<?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="floater_lagmeter" title="MISURATORE LAG"> <floater.string name="max_title_msg"> Misuratore lag </floater.string> <floater.string name="max_width_px"> 360 </floater.string> <floater.string name="min_title_msg"> Lag </floater.string> <floater.string name="min_width_px"> 90 </floater.string> <floater.string name="client_text_msg"> Client </floater.string> <floater.string name="client_frame_rate_critical_fps"> 10 </floater.string> <floater.string name="client_frame_rate_warning_fps"> 15 </floater.string> <floater.string name="client_frame_time_window_bg_msg"> Normale, finestra in background </floater.string> <floater.string name="client_frame_time_critical_msg"> Frame rate del client inferiore a [CLIENT_FRAME_RATE_CRITICAL] </floater.string> <floater.string name="client_frame_time_warning_msg"> Frame rate del client tra [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING] </floater.string> <floater.string name="client_frame_time_normal_msg"> Normale </floater.string> <floater.string name="client_draw_distance_cause_msg"> Causa possibile: Distanza di visualizzazione impostata su un valore troppo alto </floater.string> <floater.string name="client_texture_loading_cause_msg"> Causa possibile: Caricamento immagini in corso </floater.string> <floater.string name="client_texture_memory_cause_msg"> Causa possibile: Troppe immagini in memoria </floater.string> <floater.string name="client_complex_objects_cause_msg"> Causa possibile: Troppi oggetti complessi in una scena </floater.string> <floater.string name="network_text_msg"> Rete </floater.string> <floater.string name="network_packet_loss_critical_pct"> 10 </floater.string> <floater.string name="network_packet_loss_warning_pct"> 5 </floater.string> <floater.string name="network_packet_loss_critical_msg"> Il collegamento perde piĆ¹ del [NETWORK_PACKET_LOSS_CRITICAL]% dei pacchetti </floater.string> <floater.string name="network_packet_loss_warning_msg"> Il collegamento perde [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% dei pacchetti </floater.string> <floater.string name="network_performance_normal_msg"> Normale </floater.string> <floater.string name="network_ping_critical_ms"> 600 </floater.string> <floater.string name="network_ping_warning_ms"> 300 </floater.string> <floater.string name="network_ping_critical_msg"> Tempo di ping del collegamento superiore a [NETWORK_PING_CRITICAL] ms </floater.string> <floater.string name="network_ping_warning_msg"> Tempo di ping del collegamento pari a [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms </floater.string> <floater.string name="network_packet_loss_cause_msg"> Collegamento scadente oppure valore della larghezza di banda troppo alto. </floater.string> <floater.string name="network_ping_cause_msg"> Collegamento scadente oppure problemi di app di condivisione file. </floater.string> <floater.string name="server_text_msg"> Server </floater.string> <floater.string name="server_frame_rate_critical_fps"> 20 </floater.string> <floater.string name="server_frame_rate_warning_fps"> 30 </floater.string> <floater.string name="server_single_process_max_time_ms"> 20 </floater.string> <floater.string name="server_frame_time_critical_msg"> Frame rate del simulatore inferiore a [SERVER_FRAME_RATE_CRITICAL] </floater.string> <floater.string name="server_frame_time_warning_msg"> Frame rate del simulatore tra [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING] </floater.string> <floater.string name="server_frame_time_normal_msg"> Normale </floater.string> <floater.string name="server_physics_cause_msg"> Causa possibile: Troppi oggetti fisici </floater.string> <floater.string name="server_scripts_cause_msg"> Causa possibile: Troppi oggetti scriptati </floater.string> <floater.string name="server_net_cause_msg"> Causa possibile: Troppo traffico di rete </floater.string> <floater.string name="server_agent_cause_msg"> Causa possibile: Troppe persone in movimento nella regione </floater.string> <floater.string name="server_images_cause_msg"> Causa possibile: Troppi calcoli delle immagini </floater.string> <floater.string name="server_generic_cause_msg"> Causa possibile: Carico eccessivo del simulatore </floater.string> <floater.string name="smaller_label"> >> </floater.string> <floater.string name="bigger_label"> << </floater.string> <button label="" label_selected="" name="client_lagmeter" tool_tip="Stato del lag del client"/> <text name="client"> Client </text> <text font="SansSerifSmall" left="145" name="client_text"> Normale </text> <text left="30" name="client_lag_cause" right="-10"/> <button label="" label_selected="" name="network_lagmeter" tool_tip="Stato del lag della rete"/> <text name="network"> Rete </text> <text font="SansSerifSmall" name="network_text"> Normale </text> <text left="30" name="network_lag_cause" right="-10"/> <button label="" label_selected="" name="server_lagmeter" tool_tip="Stato del lag del server"/> <text name="server"> Server </text> <text font="SansSerifSmall" name="server_text"> Normale </text> <text left="30" name="server_lag_cause" right="-32"/> <button label=">>" name="minimize" tool_tip="Cambia dimensioni floater"/> </floater>