Second Life Second Life Second Life Grid Second Life Support Portal Detecting hardware... Loading Fullbright (Legacy) Logging in. [APP_NAME] may appear frozen. Please wait. Logging in... Authenticating Performing account maintenance... Previous login attempt failed. Logging in, attempt [NUMBER] Loading world... Initializing embedded web browser... Initializing multimedia... Loading fonts... Verifying cache files (can take 60-90 seconds)... Processing Response... Initializing World... Decoding images... Initializing QuickTime... QuickTime not found - unable to initialize. QuickTime initialized successfully. Waiting for region handshake... Connecting to region... Downloading clothing... Network Error: Could not establish connection, please check your network connection. Quit http://join.secondlife.com/ This region may be experiencing trouble. Please check your connection to the Internet. Person (no name) Owner: Public (Group) For Sale: L$[AMOUNT] Group Build No Build Group Build Not Safe No Fly Group Scripts No Scripts Land: Only a single item can be dragged here Alt+← for previous tab Alt+→ for next tab Click to view this web page Click to view this location's information Click to view this resident's profile Click to view this group's description Click to view this event's description Click to view this classified Click to view this parcel's description Click to teleport to this location Click to view this object's description Click to run the secondlife:// command Close (⌘W) Close (Ctrl+W) Restore Minimize Tear Off Dock Undock Show Help Searching... None found. Retrieving... Release Notes http://secondlife.com/app/releasenotes/ Loading... (nobody) (waiting) (multiple) (hippos) (none) No error Asset request: failed Asset request: non-existent file Asset request: asset not found in database End of file Cannot open file File not found File transfer timeout Circuit gone Viewer and server do not agree on price Unknown status texture sound calling card landmark legacy script clothing object notecard folder root LSL2 script LSL bytecode tga texture body part snapshot Lost and Found targa image Trash jpeg image animation gesture simstate favorite link (Editing Appearance) Away Busy Blocked Afraid Angry Away Backflip Belly Laugh BigSmile Blow Kiss Bored Bow Clap Court Bow Cry Dance 1 Dance 2 Dance 3 Dance 4 Dance 5 Dance 6 Dance 7 Dance 8 Disdain Drink Embarrassed Finger Wag Fist Pump Floating Yoga Frown Impatient Jump For Joy Kiss My Butt Kiss Laugh Muscle Beach No (Unhappy) No Nya-nya-nya One-Two Punch Open Mouth Peace Point at Other Point at Self Punch Left Punch Right RPS count RPS paper RPS rock RPS scissors Repulsed Roundhouse Kick Sad Salute Shout Shrug Smile Smoke Idle Smoke Inhale Smoke Throw Down Surprise Sword Strike Tantrum TongueOut Wave Whisper Whistle Wink Wink (Hollywood) Worry Yes (Happy) Yes Loading... Offline None found. OK Premature end of file Can't find ROOT or JOINT. whispers: shouts: Connecting to in-world Voice Chat... Connected Voice not available at your current location Disconnected from in-world Voice Chat '[OBJECTNAME]', an object owned by '[OWNERNAME]', located in [REGIONNAME] at [REGIONPOS], has been granted permission to: [PERMISSIONS]. '[OBJECTNAME]', an object owned by '[OWNERNAME]', located in [REGIONNAME] at [REGIONPOS], has been denied permission to: [PERMISSIONS]. Take Linden dollars (L$) from you Act on your control inputs Remap your control inputs Animate your avatar Attach to your avatar Release ownership and become public Link and delink from other objects Add and remove joints with other objects Change its permissions Track your camera Control your camera PG Mature Adult Offline Unknown (unknown) All Files Sounds Animations Images Save Load Targa Images Bitmap Images AVI Movie File XAF Anim File XML File RAW File Compressed Images Load Files Choose Directory Sleeps script for [SLEEP_TIME] seconds. float llSin(float theta) Returns the sine of theta (theta in radians) float llCos(float theta) Returns the cosine of theta (theta in radians) float llTan(float theta) Returns the tangent of theta (theta in radians) float llAtan2(float y, float x) Returns the arctangent2 of y, x float llSqrt(float val) Returns the square root of val, or returns 0 and triggers a Math Error for imaginary results float llPow(float base, float exponent) Returns the base raised to the power exponent, or returns 0 and triggers Math Error for imaginary results integer llAbs(integer val) Returns the positive version of val float llFabs(float val) Returns the positive version of val float llFrand(float mag) Returns a pseudo random number in the range [0,mag) or (mag,0] integer llFloor(float val) Returns largest integer value <= val integer llCeil(float val) Returns smallest integer value >= val integer llRound(float val) Returns val rounded to the nearest integer float llVecMag(vector v) Returns the magnitude of v vector llVecNorm(vector v) Returns the v normalized float llVecDist(vector v1, vector v2) Returns the 3D distance between v1 and v2 vector llRot2Euler(rotation q) Returns the Euler representation (roll, pitch, yaw) of q rotation llEuler2Rot(vector v) Returns the rotation representation of Euler Angles v rotation llAxes2Rot(vector fwd, vector left, vector up) Returns the rotation defined by the coordinate axes vector llRot2Fwd(rotation q) Returns the forward vector defined by q vector llRot2Left(rotation q) Returns the left vector defined by q vector llRot2Up(rotation q) Returns the up vector defined by q rotation llRotBetween(vector v1, vector v2) Returns the rotation to rotate v1 to v2 llWhisper(integer channel, string msg) Whispers the text of msg on channel llSay(integer channel, string msg) Says the text of msg on channel llShout(integer channel, string msg) Shouts the text of msg on channel integer llListen(integer channel, string name, key id, string msg) Sets a callback for msg on channel from name and id (name, id, and/or msg can be empty) and returns an identifier that can be used to deactivate or remove the listen llListenControl(integer number, integer active) Makes a listen event callback active or inactive llListenRemove(integer number) Removes listen event callback number llSensor(string name, key id, integer type, float range, float arc) Performs a single scan for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0) llSensorRepeat(string name, key id, integer type, float range, float arc, float rate) Sets a callback for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0) and repeats every rate seconds llSensorRemove() Removes the sensor setup by llSensorRepeat string llDetectedName(integer number) Returns the name of detected object number (returns empty string if number is not a valid sensed object) key llDetectedKey(integer number) Returns the key of detected object number (returns empty key if number is not a valid sensed object) key llDetectedOwner(integer number) Returns the key of detected object's owner (returns empty key if number is not a valid sensed object) integer llDetectedType(integer number) Returns the type (AGENT, ACTIVE, PASSIVE, SCRIPTED) of detected object (returns 0 if number is not a valid sensed object) vector llDetectedPos(integer number) Returns the position of detected object number (returns <0,0,0> if number is not a valid sensed object) vector llDetectedVel(integer number) Returns the velocity of detected object number (returns <0,0,0> if number is not a valid sensed object) vector llDetectedGrab(integer number) Returns the grab offset of the user touching object (returns <0,0,0> if number is not a valid sensed object) rotation llDetectedRot(integer number) Returns the rotation of detected object number (returns <0,0,0,1> if number is not a valid sensed object) integer llDetectedGroup(integer number) Returns TRUE if detected object is part of same group as owner integer llDetectedLinkNumber(integer number) Returns the link position of the triggered event for touches and collisions only llDie() Deletes the object float llGround(vector offset) Returns the ground height below the object position + offset float llCloud(vector offset) Returns the cloud density at the object position + offset vector llWind(vector offset) Returns the wind velocity at the object position + offset llSetStatus(integer status, integer value) Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value integer llGetStatus(integer status) Returns value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) llSetScale(vector scale) Sets the scale of the prim vector llGetScale() Returns the scale of the prim llSetColor(vector color, integer face) Sets the color on face of the prim float llGetAlpha(integer face) Returns the alpha of face llSetAlpha(float alpha, integer face) Sets the alpha on face vector llGetColor(integer face) Returns the color on face llSetTexture(string texture, integer face) Sets the texture of face or ALL_SIDES llScaleTexture(float u, float v, integer face) Sets the texture u & v scales for the chosen face or ALL_SIDES llOffsetTexture(float u, float v, integer face) Sets the texture u & v offsets for the chosen face or ALL_SIDES llRotateTexture(float rotation, integer face) Sets the texture rotation for the chosen face string llGetTexture(integer face) Returns a string that is the texture on face (the inventory name if it is a texture in the prim's inventory, otherwise the key) llSetPos(vector pos) Moves the object or prim towards pos without using physics (if the script isn't physical) vector llGetPos() Returns the position of the task in region coordinates vector llGetLocalPos() Returns the position relative to the root llSetRot(rotation rot) Sets the rotation rotation llGetRot() Returns the rotation relative to the region's axes rotation llGetLocalRot() Returns the rotation local to the root llSetForce(vector force, integer local) Applies force to the object (if the script is physical), in local coords if local == TRUE vector llGetForce() Returns the force (if the script is physical) integer llTarget(vector position, float range) Sets positions within range of position as a target and return an ID for the target llTargetRemove(integer number) Removes positional target number registered with llTarget integer llRotTarget(rotation rot, float error) Set rotations with error of rot as a rotational target and return an ID for the rotational target llRotTargetRemove(integer number) Removes rotational target number registered with llRotTarget llMoveToTarget(vector target, float tau) Critically damps to target in tau seconds (if the script is physical) llStopMoveToTarget() Stops critically damped motion llApplyImpulse(vector force, integer local) Applies impulse to object (if the script is physical), in local coords if local == TRUE llApplyRotationalImpulse(vector force, integer local) Applies rotational impulse to object (if the script is physical), in local coords if local == TRUE llSetTorque(vector torque, integer local) Sets the torque of object (if the script is physical), in local coords if local == TRUE vector llGetTorque() Returns the torque (if the script is physical) llSetForceAndTorque(vector force, vector torque, integer local) Sets the force and torque of object (if the script is physical), in local coords if local == TRUE vector llGetVel() Returns the velocity of the object vector llGetAccel() Returns the acceleration of the object relative to the region's axes vector llGetOmega() Returns the rotation velocity in radians per second float llGetTimeOfDay() Returns the time in seconds since [SECOND_LIFE] server midnight or since region up-time, whichever is smaller float llGetWallclock() Returns the time in seconds since midnight California Pacific time (PST/PDT) float llGetTime() Returns the time in seconds since the last region reset, script reset, or call to either llResetTime or llGetAndResetTime llResetTime() Sets the script timer to zero float llGetAndResetTime() Returns the script time in seconds and then resets the script timer to zero llSound(string sound, float volume, integer queue, integer loop) Plays sound at volume and whether it should loop or not llPlaySound(string sound, float volume) Plays attached sound once at volume (0.0 - 1.0) llLoopSound(string sound, float volume) Plays attached sound looping indefinitely at volume (0.0 - 1.0) llLoopSoundMaster(string sound, float volume) Plays attached sound looping at volume (0.0 - 1.0), declares it a sync master llLoopSoundSlave(string sound, float volume) Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master llPlaySoundSlave(string sound, float volume) Plays attached sound once at volume (0.0 - 1.0), synced to next loop of most audible sync master llTriggerSound(string sound, float volume) Plays sound at volume (0.0 - 1.0), centered at but not attached to object llStopSound() Stops currently attached sound llPreloadSound(string sound) Preloads a sound on viewers within range string llGetSubString(string src, integer start, integer end) Returns the indicated substring string llDeleteSubString(string src, integer start, integer end) Removes the indicated substring and returns the result string llInsertString(string dst, integer position, string src) Returns a destination string dst with the string src inserted starting at position pos string llToUpper(string src) Returns a string that is src with all upper-case characters string llToLower(string src) Returns a string that is src with all lower-case characters llGiveMoney(key destination, integer amount) Transfers amount of L$ from script owner to destination llMakeExplosion(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset) Makes a round explosion of particles llMakeFountain(integer particles, float scale, float vel, float lifetime, float arc, integer bounce, string texture, vector offset, float bounce_offset) Makes a fountain of particles llMakeSmoke(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset) Makes smoke like particles llMakeFire(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset) Makes fire like particles llRezObject(string inventory, vector pos, vector vel, rotation rot, integer param) Instantiates owner's inventory object at pos with velocity vel and rotation rot with start parameter param llLookAt(vector target, float strength, float damping) Causes object to point its up axis (positive z) towards target, while keeping its forward axis (positive x) below the horizon llStopLookAt() Stops causing object to point at a target llSetTimerEvent(float sec) Causes the timer event to be triggered a maximum of once every sec seconds llSleep(float sec) Puts the script to sleep for sec seconds float llGetMass() Returns the mass of object that the script is attached to llCollisionFilter(string name, key id, integer accept) Sets the collision filter, exclusively or inclusively. If accept == TRUE, only accept collisions with objects name and id (either is optional), otherwise with objects not name or id llTakeControls(integer controls, integer accept, integer pass_on) Allows for intercepting keyboard and mouse clicks from the agent the script has permissions for llReleaseControls() Stops taking inputs that were taken with llTakeControls llAttachToAvatar(integer attach_point) Attaches the object to the avatar who has granted permission to the script llDetachFromAvatar() Detaches object from avatar llTakeCamera(key avatar) Moves avatar's viewpoint to task llReleaseCamera(key avatar) Returns camera to agent avatar key llGetOwner() Returns the object owner's UUID llInstantMessage(key user, string message) Sends the specified string as an Instant Message to the user llEmail(string address, string subject, string message) Sends an email to address with the subject and message llGetNextEmail(string address, string subject) Gets the next waiting email that comes from address, with specified subject key llGetKey() Returns the key of the prim the script is attached to llSetBuoyancy(float buoyancy) Sets the buoyancy of the task or object (0 is disabled, < 1.0 sinks, 1.0 floats, > 1.0 rises) llSetHoverHeight(float height, integer water, float tau) Critically damps to a height above the ground (or water) in tau seconds llStopHover() Stops hovering to a height llMinEventDelay(float delay) Sets the minimum time between events being handled llSoundPreload(string sound) Preloads a sound on viewers within range llRotLookAt(rotation target, float strength, float damping) Causes object name to point its forward axis towards target integer llStringLength(string str) Returns the length of string llStartAnimation(string anim) Starts animation anim for agent that granted PERMISSION_TRIGGER_ANIMATION if the permission has not been revoked llStopAnimation(string anim) Stops animation anim for agent that granted permission llPointAt(vector pos) Makes agent that owns object point at pos llStopPointAt() Stops pointing agent that owns object llTargetOmega(vector axis, float spinrate, float gain) Rotates the object around axis at spinrate with strength gain integer llGetStartParameter() Returns an integer that is the script start/rez parameter llGodLikeRezObject(key inventory, vector pos) Rezzes directly off of UUID if owner is in God Mode llRequestPermissions(key agent, integer perm) Asks the agent for permission to run certain classes of functions key llGetPermissionsKey() Returns the key of the avatar that last granted permissions to the script integer llGetPermissions() Returns an integer bitfield with the permissions that have been granted integer llGetLinkNumber() Returns the link number of the prim containing the script (0 means not linked, 1 the prim is the root, 2 the prim is the first child, etc) llSetLinkColor(integer linknumber, vector color, integer face) Sets face to color if a task exists in the link chain at linknumber llCreateLink(key target, integer parent) Attempts to link the script's object with the target (requires that PERMISSION_CHANGE_LINKS be granted). If parent == TRUE, then the script's object becomes the root llBreakLink(integer linknum) Delinks the prim with the given link number in a linked object set (requires that PERMISSION_CHANGE_LINKS be granted) llBreakAllLinks() Delinks all prims in the link set (requires that PERMISSION_CHANGE_LINKS be granted) key llGetLinkKey(integer linknumber) Returns the key of the linked prim linknumber string llGetLinkName(integer linknumber) Returns the name of linknumber in a link set integer llGetInventoryNumber(integer type) Returns the number of items of a given type (INVENTORY_* flag) in the prim's inventory string llGetInventoryName(integer type, integer number) Returns the name of the inventory item number of a given type llSetScriptState(string name, integer run) Sets the running state of the specified script float llGetEnergy() Returns how much energy is in the object as a percentage of maximum llGiveInventory(key destination, string inventory) Gives inventory to destination llRemoveInventory(string item) Removes the named inventory item llSetText(string text, vector color, float alpha) Displays text that hovers over the prim with specific color and translucency specified with alpha float llWater(vector offset) Returns the water height below the object position + offset llPassTouches(integer pass) If pass == TRUE, touches are passed from children on to parents key llRequestAgentData(key id, integer data) Requests data about agent id. When data is available the dataserver event will be raised. key llRequestInventoryData(string name) Requests data from object's inventory object. When data is available the dataserver event will be raised. llSetDamage(float damage) Sets the amount of damage that will be done when this object hits an avatar. llTeleportAgentHome(key id) Teleports avatar on the owner's land to their home location without any warning llModifyLand(integer action, integer brush) Modifies land using the specified action on the specified brush size of land llCollisionSound(string impact_sound, float impact_volume) Suppresses default collision sounds, replaces default impact sounds with impact_sound at the volume impact_volume llCollisionSprite(string impact_sprite) Suppresses default collision sprites, replaces default impact sprite with impact_sprite (use an empty string to just suppress) string llGetAnimation(key id) Returns the name of the currently playing locomotion animation for avatar id llResetScript() Resets the script llMessageLinked(integer linknum, integer num, string str, key id) Allows scripts in the same object to communicate. Triggers a link_message event with the same parameters num, str, and id in all scripts in the prim(s) described by linknum. llPushObject(key id, vector impulse, vector ang_impulse, integer local) Applies impulse and ang_impulse to object id llPassCollisions(integer pass) If pass == TRUE, collisions are passed from children on to parents (default is FALSE) string llGetScriptName() Returns the name of the script that this function is used in integer llGetNumberOfSides() Returns the number of faces (or sides) of the prim rotation llAxisAngle2Rot(vector axis, float angle) Returns the rotation that is a generated angle about axis vector llRot2Axis(rotation rot) Returns the rotation axis represented by rot float llRot2Angle(rotation rot) Returns the rotation angle represented by rot float llAcos(float val) Returns the arccosine in radians of val float llAsin(float val) Returns the arcsine in radians of val float llAngleBetween(rotation a, rotation b) Returns angle between rotation a and b key llGetInventoryKey(string name) Returns the key that is the UUID of the inventory name llAllowInventoryDrop(integer add) If add == TRUE, users without modify permissions can still drop inventory items onto a prim vector llGetSunDirection() Returns a normalized vector of the direction of the sun in the region vector llGetTextureOffset(integer face) Returns the texture offset of face in the x and y components of a vector vector llGetTextureScale(integer side) Returns the texture scale of side in the x and y components of a vector float llGetTextureRot(integer side) Returns the texture rotation of side integer llSubStringIndex(string source, string pattern) Returns an integer that is the index in source where pattern first appears. (Returns -1 if not found) key llGetOwnerKey(key id) Returns the owner of object id vector llGetCenterOfMass() Returns the prim's center of mass (unless called from the root prim, where it returns the object's center of mass) list llListSort(list src, integer stride, integer ascending) Sorts the list into blocks of stride, in ascending order if ascending == TRUE. The sort order is affected by type. integer llGetListLength(list src) Returns the number of elements in the list integer llList2Integer(list src, integer index) Copies the integer at index in the list float llList2Float(list src, integer index) Copies the float at index in the list string llList2String(list src, integer index) Copies the string at index in the list key llList2Key(list src, integer index) Copies the key at index in the list vector llList2Vector(list src, integer index) Copies the vector at index in the list rotation llList2Rot(list src, integer index) Copies the rotation at index in the list list llList2List(list src, integer start, integer end) Copies the slice of the list from start to end list llDeleteSubList(list src, integer start, integer end) Removes the slice from start to end and returns the remainder of the list integer llGetListEntryType(list src, integer index) Returns the type of the index entry in the list (TYPE_INTEGER, TYPE_FLOAT, TYPE_STRING, TYPE_KEY, TYPE_VECTOR, TYPE_ROTATION, or TYPE_INVALID if index is off list) string llList2CSV(list src) Creates a string of comma separated values from list list llCSV2List(string src) Creates a list from a string of comma separated values list llListRandomize(list src, integer stride) Returns a randomized list of blocks of size stride list llList2ListStrided(list src, integer start, integer end, integer stride) Copies the strided slice of the list from start to end vector llGetRegionCorner() Returns a vector in meters that is the global location of the south-west corner of the region which the object is in list llListInsertList(list dest, list src, integer start) Returns a list that contains all the elements from dest but with the elements from src inserted at position start integer llListFindList(list src, list test) Returns the index of the first instance of test in src. (Returns -1 if not found) string llGetObjectName() Returns the name of the prim which the script is attached to llSetObjectName(string name) Sets the prim's name to the name parameter string llGetDate() Returns the current date in the UTC time zone in the format YYYY-MM-DD integer llEdgeOfWorld(vector pos, vector dir) Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring region) integer llGetAgentInfo(key id) Returns an integer bitfield containing the agent information about id. Returns AGENT_FLYING, AGENT_ATTACHMENTS, AGENT_SCRIPTED, AGENT_SITTING, AGENT_ON_OBJECT, AGENT_MOUSELOOK, AGENT_AWAY, AGENT_BUSY, AGENT_TYPING, AGENT_CROUCHING, AGENT_ALWAYS_RUN, AGENT_WALKING and/or AGENT_IN_AIR. llAdjustSoundVolume(float volume) Adjusts volume of attached sound (0.0 - 1.0) llSetSoundQueueing(integer queue) Sets whether attached sounds wait for the current sound to finish (If queue == TRUE then queuing is enabled, if FALSE queuing is disabled [default]) llSetSoundRadius(float radius) Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered) string llKey2Name(key id) Returns the name of the prim or avatar specified by id. (The id must be a valid rezzed prim or avatar key in the current simulator, otherwise an empty string is returned.) llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate) Animates the texture on the specified face/faces llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west) Plays sound at volume (0.0 - 1.0), centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west llEjectFromLand(key avatar) Ejects avatar from the parcel list llParseString2List(string src, list separators, list spacers) Breaks src into a list, discarding separators, keeping spacers (separators and spacers must be lists of strings, maximum of 8 each) integer llOverMyLand(key id) Returns TRUE if id is over land owned by the script owner, otherwise FALSE key llGetLandOwnerAt(vector pos) Returns the key of the land owner, returns NULL_KEY if public key llGetNotecardLine(string name, integer line) Returns line line of notecard name via the dataserver event vector llGetAgentSize(key id) If the avatar is in the same region, returns the size of the bounding box of the requested avatar by id, otherwise returns ZERO_VECTOR integer llSameGroup(key id) Returns TRUE if avatar id is in the same region and has the same active group, otherwise FALSE key llUnSit(key id) If avatar identified by id is sitting on the object the script is attached to or is over land owned by the object's owner, the avatar is forced to stand up vector llGroundSlope(vector offset) Returns the ground slope below the object position + offset vector llGroundNormal(vector offset) Returns the ground normal below the object position + offset vector llGroundCountour(vector offset) Returns the ground contour direction below the object position + offset integer llGetAttached() Returns the object's attachment point, or 0 if not attached integer llGetFreeMemory() Returns the number of free bytes of memory the script can use string llGetRegionName() Returns the current region name float llGetRegionTimeDilation() Returns the current time dilation as a float between 0.0 (full dilation) and 1.0 (no dilation) float llGetRegionFPS() Returns the mean region frames per second llParticleSystem(list rules) Creates a particle system based on rules. An empty list removes the particle system. List format is [ rule1, data1, rule2, data2 . . . rulen, datan ] llGroundRepel(float height, integer water, float tau) Critically damps to height if within height*0.5 of level (either above ground level, or above the higher of land and water if water == TRUE) llGiveInventoryList(key target, string folder, list inventory) Gives inventory items to target, creating a new folder to put them in llSetVehicleType(integer type) Sets the vehicle to one of the default types llSetVehicleFloatParam(integer param, float value) Sets the specified vehicle float parameter llSetVehicleVectorParam(integer param, vector vec) Sets the specified vehicle vector parameter llSetVehicleVectorParam(integer param, rotation rot) Sets the specified vehicle rotation parameter llSetVehicleFlags(integer flags) Sets the enabled bits in 'flags' llRemoveVehicleFlags(integer flags) Removes the enabled bits in 'flags' llSitTarget(vector offset, rotation rot) Sets the sit location for the prim. If offset == <0,0,0> then the sit target is removed. key llAvatarOnSitTarget() If an avatar is seated on the sit target, returns the avatar's key, otherwise NULL_KEY llAddToLandPassList(key avatar, float hours) Adds avatar to the land pass list for hours, or indefinitely if hours is 0 llSetTouchText(string text) Displays text rather than the default 'Touch' in the pie menu llSetSitText(string text) Displays text rather than the default 'Sit Here' in the pie menu llSetCameraEyeOffset(vector offset) Sets the camera eye offset for avatars that sit on the object llSetCameraAtOffset(vector offset) Sets the point the camera is looking at to offset for avatars that sit on the object string llDumpList2String(list src, string separator) Returns the list in a single string, using separator between the entries integer llScriptDanger(vector pos) Returns TRUE if pos is over public land, sandbox land, land that doesn't allow everyone to edit and build, or land that doesn't allow outside scripts llDialog(key avatar, string message, list buttons, integer chat_channel Shows a dialog box on the avatar's screen with a message and up to 12 buttons. If a button is pressed, the avatar says the text of the button label on chat_channel. llVolumeDetect(integer detect) If detect = TRUE, object works much like Phantom, but triggers collision_start and collision_end events when other objects start and stop interpenetrating. Must be applied to the root prim. llResetOtherScript(string name) Resets script name integer llGetScriptState(string name) Returns TRUE if the script name is running DEPRECATED! Please use llRemoteLoadScriptPin instead. llSetRemoteScriptAccessPin(integer pin) If pin is set to a non-zero number, allows a prim to have scripts remotely loaded via llRemoteLoadScriptPin when it passes in the correct pin. Otherwise, llRemoteLoadScriptPin is ignored. llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param) Copies script name onto target, if the owner of this scripted object can modify target and is in the same region, and the matching pin is used. If running == TRUE, starts the script with start_param llOpenRemoteDataChannel() Creates a channel to listen for XML-RPC calls, and will trigger a remote_data event with channel id once it is available key llSendRemoteData(key channel, string dest, integer idata, string sdata) Sends an XML-RPC request to dest through channel with payload of channel (in a string), integer idata and string sdata. Returns a key that is the message_id for the resulting remote_data events. llRemoteDataReply(key channel, key message_id, string sdata, integer idata) Sends an XML-RPC reply to message_id on channel with payload of string sdata and integer idata llCloseRemoteDataChannel(key channel) Closes XML-RPC channel string llMD5String(string src, integer nonce) Returns a string of 32 hex characters that is a RSA Data Security, Inc. MD5 Message-Digest Algorithm of src with nonce llSetPrimitiveParams(list rules) Sets the prim's parameters according to rules string llStringToBase64(string str) Converts a string to the Base64 representation of the string string llBase64ToString(string str) Converts a Base64 string to a conventional string. If the conversion creates any unprintable characters, they are converted to spaces. string llXorBase64Strings(string s1, string s2) DEPRECATED! Please use llXorBase64StringsCorrect instead. Incorrectly performs an exclusive or on two Base64 strings and returns a Base64 string. s2 repeats if it is shorter than s1. Retained for backwards compatability. llRemoteDataSetRegion() DEPRECATED! Please use llOpenRemoteDataChannel instead. If an object using remote data channels changes regions, you must call this function to reregister the remote data channels. This call is not needed if the prim does not change regions. float llLog10(float val) Returns the base 10 logarithm of val. Returns zero if val <= 0. float llLog(float val) Returns the natural logarithm of val. Returns zero if val <= 0. list llGetAnimationList(key id) Returns a list of keys of playing animations for avatar described by id llSetParcelMusicURL(string url) Sets the streaming audio URL for the parcel which the object is on vector llGetRootPosition() Returns the position (in region coordinates) of the root prim of the object which the script is attached to rotation llGetRootRotation() Returns the rotation (relative to the region) of the root prim of the object which the script is attached to string llGetObjectDesc() Returns the description of the prim the script is attached to llSetObjectDesc(string name) Sets the prim's description key llGetCreator() Returns a key for the creator of the prim string llGetTimestamp() Returns the timestamp in the UTC time zone in the format: YYYY-MM-DDThh:mm:ss.ff..fZ llSetLinkAlpha(integer linknumber, float alpha, integer face) If a prim exists in the link chain at linknumber, sets face to alpha integer llGetNumberOfPrims() Returns the number of prims in a link set the script is attached to key llGetNumberOfNotecardLines(string name) Returns number of lines in notecard name via the dataserver event (cast return value to integer) list llGetBoundingBox(key object) Returns the bounding box around the object (including any linked prims) relative to its root prim, in a list in the format [ (vector) min_corner, (vector) max_corner ] vector llGetGeometricCenter() Returns the geometric center of the linked set the script is attached to. list llGetPrimitiveParams(list params) Returns the primitive parameters specified in the params list. string llIntegerToBase64(integer number) Returns a string that is a Base64 big endian encode of number integer llBase64ToInteger(string str) Returns an integer that is the str Base64 decoded as a big endian integer float llGetGMTclock() Returns the time in seconds since midnight GMT string llGetSimulatorHostname() Returns the hostname of the machine which the script is running on (same as string in viewer Help dialog) llSetLocalRot(rotation rot) Sets the rotation of a child prim relative to the root prim list llParseStringKeepNulls(string src, list separators, list spacers) Breaks src into a list, discarding separators, keeping spacers, keeping any null values generated. (separators and spacers must be lists of strings, maximum of 8 each) llRezAtRoot(string inventory, vector pos, vector vel, rotation rot, integer param) Instantiates owner's inventory object rotated to rot with its root at pos, moving at vel, using param as the start parameter integer llGetObjectPermMask(integer mask) Returns the requested permission mask for the root object the task is attached to llSetObjectPermMask(integer mask, integer value) Sets the given permission mask to the new value on the root object the task is attached to integer llGetInventoryPermMask(string item, integer mask) Returns the requested permission mask for the inventory item llSetInventoryPermMask(string item, integer mask, integer value) Sets the given permission mask to the new value on the inventory item key llGetInventoryCreator(string item) Returns a key for the creator of the inventory item llOwnerSay(string msg) Says msg to owner only. (Owner must be in the same region.) key llRequestSimulatorData(string simulator, integer data) Requests data about simulator. When data is available the dataserver event will be raised. llForceMouselook(integer mouselook) If mouselook is TRUE, any avatar that sits upon the prim will be forced into mouselook mode float llGetObjectMass(key id) Returns the mass of the avatar or object in the region list llListReplaceList(list dest, list src, integer start, integer end) Returns a list that is dest with start through end removed and src inserted at start llLoadURL(key avatar, string message, string url) Shows a dialog to avatar offering to load the web page at url with a message. If user clicks yes, launches the page in their web browser. llParcelMediaCommandList(list command) Sends a list of commands, some with arguments, to a parcel to control the playback of movies and other media list llParcelMediaQuery(list query) Returns a list containing results of the sent query integer llModPow(integer a, integer b, integer c) Returns a raised to the b power, mod c. ( (a**b)%c ) b is capped at 0xFFFF (16 bits). integer llGetInventoryType(string name) Returns the type of the inventory item name llSetPayPrice(integer price, list quick_pay_buttons) Sets the default amount on the dialog that appears when someone chooses to pay this prim vector llGetCameraPos() Returns the current camera position for the agent the task has permissions for rotation llGetCameraRot() Returns the current camera orientation for the agent the task has permissions for llSetPrimURL(string url) Updates the URL for the web page shown on the sides of the object llRefreshPrimURL() Reloads the web page shown on the sides of the object string llEscapeURL(string url) Returns an escaped/encoded version of url, replacing spaces with %20 etc. string llUnescapeURL(string url) Returns an unescaped/ unencoded version of url, replacing %20 with spaces etc. llMapDestination(string simname, vector pos, vector look_at) Opens the World Map centered on the region simname with pos highlighted. (NOTE: look_at currently does nothing.) Only works for scripts attached to avatar, or during touch events. llAddToLandBanList(key avatar, float hours) Adds avatar to the land ban list for hours, or indefinitely if hours is 0 llRemoveFromLandPassList(key avatar) Removes avatar from the land pass list llRemoveFromLandBanList(key avatar) Removes avatar from the land ban list llSetCameraParams(list rules) Sets multiple camera parameters at once. List format is [ rule1, data1, rule2, data2 . . . rulen, datan ] llClearCameraParams() Resets all camera parameters to default values and turns off scripted camera control float llListStatistics(integer operation, list src) Performs statistical aggregate functions on list src using LIST_STAT_* operations integer llGetUnixTime() Returns the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC from the system clock integer llGetParcelFlags(vector pos) Returns a mask of the parcel flags (PARCEL_FLAG_*) for the parcel that includes the point pos integer llGetRegionFlags() Returns the region flags (REGION_FLAG_*) for the region the object is in string llXorBase64StringsCorrect(string s1, string s2) Correctly performs an exclusive or on two Base64 strings and returns a Base64 string. s2 repeats if it is shorter than s1. llHTTPRequest(string url, list parameters, string body) Sends an HTTP request to the specified url with the body of the request and parameters llResetLandBanList() Removes all residents from the land ban list llResetLandPassList() Removes all residents from the land access/pass list integer llGetObjectPrimCount(key object_id) Returns the total number of prims for an object in the region list llGetParcelPrimOwners(vector pos) Returns a list of all residents who own objects on the parcel at pos and with individual prim counts. Requires owner-like permissions for the parcel. integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide) Returns the number of prims on the parcel at pos of the given category. Categories: PARCEL_COUNT_TOTAL, _OWNER, _GROUP, _OTHER, _SELECTED, _TEMP integer llGetParcelMaxPrims(vector pos, integer sim_wide) Returns the maximum number of prims allowed on the parcel at pos list llGetParcelDetails(vector pos, list params) Returns the parcel details specified in params for the parcel at pos. Params is one or more of: PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA llSetLinkPrimitiveParams(integer linknumber, list rules) Sets primitive parameters for linknumber based on rules llSetLinkTexture(integer linknumber, string texture, integer face) Sets the texture of face for a task that exists in the link chain at linknumber string llStringTrim(string src, integer trim_type) Trims the leading and/or trailing white spaces from a string. trim_type can be STRING_TRIM, STRING_TRIM_HEAD or STRING_TRIM_TAIL. llRegionSay(integer channel, string msg) Broadcasts msg on channel (not 0) that can be heard anywhere in the region by a script listening on channel list llGetObjectDetails(key id, list params) Returns the object details specified in params for the object with key id. Params are OBJECT_NAME, _DESC, _POS, _ROT, _VELOCITY, _OWNER, _GROUP, _CREATOR llSetClickAction(integer action) Sets the action performed when a prim is clicked upon integer llGetRegionAgentCount() Returns the number of avatars in the region llTextBox(key avatar, string message, integer chat_channel Shows a dialog box on the avatar's screen with the message. It contains a text box for input, and if entered that text is chatted on chat_channel. string llGetAgentLanguage(key avatar) Returns the language code of the preferred interface language of the avatar vector llDetectedTouchUV(integer index) Returns the u and v coordinates in the first two components of a vector, for the texture coordinates where the prim was touched in a triggered touch event integer llDetectedTouchFace(integer index) Returns the index of the face where the avatar clicked in a triggered touch event vector llDetectedTouchPos(integer index) Returns the position where the object was touched in a triggered touch event vector llDetectedTouchNormal(integer index) Returns the surface normal for a triggered touch event vector llDetectedTouchBinormal(integer index) Returns the surface binormal for a triggered touch event vector llDetectedTouchST(integer index) Returns the s and t coordinates in the first two components of a vector, for the surface coordinates where the prim was touched in a triggered touch event string llSHA1String(string src) Returns a string of 40 hex characters that is the SHA1 security Hash of src integer llGetFreeURLs() Returns the number of available URLs for the current script key llRequestURL() Requests one HTTP:// url for use by this object. An http_request event is triggered with the results. key llRequestSecureURL() Requests one HTTPS:// (SSL) url for use by this object. An http_request event is triggered with the results. llReleaseURL(string url) Releases the specified URL, it will no longer be usable llHTTPResponse(key request_id, integer status, string body) Responds to request_id with status and body string llGetHTTPHeader(key request_id, string header) Returns the value for header for request_id llSetPrimMediaParams(integer face, list params) Sets the media params for a particular face on an object. If media is not already on this object, add it. List is a set of name/value pairs in no particular order. Params not specified are unchanged, or if new media is added then set to the default specified. The possible names are below, along with the types of values and what they mean. list llGetPrimMediaParams(integer face, list params) Returns the media params for a particular face on an object, given the desired list of names, in the order requested. (Returns an empty list if no media exists on the face.) llClearPrimMedia(integer face) Clears (deletes) the media and all params from the given face. Set Not Away Set Away Set Not Busy Set Busy Shape Skin Hair Eyes Shirt Pants Shoes Socks Jacket Gloves Undershirt Underpants Skirt Alpha Tattoo invalid Next OK Group Notice Group Notices Sent by Attached: View past notices or opt-out of receiving these messages here. Open Attachment Save Attachment Teleport offering %d new notification arrived while you were away... %d new notifications arrived while you were away... You have %d more notification Right Arm Head Left Arm Left Leg Torso Right Leg Low Mid High Press ESC to return to World View No matching items found in inventory. You do not have a copy of this texture in your inventory Loading contents... No contents My Inventory My Favorites Library Textures Sounds Calling Cards Landmarks Scripts Clothing Objects Notecards New Folder Inventory Uncompressed Images Body Parts Trash Photo Album Lost And Found Uncompressed Sounds Animations Gestures Favorites Current Outfit My Outfits Friends All Buy Buy for L$ Stone Metal Glass Wood Flesh Plastic Rubber Light Shift Ctrl Chest Skull Left Shoulder Right Shoulder Left Hand Right Hand Left Foot Right Foot Spine Pelvis Mouth Chin Left Ear Right Ear Left Eyeball Right Eyeball Nose R Upper Arm R Forearm L Upper Arm L Forearm Right Hip R Upper Leg R Lower Leg Left Hip L Upper Leg L Lower Leg Stomach Left Pec Right Pec [AGEYEARS] [AGEMONTHS] old [AGEYEARS] old [AGEMONTHS] old [AGEWEEKS] old [AGEDAYS] old Joined today [COUNT] year [COUNT] years [COUNT] years [COUNT] month [COUNT] months [COUNT] months [COUNT] week [COUNT] weeks [COUNT] weeks [COUNT] day [COUNT] days [COUNT] days [COUNT] member [COUNT] members [COUNT] members Resident Trial Charter Member Linden Lab Employee Payment Info Used Payment Info On File No Payment Info On File Age-verified Not Age-verified Center 2 Top Right Top Top Left Center Bottom Left Bottom Bottom Right Downloaded, now compiling Script not found on server. Problem downloading Insufficient permissions to download a script. Insufficient permissions for Unknown failure to download Recompilation Progress recompile Reset Progress reset Set Running Progress set running Set Not Running Progress set not running Compile successful! Compile successful, saving... Save complete. Script (object out of range) Object [OBJECT] owned by [OWNER] none (Unknown) Balance Credits Debits Total No group data found for group parent estate mainland teen error all estates owned by [OWNER] all estates you owned all estates that you managed for [OWNER] Allowed residents: ([ALLOWEDAGENTS], max [MAXACCESS]) Allowed groups: ([ALLOWEDGROUPS], max [MAXACCESS]) Line [LINE], Column [COLUMN] [COUNT] found [hour12,datetime,slt]:[min,datetime,slt] [ampm,datetime,slt] [mthnum,datetime,slt]/[day,datetime,slt] New Script (by name) (resident) (object) (group) There is no Covenant provided for this Estate. There is no Covenant provided for this Estate. The land on this estate is being sold by the Estate owner, not Linden Lab. Please contact the Estate Owner for sales details. Last Modified: Group Owned Public Clicks: [TELEPORT] teleport, [MAP] map, [PROFILE] profile (will update after publish) Yes No There are currently no active proposals There are currently no archived proposals Retrieving archived proposals Retrieving active proposals Preview Properties An object named owned by the group owned by an unknown group owned by owned by an unknown user gave you You decline from Total bought paid you paid into bought pass to paid fee for event paid prize for event Balance Credits Debits Contents Acquired Items Cancel Uploading %s costs Unknown file extension .%s Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh Add Landmark... Edit Landmark... Ctrl+ Alt+ Shift+ File Saved Receiving AM PM PST PDT Forward Left Right Back North South West East Up Down Any Category Shopping Land Rental Property Rental Special Attraction New Products Employment Wanted Service Personal None Linden Location Adult Arts & Culture Business Educational Gaming Hangout Newcomer Friendly Parks & Nature Residential Stage Other Any You : , ... *** ( ) . ' --- Multiple Media An error was found parsing the command line. Please see: http://wiki.secondlife.com/wiki/Client_parameters Error: [APP_NAME] Command line usage: [APP_NAME] is unable to access a file that it needs. This can be because you somehow have multiple copies running, or your system incorrectly thinks a file is open. If this message persists, restart your computer and try again. If it continues to persist, you may need to completely uninstall [APP_NAME] and reinstall it. Fatal Error [APP_NAME] requires a processor with AltiVec (G4 or later). [APP_NAME] is already running. Check your task bar for a minimized copy of the program. If this message persists, restart your computer. [APP_NAME] appears to have frozen or crashed on the previous run. Would you like to send a crash report? Alert [APP_NAME] is unable to detect DirectX 9.0b or greater. [APP_NAME] uses DirectX to detect hardware and/or outdated drivers that can cause stability problems, poor performance and crashes. While you can run [APP_NAME] without it, we highly recommend running with DirectX 9.0b. Do you wish to continue? Warning Automatic updating is not yet implemented for Linux. Please download the latest version from www.secondlife.com. RegisterClass failed Error Unable to run fullscreen at [WIDTH] x [HEIGHT]. Running in window. Shutdown Error while destroying window (DestroyWindow() failed) Shutdown Error Can't make GL device context Can't find suitable pixel format Can't get pixel format description [APP_NAME] requires True Color (32-bit) to run. Please go to your computer's display settings and set the color mode to 32-bit. [APP_NAME] is unable to run because it can't get an 8 bit alpha channel. Usually this is due to video card driver issues. Please make sure you have the latest video card drivers installed. Also be sure your monitor is set to True Color (32-bit) in Control Panels > Display > Settings. If you continue to receive this message, contact the [SUPPORT_SITE]. Can't set pixel format Can't create GL rendering context Can't activate GL rendering context [APP_NAME] is unable to run because your video card drivers did not install properly, are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers and even if you do have the latest, try reinstalling them. If you continue to receive this message, contact the [SUPPORT_SITE]. 5 O'Clock Shadow All White Anime Eyes Arced Arm Length Attached Attached Earlobes Back Bangs Back Bangs Down Back Bangs Up Back Fringe Back Hair Back Hair Down Back Hair Up Baggy Bangs Bangs Down Bangs Up Beady Eyes Belly Size Big Big Butt Big Eyeball Big Hair: Back Big Hair: Front Big Hair: Top Big Head Big Pectorals Big Spikes Black Blonde Blonde Hair Blush Blush Color Blush Opacity Body Definition Body Fat Body Freckles Body Thick Body Thickness Body Thin Bottom Bottom Left Bottom Right Bow Legged Breast Buoyancy Breast Cleavage Breast Size Bridge Width Broad Brow Size Bug Eyes Bugged Eyes Bulbous Bulbous Nose Bushy Eyebrows Bushy Hair Butt Size Bustle Skirt No Bustle More Bustle Center Center 2 Chaplin Cheek Bones Chest Chest Size Chin Chin Angle Chin Cleft Chin Curtains Chin Depth Chin Heavy Chin In Chin Out Chin-Neck Clear Cleft Close Set Eyes Closed Closed Back Closed Front Closed Left Closed Right Coin Purse Collar Back Collar Front Corner Down Corner Normal Corner Up Creased Crooked Nose Cropped Hair Cuff Flare Dark Dark Green Darker Deep Default Heels Default Toe Dense Dense hair Double Chin Downturned Duffle Bag Ear Angle Ear Size Ear Tips Egg Head Eye Bags Eye Color Eye Depth Eye Lightness Eye Opening Eye Pop Eye Size Eye Spacing Eyeball Size Eyebrow Arc Eyebrow Density Eyebrow Height Eyebrow Points Eyebrow Size Eyelash Length Eyeliner Eyeliner Color Eyes Back Eyes Bugged Eyes Forward Eyes Long Head Eyes Shear Left Up Eyes Shear Right Up Eyes Short Head Eyes Spread Eyes Sunken Eyes Together Face Shear Facial Definition Far Set Eyes Fat Fat Head Fat Lips Fat Lower Fat Lower Lip Fat Torso Fat Upper Fat Upper Lip Female Fingerless Fingers Flared Cuffs Flat Flat Butt Flat Head Flat Toe Foot Size Forehead Angle Forehead Heavy Freckles Front Bangs Down Front Bangs Up Front Fringe Front Hair Front Hair Down Front Hair Up Full Back Full Eyeliner Full Front Full Hair Sides Full Sides Glossy Glove Fingers Glove Length Hair Hair: Back Hair: Front Hair: Sides Hair Sweep Hair Thickness Hair Thickness Hair Tilt Hair Tilted Left Hair Tilted Right Hair: Volume Hand Size Handlebars Head Length Head Shape Head Size Head Stretch Heel Height Heel Shape Height High High Heels High Jaw High Platforms High and Tight Higher Hip Length Hip Width In Inner Shadow Color Inner Shadow Opacity Inner Eye Corner Inner Eye Shadow Inner Shadow Jacket Length Jacket Wrinkles Jaw Angle Jaw Jut Jaw Shape Join Jowls Knee Angle Knock Kneed L Forearm L Lower Leg L Upper Arm L Upper Leg Large Large Hands Left Left Ear Left Eyeball Left Foot Left Hand Left Hip Left Part Left Pec Left Shoulder Leg Length Leg Muscles Less Less Body Fat Less Curtains Less Freckles Less Full Less Gravity Less Love Less Muscles Less Muscular Less Rosy Less Round Less Saddle Less Square Less Volume Less soul Light Lighter Lip Cleft Lip Cleft Depth Lip Fullness Lip Pinkness Lip Ratio Lip Thickness Lip Width Lipgloss Lipstick Lipstick Color Long Long Head Long Hips Long Legs Long Neck Long Pigtails Long Ponytail Long Torso Long arms Longcuffs Loose Pants Loose Shirt Loose Sleeves Love Handles Low Low Heels Low Jaw Low Platforms Low and Loose Lower Lower Bridge Lower Cheeks Male Middle Part More More Blush More Body Fat More Curtains More Eyeshadow More Freckles More Full More Gravity More Lipstick More Love More Lower Lip More Muscles More Muscular More Rosy More Round More Saddle More Sloped More Square More Upper Lip More Vertical More Volume More soul Moustache Mouth Mouth Corner Mouth Position Mowhawk Muscular Mutton Chops Nail Polish Nail Polish Color Narrow Narrow Back Narrow Front Narrow Lips Natural Neck Length Neck Thickness No Blush No Eyeliner No Eyeshadow No Heels No Lipgloss No Lipstick No Part No Polish No Red No Spikes No White No Wrinkles None Normal Lower Normal Upper Nose Nose Left Nose Right Nose Size Nose Thickness Nose Tip Angle Nose Tip Shape Nose Width Nostril Division Nostril Width Old Opaque Open Open Back Open Front Open Left Open Right Orange Out Outer Shadow Color Outer Shadow Opacity Outer Eye Corner Outer Eye Shadow Outer Shadow Overbite Package Painted Nails Pale Pants Crotch Pants Fit Pants Length Pants Waist Pants Wrinkles Part Part Bangs Pectorals Pelvis Pigment Pigtails Pink Pinker Platform Height Platform Width Pointy Pointy Heels Pointy Toe Ponytail Poofy Skirt Pop Left Eye Pop Right Eye Puffy Puffy Eyelids R Forearm R Lower Leg R Upper Arm R Upper Leg Rainbow Color Red Hair Red Skin Regular Regular Muscles Right Right Ear Right Eyeball Right Foot Right Hand Right Hip Right Part Right Pec Right Shoulder Rosy Complexion Round Round Forehead Ruddiness Ruddy Rumpled Hair Saddle Bags Saddlebags Scrawny Scrawny Leg Separate Shading Shadow hair Shallow Shear Back Shear Face Shear Front Shear Left Shear Left Up Shear Right Shear Right Up Sheared Back Sheared Front Shift Left Shift Mouth Shift Right Shirt Bottom Shirt Fit Shirt Wrinkles Shoe Height Short Short Arms Short Legs Short Neck Short Pigtails Short Ponytail Short Sideburns Short Torso Short hips Shoulders Side Bangs Side Bangs Down Side Bangs Up Side Fringe Sideburns Sides Hair Sides Hair Down Sides Hair Up Skinny Skinny Neck Skirt Fit Skirt Length Skull Slanted Forehead Sleeve Length Sleeve Looseness Slit: Back Slit: Front Slit: Left Slit: Right Small Small Hands Small Head Smooth Smooth Hair Socks Length Some Soulpatch Sparse Spiked Hair Spine Square Square Toe Squash Head Squash/Stretch Head Stomach Stretch Head Sunken Sunken Chest Sunken Eyes Sweep Back Sweep Forward Swept Back Swept Back Hair Swept Forward Swept Forward Hair Tall Taper Back Taper Front Thick Heels Thick Neck Thick Toe Thickness Thin Thin Eyebrows Thin Lips Thin Nose Tight Chin Tight Cuffs Tight Pants Tight Shirt Tight Skirt Tight Sleeves Tilt Left Tilt Right Toe Shape Toe Thickness Top Top Left Top Right Torso Length Torso Muscles Torso Scrawny Unattached Uncreased Underbite Unnatural Upper Bridge Upper Cheeks Upper Chin Cleft Upper Eyelid Fold Upturned Very Red Waist Height Well-Fed White Hair Wide Wide Back Wide Front Wide Lips Wild Wrinkles Add to My Landmarks Edit My Landmark See more info about the current location My location history [APP_NAME] Update Now updating [APP_NAME]... Installing [APP_NAME]... Your [APP_NAME] Viewer is being updated to the latest release. This may take some time, so please be patient. Downloading update... Downloading update Failed to download update An error occurred while updating [APP_NAME]. Please download the latest version from www.secondlife.com. Failed to install update Failed to start viewer -- Instant message logging enabled -- [NAME] is typing... (Unnamed) (Moderated: Voices off by default) Text chat is not available for this call. Joining Voice Chat... Connected, click End Call to hang up Left Voice Chat Connecting... Inventory item offered You are the only user in this session. [FIRST] [LAST] is offline. Click the [BUTTON NAME] button to accept/connect to this voice chat. You have blocked this resident. Sending a message will automatically unblock them. Error making request, please try again later. You do not have sufficient permissions. The session no longer exists You do not have that ability. You do not have that ability. You are not a session moderator. A group moderator disabled your text chat. Unable to add users to chat session with [RECIPIENT]. Unable to send your message to the chat session with [RECIPIENT]. You have been removed from the group. You no longer have the ability to be in the chat session.