<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_lagmeter" title="LAG METER">
	<button label="" label_selected="" name="client_lagmeter" tool_tip="Client lag status"/>
	<text name="client">
		Client:
	</text>
	<text name="client_text">
		Normaal
	</text>
	<button label="" label_selected="" name="network_lagmeter" tool_tip="Netwerklag status"/>
	<text name="network">
		Netwerk:
	</text>
	<text name="network_text">
		Normaal
	</text>
	<button label="" label_selected="" name="server_lagmeter" tool_tip="Serverlag status"/>
	<text name="server">
		Server:
	</text>
	<text name="server_text">
		Normaal
	</text>
	<button label="?" name="server_help"/>
	<button label="&gt;&gt;" name="minimize"/>
	<string name="max_title_msg">
		Lag meter
	</string>
	<string name="max_width_px">
		360
	</string>
	<string name="min_title_msg">
		Lag
	</string>
	<string name="min_width_px">
		90
	</string>
	<string name="client_text_msg">
		Client
	</string>
	<string name="client_frame_rate_critical_fps">
		10
	</string>
	<string name="client_frame_rate_warning_fps">
		15
	</string>
	<string name="client_frame_time_window_bg_msg">
		Normaal, venster op achtergrond
	</string>
	<string name="client_frame_time_critical_msg">
		Client framerate onder [CLIENT_FRAME_RATE_CRITICAL]
	</string>
	<string name="client_frame_time_warning_msg">
		Client framerate tussen [CLIENT_FRAME_RATE_CRITICAL] en [CLIENT_FRAME_RATE_WARNING]
	</string>
	<string name="client_frame_time_normal_msg">
		Normaal
	</string>
	<string name="client_draw_distance_cause_msg">
		Mogelijke oorzaak: Zichtbereik te hoog ingesteld
	</string>
	<string name="client_texture_loading_cause_msg">
		Mogelijke oorzaak: Afbeeldingen worden geladen
	</string>
	<string name="client_texture_memory_cause_msg">
		Mogelijke oorzaak: Teveel afbeeldingen in geheugen
	</string>
	<string name="client_complex_objects_cause_msg">
		Mogelijke oorzaak: Teveel complexe objecten in de scene
	</string>
	<string name="network_text_msg">
		Netwerk
	</string>
	<string name="network_packet_loss_critical_pct">
		10
	</string>
	<string name="network_packet_loss_warning_pct">
		5
	</string>
	<string name="network_packet_loss_critical_msg">
		Verbinding verliest meer dan [NETWORK_PACKET_LOSS_CRITICAL]% van de pakketten
	</string>
	<string name="network_packet_loss_warning_msg">
		Verbinding verliest [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% van de pakketten
	</string>
	<string name="network_performance_normal_msg">
		Normaal
	</string>
	<string name="network_ping_critical_ms">
		600
	</string>
	<string name="network_ping_warning_ms">
		300
	</string>
	<string name="network_ping_critical_msg">
		Verbinding pingtijd is meer dan [NETWORK_PING_CRITICAL] ms
	</string>
	<string name="network_ping_warning_msg">
		Verbinding pingtijd is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
	</string>
	<string name="network_packet_loss_cause_msg">
		Mogelijk slechte verbinding of &apos;Bandbreedte&apos; voorkeur te hoog.
	</string>
	<string name="network_ping_cause_msg">
		Mogelijk slechte verbinding of applicatie voor bestandsdeling.
	</string>
	<string name="server_text_msg">
		Server
	</string>
	<string name="server_frame_rate_critical_fps">
		20
	</string>
	<string name="server_frame_rate_warning_fps">
		30
	</string>
	<string name="server_single_process_max_time_ms">
		20
	</string>
	<string name="server_frame_time_critical_msg">
		Simulator framerate onder [SERVER_FRAME_RATE_CRITICAL]
	</string>
	<string name="server_frame_time_warning_msg">
		Simulator framerate tussen [SERVER_FRAME_RATE_CRITICAL] en [SERVER_FRAME_RATE_WARNING]
	</string>
	<string name="server_frame_time_normal_msg">
		Normaal
	</string>
	<string name="server_physics_cause_msg">
		Mogelijke oorzaak: Teveel fysieke objecten
	</string>
	<string name="server_scripts_cause_msg">
		Mogelijke oorzaak: Teveel gescripte objecten
	</string>
	<string name="server_net_cause_msg">
		Mogelijke oorzaak: Teveel netwerkverkeer
	</string>
	<string name="server_agent_cause_msg">
		Mogelijke oorzaak: Teveel mensen verplaatsen zich in de regio
	</string>
	<string name="server_images_cause_msg">
		Mogelijke oorzaak: Teveel afbeeldingberekeningen
	</string>
	<string name="server_generic_cause_msg">
		Mogelijke oorzaak: Simulatorbelasting is te hoog
	</string>
	<string name="smaller_label">
		&gt;&gt;
	</string>
	<string name="bigger_label">
		&lt;&lt;
	</string>
</floater>