </string> <string name="Cost Mixed"> Gemengde prijs </string> <string name="Sale Mixed"> Gemengde verkoop </string> </panel> <panel label="Object" name="Object"> <text name="select_single"> Selecteer slechts één primitief om parameters te bewerken </text> <text name="edit_object"> Bewerk object parameters: </text> <check_box label="Vergrendeld" name="checkbox locked" tool_tip="Voorkomt het verplaatsen of verwijderen van objecten. Regelmatig handig tijdens het bouwen om onbedoelde bewerkingen te voorkomen."/> <check_box label="Fysiek" name="Physical Checkbox Ctrl" tool_tip="Staat toe dat objecten geduwd worden en worden beïnvloed door de zwaartekracht"/> <check_box label="Tijdelijk" name="Temporary Checkbox Ctrl" tool_tip="Zorgt ervoor dat het object 1 minuut na creatie wordt verwijderd."/> <check_box label="Fantoom" name="Phantom Checkbox Ctrl" tool_tip="Zorgt ervoor dat objecten niet kunnen botsen met andere objecten of avatars"/> <text name="label position"> Positie (meters) </text> <spinner label="X" name="Pos X"/> <spinner label="Y" name="Pos Y"/> <spinner label="Z" name="Pos Z"/> <text name="label size"> Grootte (meters) </text> <spinner label="X" name="Scale X"/> <spinner label="Y" name="Scale Y"/> <spinner label="Z" name="Scale Z"/> <text name="label rotation"> Rotatie (graden) </text> <spinner label="X" name="Rot X"/> <spinner label="Y" name="Rot Y"/> <spinner label="Z" name="Rot Z"/> <text name="label material"> Materiaal </text> <combo_box name="material"> <combo_box.item name="Stone" label="Steen" /> <combo_box.item name="Metal" label="Metaal" /> <combo_box.item name="Glass" label="Glas" /> <combo_box.item name="Wood" label="Hout" /> <combo_box.item name="Flesh" label="Vlees" /> <combo_box.item name="Plastic" label="Plastic" /> <combo_box.item name="Rubber" label="Rubber" /> </combo_box> <text name="label basetype"> Bouwbloktype </text> <combo_box name="comboBaseType"> <combo_box.item name="Box" label="Kubus" /> <combo_box.item name="Cylinder" label="Cilinder" /> <combo_box.item name="Prism" label="Prisma" /> <combo_box.item name="Sphere" label="Bol" /> <combo_box.item name="Torus" label="Torus" /> <combo_box.item name="Tube" label="Buis" /> <combo_box.item name="Ring" label="Ring" /> <combo_box.item name="Sculpted" label="Sculpted" /> </combo_box> <text name="text cut"> Uitsnede begin en einde </text> <spinner label="B" name="cut begin"/> <spinner label="E" name="cut end"/> <text name="text hollow"> Hol </text> <text name="text skew"> Verschuiven </text> <text name="Hollow Shape"> Holtevorm </text> <combo_box name="hole"> <combo_box.item name="Default" label="Standaard" /> <combo_box.item name="Circle" label="Cirkel" /> <combo_box.item name="Square" label="Vierkant" /> <combo_box.item name="Triangle" label="Driehoek" /> </combo_box> <text name="text twist"> Verdraai begin en einde </text> <spinner label="B" name="Twist Begin"/> <spinner label="E" name="Twist End"/> <text name="scale_taper"> Knijpen </text> <text name="scale_hole"> Gatgrootte </text> <spinner label="X" name="Taper Scale X"/> <spinner label="Y" name="Taper Scale Y"/> <text name="text topshear"> Bovenkant verschuiven </text> <spinner label="X" name="Shear X"/> <spinner label="Y" name="Shear Y"/> <text name="advanced_cut"> Profielsnede begin en einde </text> <text name="advanced_dimple"> Deuk begin en einde </text> <text name="advanced_slice"> Uitsnede begin en einde </text> <spinner label="B" name="Path Limit Begin"/> <spinner label="E" name="Path Limit End"/> <text name="text taper2"> Knijpen </text> <spinner label="X" name="Taper X"/> <spinner label="Y" name="Taper Y"/> <text name="text radius delta"> Straal </text> <text name="text revolutions" width="84"> Omwentelingen </text> <texture_picker label="Sculpt textuur" name="sculpt texture control" tool_tip="Klik om een afbeelding te kiezen"/> <check_box label="Spiegelen" name="sculpt mirror control" tool_tip="Spiegelt de sculpted prim om de X-as"/> <check_box label="Binnenstebuiten" name="sculpt invert control" tool_tip="Inverteert de normalen van de sculpted prim, zodat deze binnenstebuiten verschijnt."/> <text name="label sculpt type"> Hechtingstype </text> <combo_box name="sculpt type control"> <combo_box.item name="None" label="(geen)" /> <combo_box.item name="Sphere" label="Bol" /> <combo_box.item name="Torus" label="Torus" /> <combo_box.item name="Plane" label="Vlak" /> <combo_box.item name="Cylinder" label="Cilinder" /> </combo_box> </panel> <panel label="Kenmerken" name="Features"> <text name="select_single"> Selecteer slechts één primitief om kenmerken te bewerken </text> <text name="edit_object"> Bewerk objectkenmerken: </text> <check_box label="Flexibiliteit" name="Flexible1D Checkbox Ctrl" tool_tip="Staat toe dat objecten kunnen buigen om de Z-as. (alleen aan de client kant)"/> <spinner label="Zachtheid" name="FlexNumSections" width="143" label_width="80"/> <spinner label="Zwaartekracht" name="FlexGravity" width="143" label_width="80"/> <spinner label="Slepen" name="FlexFriction" width="143" label_width="80"/> <spinner label="Wind" name="FlexWind" width="143" label_width="80"/> <spinner label="Spanning" name="FlexTension" width="143" label_width="80"/> <spinner label="Kracht X" name="FlexForceX" width="143" label_width="80"/> <spinner label="Kracht Y" name="FlexForceY" width="143" label_width="80"/> <spinner label="Kracht Z" name="FlexForceZ" width="143" label_width="80"/> <check_box label="Licht" name="Light Checkbox Ctrl" tool_tip="Zorgt dat het object licht uitstraalt"/> <text name="label color"> Kleur </text> <color_swatch label="" name="colorswatch" tool_tip="Klik om kleurkiezer to openen"/> <spinner label="Intensiteit" name="Light Intensity"/> <spinner label="Straal" name="Light Radius"/> <spinner label="Uitstraling" name="Light Falloff"/> </panel> <panel label="Textuur" name="Texture"> <texture_picker label="Textuur" name="texture control" tool_tip="Klik om een afbeelding te kiezen"/> <color_swatch label="Kleur" name="colorswatch" tool_tip="Klik om kleurkiezer to openen"/> <text name="color trans" width="100"> Transparantie % </text> <text name="glow label"> Gloed </text> <check_box label="Volledige helderheid" name="checkbox fullbright" left_delta="-10"/> <text name="tex gen"> Mapping </text> <combo_box name="combobox texgen"> <combo_box.item name="Default" label="Standaard" /> <combo_box.item name="Planar" label="Vlak" /> </combo_box> <text name="label shininess"> Glans </text> <combo_box name="combobox shininess"> <combo_box.item name="None" label="Geen" /> <combo_box.item name="Low" label="Laag" /> <combo_box.item name="Medium" label="Middel" /> <combo_box.item name="High" label="Hoog" /> </combo_box> <text name="label bumpiness"> Bumpiness </text> <combo_box name="combobox bumpiness"> <combo_box.item name="None" label="Geen" /> <combo_box.item name="Brightness" label="Helderheid" /> <combo_box.item name="Darkness" label="Donkerheid" /> <combo_box.item name="woodgrain" label="Houtnerf" /> <combo_box.item name="bark" label="Schors" /> <combo_box.item name="bricks" label="Stenen" /> <combo_box.item name="checker" label="Dambord" /> <combo_box.item name="concrete" label="Beton" /> <combo_box.item name="crustytile" label="gebarsten tegels" /> <combo_box.item name="cutstone" label="natuursteen" /> <combo_box.item name="discs" label="schijven" /> <combo_box.item name="gravel" label="grind" /> <combo_box.item name="petridish" label="petrischaal" /> <combo_box.item name="siding" label="wandpaneel" /> <combo_box.item name="stonetile" label="plavuizen" /> <combo_box.item name="stucco" label="stucwerk" /> <combo_box.item name="suction" label="zuignappen" /> <combo_box.item name="weave" label="weven" /> </combo_box> <text name="tex scale"> Herhalingen per zijde </text> <spinner label="Horizontaal (U)" name="TexScaleU"/> <check_box label="Omkeren" name="checkbox flip s"/> <spinner label="Verticaal (V)" name="TexScaleV"/> <check_box label="Omkeren" name="checkbox flip t"/> <text name="tex rotate"> Rotatie (graden) </text> <string name="string repeats per meter"> Herhalingen per meter </string> <string name="string repeats per face"> Herhalingen per zijde </string> <text name="rpt"> Herhalingen per m </text> <button label="Toepassen" label_selected="Toepassen" name="button apply"/> <text name="tex offset"> Verplaatsing </text> <spinner label="Horizontaal (U)" name="TexOffsetU"/> <spinner label="Verticaal (V)" name="TexOffsetV"/> <text name="textbox autofix"> Mediatextuur uitlijnen (moet eerst laden) </text> <button label="Uitlijnen" label_selected="Uitlijnen" name="button align" left="155" /> </panel> <panel label="Inhoud" name="Contents"> <button label="Nieuw script" label_selected="Nieuw script" name="button new script"/> <button label="Permissies" name="button permissions"/> <panel name="ContentsInventory" width="272" /> </panel> </tab_container> <panel name="land info panel"> <text name="label_parcel_info"> Perceel Informatie </text> <text name="label_area_price"> Prijs: L$[PRICE] voor [AREA] m². </text> <text name="label_area"> Gebied: [AREA] m². </text> <button label="Over land..." label_selected="Over land..." name="button about land"/> <check_box label="Toon Eigenaren" name="checkbox show owners" tool_tip="Kleur percelen op basis van hun eigendom: Groen = Uw land Aqua = Land van uw groep Rood = Eigendom van anderen Geel = Te koop Paars = Ter veiling Grijs = Openbaar"/> <button label="?" label_selected="?" name="button show owners help" left_delta="105"/> <text name="label_parcel_modify"> Wijzig Perceel </text> <button label="Opdelen" label_selected="Opdelen" name="button subdivide land"/> <button label="Samenvoegen" label_selected="Samenvoegen" name="button join land"/> <text name="label_parcel_trans"> Landtransacties </text> <button label="Koop land" label_selected="Koop land" name="button buy land"/> <button label="Land Afstaan" label_selected="Land Afstaan" name="button abandon land"/> </panel> <floater.string name="status_rotate"> Sleep de gekleurde banden om het object te roteren </floater.string> <floater.string name="status_scale"> Klik en sleep om de geselecteerde zijde uit te rekken. </floater.string> <floater.string name="status_move"> Sleep om te verplaatsen, Shift-slepen om te kopiëren </floater.string> <floater.string name="status_modifyland"> Klik en houd vast om land te wijzigen </floater.string> <floater.string name="status_camera"> Klik en sleep om beeld te wijzigen </floater.string> <floater.string name="status_grab"> Sleep om te verplaatsen, Ctrl om op te tillen, Ctrl-Shift om te roteren. </floater.string> <floater.string name="status_place"> Klik in-wereld om te bouwen </floater.string> <floater.string name="status_selectland"> Klik en sleep om land te selecteren </floater.string> <floater.string name="grid_screen_text"> Scherm </floater.string> <floater.string name="grid_local_text"> Lokaal </floater.string> <floater.string name="grid_world_text"> Wereld </floater.string> <floater.string name="grid_reference_text"> Referentie </floater.string> <floater.string name="grid_attachment_text"> Bevestiging </floater.string> </floater>