<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_lagmeter" title="MISURATORE LAG">
	<floater.string name="max_title_msg">
		Misuratore lag
	</floater.string>
	<floater.string name="max_width_px">
		360
	</floater.string>
	<floater.string name="min_title_msg">
		Lag
	</floater.string>
	<floater.string name="min_width_px">
		90
	</floater.string>
	<floater.string name="client_text_msg">
		Client
	</floater.string>
	<floater.string name="client_frame_rate_critical_fps">
		10
	</floater.string>
	<floater.string name="client_frame_rate_warning_fps">
		15
	</floater.string>
	<floater.string name="client_frame_time_window_bg_msg">
		Normale, finestra in background
	</floater.string>
	<floater.string name="client_frame_time_critical_msg">
		Frame rate del client inferiore a [CLIENT_FRAME_RATE_CRITICAL]
	</floater.string>
	<floater.string name="client_frame_time_warning_msg">
		Frame rate del client tra [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING]
	</floater.string>
	<floater.string name="client_frame_time_normal_msg">
		Normale
	</floater.string>
	<floater.string name="client_draw_distance_cause_msg">
		Causa possibile: Distanza di visualizzazione impostata su un valore troppo alto
	</floater.string>
	<floater.string name="client_texture_loading_cause_msg">
		Causa possibile: Caricamento immagini in corso
	</floater.string>
	<floater.string name="client_texture_memory_cause_msg">
		Causa possibile: Troppe immagini in memoria
	</floater.string>
	<floater.string name="client_complex_objects_cause_msg">
		Causa possibile: Troppi oggetti complessi in una scena
	</floater.string>
	<floater.string name="network_text_msg">
		Rete
	</floater.string>
	<floater.string name="network_packet_loss_critical_pct">
		10
	</floater.string>
	<floater.string name="network_packet_loss_warning_pct">
		5
	</floater.string>
	<floater.string name="network_packet_loss_critical_msg">
		Il collegamento perde piĆ¹ del [NETWORK_PACKET_LOSS_CRITICAL]% dei pacchetti
	</floater.string>
	<floater.string name="network_packet_loss_warning_msg">
		Il collegamento perde [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% dei pacchetti
	</floater.string>
	<floater.string name="network_performance_normal_msg">
		Normale
	</floater.string>
	<floater.string name="network_ping_critical_ms">
		600
	</floater.string>
	<floater.string name="network_ping_warning_ms">
		300
	</floater.string>
	<floater.string name="network_ping_critical_msg">
		Tempo di ping del collegamento superiore a [NETWORK_PING_CRITICAL] ms
	</floater.string>
	<floater.string name="network_ping_warning_msg">
		Tempo di ping del collegamento pari a [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
	</floater.string>
	<floater.string name="network_packet_loss_cause_msg">
		Collegamento scadente oppure valore della larghezza di banda troppo alto.
	</floater.string>
	<floater.string name="network_ping_cause_msg">
		Collegamento scadente oppure problemi di app di condivisione file.
	</floater.string>
	<floater.string name="server_text_msg">
		Server
	</floater.string>
	<floater.string name="server_frame_rate_critical_fps">
		20
	</floater.string>
	<floater.string name="server_frame_rate_warning_fps">
		30
	</floater.string>
	<floater.string name="server_single_process_max_time_ms">
		20
	</floater.string>
	<floater.string name="server_frame_time_critical_msg">
		Frame rate del simulatore inferiore a [SERVER_FRAME_RATE_CRITICAL]
	</floater.string>
	<floater.string name="server_frame_time_warning_msg">
		Frame rate del simulatore tra [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING]
	</floater.string>
	<floater.string name="server_frame_time_normal_msg">
		Normale
	</floater.string>
	<floater.string name="server_physics_cause_msg">
		Causa possibile: Troppi oggetti fisici
	</floater.string>
	<floater.string name="server_scripts_cause_msg">
		Causa possibile: Troppi oggetti scriptati
	</floater.string>
	<floater.string name="server_net_cause_msg">
		Causa possibile: Troppo traffico di rete
	</floater.string>
	<floater.string name="server_agent_cause_msg">
		Causa possibile: Troppe persone in movimento nella regione
	</floater.string>
	<floater.string name="server_images_cause_msg">
		Causa possibile: Troppi calcoli delle immagini
	</floater.string>
	<floater.string name="server_generic_cause_msg">
		Causa possibile: Carico eccessivo del simulatore
	</floater.string>
	<floater.string name="smaller_label">
		&gt;&gt;
	</floater.string>
	<floater.string name="bigger_label">
		&lt;&lt;
	</floater.string>
	<button label="" label_selected="" name="client_lagmeter" tool_tip="Stato del lag del client"/>
	<text name="client">
		Client
	</text>
	<text font="SansSerifSmall" left="145" name="client_text">
		Normale
	</text>
	<text left="30" name="client_lag_cause" right="-10"/>
	<button label="" label_selected="" name="network_lagmeter" tool_tip="Stato del lag della rete"/>
	<text name="network">
		Rete
	</text>
	<text font="SansSerifSmall" name="network_text">
		Normale
	</text>
	<text left="30" name="network_lag_cause" right="-10"/>
	<button label="" label_selected="" name="server_lagmeter" tool_tip="Stato del lag del server"/>
	<text name="server">
		Server
	</text>
	<text font="SansSerifSmall" name="server_text">
		Normale
	</text>
	<text left="30" name="server_lag_cause" right="-32"/>
	<button label="&gt;&gt;" name="minimize" tool_tip="Cambia dimensioni floater"/>
</floater>